Re: [Flightgear-devel] bo105 + patch

2004-08-09 Thread Martin Spott
Alex Romosan wrote:

 [...] i use the keyboard mappings and
 a mouse to fly and i noticed that the collective is mapped backwards
 (up goes down and down goes up).

 which very much resembles the controls of a real heli !
A helicopter has sort of a parking brake handle to control the
collective: Pulling the handle increases the collective angle of
attack.
I after updating from CVS I realized that the collective controls via
the keyboard interface have changed and I must admit that I'm pretty
much disappointed,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Martin Spott
Arnt Karlsen wrote:
 On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message 
 [EMAIL PROTECTED]:

  Yes, that's widely known. But nobody would seriously assume that
  anywhere the collective lever is pushed down to raise, and pulled up
  to sink. 
 
 ..heh, precicely this is done by many R/C heli pilots.  ;-)

R/C pilots use to have a long standing culture discussing how to to do
it 'right'  :-)

To my knowledge there are mostly two parties: Those who know at least a
little bit how things work on a real helicopter and thos who don't. You
even can convince some of the second group to try a change by letting
them sit im a real heli 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Newbee

2004-08-09 Thread Jim Wilson
Al West said:

 
 There are plenty of friendly folks hanging out on IRC always ready to help, 

That's best after you've got some experience.  I used to have to advise
certain people to stay away from certain #unix/#linux irc channels.  Back in
the early/mid 90's when home internet was just making it to parts of Maine I
had this guy from one of the fledgling ISPs call me and tell me that he typed
cd /;rm -rf * on his mail server after asking how to solve some minor problem
on IRC.  I guess that did get rid of the problem.  Looking recommended
commands up in the manual (e.g. typing man rm) before using them is a very
good idea.

Best,

Jim


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[Flightgear-devel] Re: bo105 + patch

2004-08-09 Thread Melchior FRANZ
* Martin Spott -- Monday 09 August 2004 14:37:
 Alex Romosan wrote:
 
  [...] i use the keyboard mappings and
  a mouse to fly and i noticed that the collective is mapped backwards
  (up goes down and down goes up).
 
  which very much resembles the controls of a real heli !
 A helicopter has sort of a parking brake handle to control the
 collective: Pulling the handle increases the collective angle of
 attack.
 I after updating from CVS I realized that the collective controls via
 the keyboard interface have changed and I must admit that I'm pretty
 much disappointed,

Hmmm ... so was Erik. That makes 2:1 for the old (reversed) behavior. Any other
votes? Personally, I do only insist on correct js behavior -- I don't care much
about the keyboard behavior. I'll happily switch back. (All other helicopters
should then be consistent with that.)

m.

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Re: [Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Jim Wilson
Martin Spott said:

 Arnt Karlsen wrote:
  On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message 
  [EMAIL PROTECTED]:
 
   Yes, that's widely known. But nobody would seriously assume that
   anywhere the collective lever is pushed down to raise, and pulled up
   to sink. 
  
  ..heh, precicely this is done by many R/C heli pilots.  ;-)
 
 R/C pilots use to have a long standing culture discussing how to to do
 it 'right'  :-)
 
 To my knowledge there are mostly two parties: Those who know at least a
 little bit how things work on a real helicopter and thos who don't. You
 even can convince some of the second group to try a change by letting
 them sit im a real heli 
 

Mostly,  but how about a third party that knows what a collective lever looks
like, realizes that the joystick looks nothing remotely like one and thinks
that binding the keyboard one way and the joystick the other way is not a good
idea.
My preference would probably be Alex's original patch.

Best,

Jim


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Re: [Flightgear-devel] bo105 + patch

2004-08-09 Thread Gunnstein Lye
On Monday 09 August 2004 14:37, Martin Spott wrote:
 Alex Romosan wrote:
  [...] i use the keyboard mappings and
  a mouse to fly and i noticed that the collective is mapped backwards
  (up goes down and down goes up).

  which very much resembles the controls of a real heli !

How? If pulling the collective up makes the heli go up, then I would expect 
the keyboard to behave in the same way: press up/pageup to go up.
(If he meant mouse up, then I might agree)

 A helicopter has sort of a parking brake handle to control the
 collective: Pulling the handle increases the collective angle of
 attack.
 I after updating from CVS I realized that the collective controls via
 the keyboard interface have changed and I must admit that I'm pretty
 much disappointed,

 Martin.

-- 
best regards,
Gunnstein Lye
Systems engineer
[EMAIL PROTECTED] | eZ systems | ez.no

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Re: [Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Gunnstein Lye
On Monday 09 August 2004 15:22, Jim Wilson wrote:
 Martin Spott said:
  Arnt Karlsen wrote:
   On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message
  
   [EMAIL PROTECTED]:
Yes, that's widely known. But nobody would seriously assume that
anywhere the collective lever is pushed down to raise, and pulled up
to sink.
  
   ..heh, precicely this is done by many R/C heli pilots.  ;-)
 
  R/C pilots use to have a long standing culture discussing how to to do
  it 'right'  :-)
 
  To my knowledge there are mostly two parties: Those who know at least a
  little bit how things work on a real helicopter and thos who don't. You
  even can convince some of the second group to try a change by letting
  them sit im a real heli 

 Mostly,  but how about a third party that knows what a collective lever
 looks like, realizes that the joystick looks nothing remotely like one and
 thinks that binding the keyboard one way and the joystick the other way is
 not a good idea.
 My preference would probably be Alex's original patch.

Buy a second joystick, and mount it horizontally next to your chair. It should 
make a decent collective, and would double as a hand brake for rally sims  =)

Seriously though, it seems the problem here is that most, but not all, find it 
logical to map the up/down behaviour of a collective to the backward/forward 
motion of a joystick (or joystick throttle). There is no right or wrong here, 
as there is no logical way to translate Y-axis movement to the Z-axis.

Solution: make the default whatever most people agree on, but make it easy to 
invert, as in X-Plane where you have an invert button next to each joystick 
axis.

-- 
best regards,
Gunnstein Lye
Systems engineer
[EMAIL PROTECTED] | eZ systems | ez.no

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Re: [Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Arnt Karlsen
On Mon, 9 Aug 2004 12:49:37 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
  On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message 
  [EMAIL PROTECTED]:
 
   Yes, that's widely known. But nobody would seriously assume that
   anywhere the collective lever is pushed down to raise, and pulled
   up to sink. 
  
  ..heh, precicely this is done by many R/C heli pilots.  ;-)
 
 R/C pilots use to have a long standing culture discussing how to to do
 it 'right'  :-)
 
 To my knowledge there are mostly two parties: Those who know at least
 a little bit how things work on a real helicopter and thos who don't.
 You even can convince some of the second group to try a change by
 letting them sit im a real heli 

...like we didn't have enough wars already.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Martin Spott
Jim Wilson wrote:

 My preference would probably be Alex's original patch.

_My_ preference would be to put as default what the BO-maintainer
prefers as his _personal_ choice and add an optional property,
reverting the default behaviour, that every user can put into his
~/.fgfsrc
When we've got this done we can start a second discussion on how the
hud should behave like  :-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] bo105 + patch

2004-08-09 Thread Martin Spott
Gunnstein Lye wrote:

 How? If pulling the collective up makes the heli go up, then I would expect 
 the keyboard to behave in the same way: press up/pageup to go up.
 (If he meant mouse up, then I might agree)

When you control the collective pitch of a heli flight sim you usually
don't look on what's written on the keys - at least _I_ don't  ;-))
To my sense the two keys substitute a little stick that has a flexible
mounting between them. When you pull the stick, the PgDown key gets
pressed down by the stick due to the flexible mounting.
Then you could adapt the action of pulling the lever from the real
heli,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Melchior FRANZ
* Gunnstein Lye -- Monday 09 August 2004 16:35:
 Seriously though, it seems the problem here is that most, but not all, find it 
 logical to map the up/down behaviour of a collective to the backward/forward 
 motion of a joystick (or joystick throttle). There is no right or wrong here, 
 as there is no logical way to translate Y-axis movement to the Z-axis.

Yes, there is: pull - raise, push - sink. It doesn't matter how the joystick
is mounted. This is the right and realistic way. The other may be consistent
with fixed wing and newbie friendly, but fgfs' goal is realism. It's not a
game, but a simulator after all. I'm tending more and more to revert today's
patch.



 Solution: make the default whatever most people agree on, but make it easy to 
 invert, as in X-Plane where you have an invert button next to each joystick 
 axis.

That was my first solution, but the patch was rejected (please not yet another
property). I inverted the collective axis in the YASim config then.

m.

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[Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Melchior FRANZ
* Martin Spott -- Monday 09 August 2004 17:07:
 _My_ preference would be to put as default what the BO-maintainer
 prefers as his _personal_

My preference would be that this is consistent with all future helicopters,
so it wouldn't really my choice alone. But our main goal is and should be
realism (i.e. inverted throttle for the collective). auto-coordination
is also more user friendly than a separate rudder, but nobody would argue
that auto-coordination should be the default.

So far we have only one user who disagrees with realistic collective, so
we might not even need a property. Just revert part of today's patch.  :-)

m.

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Re: [Flightgear-devel] FMC

2004-08-09 Thread Boris Koenig
Ampere K. Hardraade wrote:
 I think newer Airbus aircrafts have CDU's that have a more
 advanced GUI.
 http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG
Most current images seem really to be mainly computer created, but
check out:
http://www.airbus.com/MultimediaElements/139.jpg
http://en.wikipedia.org/upload/b/ba/A380.flightdeck.750pix.jpg
What's interesting though, is the integrated Chart-Database with
LCD screens on either side of the cockpit !
Unfortunately, there were not any images of the A380's MCDU - but I did
read that it's supposed to be controlled by a simple
stick/mouse replacement ...
I wonder, how easy this will be to be done in-flight, though :-/
But a multi-color display (well, at least tri-color) would certainly
be a good idea for the CDUs of the future.

I was talking about having a libary-like interface that can allow the user to 
implement basic and advanced animations really easily.
Okay, I think we agree here - Harald suggested already a basic framework
for it, so it might make sense for those instrument designers to also
make some suggestions about what exactly might be needed in such a
library.

P.S.: Harald, you might want to check this page, too:
http://users.pandora.be/B737/serv03.htm
-
Boris
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[Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Alex Romosan
Melchior FRANZ [EMAIL PROTECTED] writes:

 So far we have only one user who disagrees with realistic
 collective, so we might not even need a property. Just revert part
 of today's patch. :-)

i am not the only one who disagrees with the realistic collective
(but you can choose to ignore any messages you don't agree with).
but to tell you the truth, i don't really care. i know enough to
configure fgfs to do what _i_ want. one could argue that flying a
helicopter using the keyboard is not realistic. nevertheless, i find
it very confusing pressing PageUp to go down, and vice versa. also, i
always use the HUD and to see the throttle indicator go down when i
want to go up is one more source of confusion. sorry to have brought
this up.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] FMC

2004-08-09 Thread Erik Hofman
Boris Koenig wrote:
Most current images seem really to be mainly computer created, but
check out:
http://www.airbus.com/MultimediaElements/139.jpg   
http://en.wikipedia.org/upload/b/ba/A380.flightdeck.750pix.jpg

What's interesting though, is the integrated Chart-Database with
LCD screens on either side of the cockpit !
I think this is just the weather radar.
Erik
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Re: [Flightgear-devel] FMC

2004-08-09 Thread Boris Koenig
Erik Hofman wrote:
Boris Koenig wrote:
Most current images seem really to be mainly computer created, but
check out:
http://www.airbus.com/MultimediaElements/139.jpg   
http://en.wikipedia.org/upload/b/ba/A380.flightdeck.750pix.jpg

What's interesting though, is the integrated Chart-Database with
LCD screens on either side of the cockpit !

I think this is just the weather radar.
I'm afraid you're wrong (I was referring to the latter image) - this
seems actually like an airbus version of Jeppensen's electronic
FlightBag - simply not relying on an external notebook anymore, but
rather connected to the systems of the aircraft.
Check airbus.com for it: it's supposed to enable the flight deck crew
to easily display/use charts without the need to look them up in the
big paper thing - which will still be available as a backup, though.
Also, it's supposed to display a profile view (layered) ON the charts
to improve situation awareness.

Boris
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Re: [Flightgear-devel] FMC

2004-08-09 Thread Erik Hofman
Boris Koenig wrote:
I'm afraid you're wrong (I was referring to the latter image) - this
seems actually like an airbus version of Jeppensen's electronic
FlightBag - simply not relying on an external notebook anymore, but
rather connected to the systems of the aircraft.
Hmm, it's hard to see, but you could be right.
Erik
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Re: [Flightgear-devel] Re: bo105 - patch

2004-08-09 Thread Ron Lange
I don't like the way this discussion goes by now. Because I'll finish 
the second fgfs heli soon, I want to show my point of view in this 
matter may to finish this argument soon, too...;-)

If you choose an input modality which is closer to the reality - eg. 
using stick, pedals and a 'park-break-style' pitch lever - you are 
totally bound to its operational manner. Thus the pitch lever should be 
pulled towards your body to lift...this is the understanding of the heli 
controls of Melchior and others (body related movements).

In contrast you can just only use the keyboard and have the freedom to 
map controls on keys 'til the doctor's coming. You can look on the keys 
and map controls due to key's meaning. But you are also able to map it 
in 'body-related-style'...

Between these two extrema everybody have to choose his way of 
controlling a heli. For the ec130 I'll use the same mapping as Melchior 
for the bo105, but feel free to change it locally.

Let's bury the hatchet and fly together!
Regards
Ron
Alex Romosan schrieb:
Melchior FRANZ [EMAIL PROTECTED] writes:
 

So far we have only one user who disagrees with realistic
collective, so we might not even need a property. Just revert part
of today's patch. :-)
   

i am not the only one who disagrees with the realistic collective
(but you can choose to ignore any messages you don't agree with).
but to tell you the truth, i don't really care. i know enough to
configure fgfs to do what _i_ want. one could argue that flying a
helicopter using the keyboard is not realistic. nevertheless, i find
it very confusing pressing PageUp to go down, and vice versa. also, i
always use the HUD and to see the throttle indicator go down when i
want to go up is one more source of confusion. sorry to have brought
this up.
--alex--
 


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Re: [Flightgear-devel] FMC

2004-08-09 Thread Ampere K. Hardraade
Suggestions, suggestions... if the graphic interface can display most of the 
static things that can be displayed by a web browser (buttons, fonts, images, 
tables, etc), then I think we pretty much covered everything.  As for 
animations, the interface should be capable of doing what we can do with XML 
now.

One thing that you may want to give more thoughts on is the methods for 
rendering the animations in the users' prespective.  This may very well be 
different from the actual implementation, but it will give you an idea as to 
how to make the life of the users easier.  Here is an example: 
For the user, things are rendered onto an abstract container first before 
they are displayed on an actual object in the scene.  The container acts like 
a piece of paper with a rectangle cut out: you may have something very big, 
but the containers will only show what is in the rectangle.  In addition, 
each container can contain other containers, and the user can define the 
position and orientation of these containers relative to their parent 
container.  This way, the user can combine many relatively simple animations 
into one complex animation.

Regards,
Ampere

On August 9, 2004 12:14 pm, Boris Koenig wrote:
  I was talking about having a libary-like interface that can allow the
  user to implement basic and advanced animations really easily.

 Okay, I think we agree here - Harald suggested already a basic framework
 for it, so it might make sense for those instrument designers to also
 make some suggestions about what exactly might be needed in such a
 library.

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Re: [Flightgear-devel] Newbee

2004-08-09 Thread Chris Metzler
On Mon, 9 Aug 2004 13:01:02 -
Jim Wilson [EMAIL PROTECTED] wrote:

 There are plenty of friendly folks hanging out on IRC always ready to
 help, 
 
 That's best after you've got some experience.  I used to have to advise
 certain people to stay away from certain #unix/#linux irc channels. 
 Back in the early/mid 90's when home internet was just making it to
 parts of Maine I had this guy from one of the fledgling ISPs call me and
 tell me that he typed cd /;rm -rf * on his mail server after asking how
 to solve some minor problem on IRC.  I guess that did get rid of the
 problem.  Looking recommended commands up in the manual (e.g. typing
 man rm) before using them is a very good idea.

I second this.  I love love love Debian, but I'd never recommend a
new user to go to #debian on FreeNode, the semi-official IRC channel.
There are too many people there who take ESR's indignation with
people who won't put in effort to solve problems themselves a little
*too* seriously, and thus treat those who ask simple questions like
war criminals.  I exaggerate very little.  It would be so easy to
direct the newbie who doesn't seem to have put any effort in him/herself
yet to something like ESR's How to Ask Questions the Smart Way,
rather than say stuff like sorry, I can't understand idiot-speak,
you'll have to try again after growing more brain cells or something
like that.  There's nothing to be gained from that crap; but there
are people whose entire identity seems wrapped up in behaving so.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Newbee

2004-08-09 Thread David
Hello,
Thanks all of you for your help.
First of all, I'll try to focus on OpenGL and running FlightGear. :-)
Later, go deeply into C++ and Linux.
Step by step.
David Lavernia
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