On Monday 09 August 2004 15:22, Jim Wilson wrote:
> Martin Spott said:
> > Arnt Karlsen wrote:
> > > On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message
> > >
> > > <[EMAIL PROTECTED]>:
> > > > Yes, that's widely known. But nobody would seriously assume that
> > > > anywhere the collective lever is pushed down to raise, and pulled up
> > > > to sink.
> > >
> > > ..heh, precicely this is done by many R/C heli pilots.  ;-)
> >
> > R/C pilots use to have a long standing culture discussing how to to do
> > it 'right'  :-)
> >
> > To my knowledge there are mostly two parties: Those who know at least a
> > little bit how things work on a real helicopter and thos who don't. You
> > even can convince some of the second group to try a change by letting
> > them sit im a real heli ....
>
> Mostly,  but how about a third party that knows what a collective lever
> looks like, realizes that the joystick looks nothing remotely like one and
> thinks that binding the keyboard one way and the joystick the other way is
> not a good idea.
> My preference would probably be Alex's original patch.

Buy a second joystick, and mount it horizontally next to your chair. It should 
make a decent collective, and would double as a hand brake for rally sims  =)

Seriously though, it seems the problem here is that most, but not all, find it 
logical to map the up/down behaviour of a collective to the backward/forward 
motion of a joystick (or joystick throttle). There is no right or wrong here, 
as there is no logical way to translate Y-axis movement to the Z-axis.

Solution: make the default whatever most people agree on, but make it easy to 
invert, as in X-Plane where you have an invert button next to each joystick 
axis.

-- 
best regards,
Gunnstein Lye
Systems engineer
[EMAIL PROTECTED] | eZ systems | ez.no

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