Hi,
On Mittwoch 18 Mai 2005 11:54, BONNEVILLE David wrote:
When I fly straight forward, I have fps drops from 20 (average) to 5. If I
scope disk access, it is synchronous with fps drops. Is it due to the next
tile loading ? Does Mathias patch to simgear change something at this point
?
That
Thanks Mathias.
I guess there is no solution for the moment ? Any idea ?
David
--- Message d'origine ---
De : Mathias Fröhlich [EMAIL PROTECTED]
À : FlightGear developers discussions flightgear-devel@flightgear.org
Sujet : Re: [Flightgear-devel] visual freeze
Date : jeu 19 mai 2005
On a mildly unrelated note, if you fly in fgfs in the Highveld using the
default cloud layers, you take off almost straight into cloud. While the
default cloud is great for KSFO, it breaks down for airports at higher
altitudes; perhaps a cloudbase relative to starting ground altitude
would be
Yup.
For some reason there is something odd, that I was never able to figure out
for Mac builds. I don't know why, but automake on the mac, does not do the
required links for building flightgear itself, but it does work fine for
SimGear and plib...I don't get it.
But here is the relevant part to
On Wed, 2005-05-18 at 18:52, Josh Babcock wrote:
Ampere K. Hardraade wrote:
You can always use sound as an indication of speed. ;-)
No smiley needed - when flying in seat of the pants mode, that's one
of the important instruments at your disposal.
Record the sound of wind ripping across
On Wed, 2005-05-18 at 18:30, Josh Babcock wrote:
So do you all want me to go ahead with a model? We can work out
instrumentation issues later.
Please do. Those .gif files on the URL I mentioned yesterday are pretty
much all the information published on the shape of the thing, though Pat
Have you got that Plans:
http://www.ean.co.uk/Data/Bygones/History/Article/WW2/Colditz/html/body_glider_plans.htm
--
Gerard
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On Thu, 2005-05-19 at 11:34, Gerard ROBIN wrote:
http://www.ean.co.uk/Data/Bygones/History/Article/WW2/Colditz/html/body_glider_plans.htm
That's a straight scan of the plans exactly as presented in P. Reid's
The Latter Days at Colditz. Much the same as the .gif files I've
referenced earlier,
Jonathan Polley wrote:
configure: error: cannot run /bin/sh ./config.sub
and config.sub was not generated by ./autogen.sh. Any ideas as to
what needs to be done?
This is an automake file, and under normal circumstances it is a
symbolic link to a file in the automake distribution on your
Thanks for the reply Vivan,
I forgot to mention that I do have OpenAl installed and built. I placed the
header files for in C:\cygwin\include\AL. Do you have an idea on the
segmentation fault error I am getting.
I hope that helps.
YENEW T KASSAYE
Hello Everyone,
I am participating in a
I don't know how well this works in windows, but can you run fgfs inside
gdb (the gnu debugger) and when you get the crash, type where and it
should give you some more info about the location of the crash in the
code. That is often *very* helpful in tracking down what is going on.
Regards,
Vivan,
I downloaded the OpenAl source code from openal.org/downloads. I just moved
these headers over to C:\cygwin\usr\local\include\AL
al.h alc.h alctypes.h altypes.h alut.h aluttypes.h
Am I suppose to compile OpenAl instead of just moving over the headers?
YENEW T KASSAYE wrote
Steve Hosgood wrote:
On Thu, 2005-05-19 at 10:11, Steve Hosgood (that's me) wrote:
Width of aileron = 14 inches (from which length of aileron must be
about 14 ft to reach the stated aileron area of 16.5sq ft, allowing for
the rounding-off of the shape near the wingtip).
I'll see what more I
Gerard ROBIN wrote:
Have you got that Plans:
http://www.ean.co.uk/Data/Bygones/History/Article/WW2/Colditz/html/body_glider_plans.htm
Yup. Just googled that one in fact.
Josh
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On FGFS 0.9.8a (Win32 Release), marker beacons play when sound is
disabled. Can anybody see this on other platforms?
Giles Robertson
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YENEW T KASSAYE wrote
I downloaded the OpenAl source code from openal.org/downloads. I just
moved
these headers over to C:\cygwin\usr\local\include\AL
al.h alc.h alctypes.h altypes.h alut.h aluttypes.h
Am I suppose to compile OpenAl instead of just moving over the headers?
YENEW T
* Giles Robertson -- Thursday 19 May 2005 23:03:
On FGFS 0.9.8a (Win32 Release), marker beacons play when sound is
disabled. Can anybody see this on other platforms?
That was on all platforms, and is fixed in cvs.
m.
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Thanks Vivan,
I made the corrections. No change. I do want to mention that when I am
compiling simgear,it gives me errors about openAL not being loaded. I
defeated this problem by placing AL and GL in /cygwin/include instead of
/usr/local/include. Would this create a problem?
I also uninstalled
We can do this, it will just take some thinking.
And, yes, Mathias is the expert, here.
Thanks for your input, here... I'll sit tight and see if Mathias can respond.
Mike
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With windows you may need a program called PPE(Pretty Poly Editor)to
convert
aircraft.
Note this will not convert Gmax produced aircraft.
Thanks for that it worked, sorta. My 133kb R22.mdl file becomes a 130mb
r22.ac file.
Yep it does that.A way I found of getting around that is to convert
It seems as if MacOS X does not have isnan(), or at least by
default. From wading trough the headers (I see isnan in there, so
I'm not sure why it is not being used), I made the following change
to cloudfield.cxx. My guess is that this will only work on the Mac,
since it appears as if
For some reason, the c172_aero.c file in src/FDM/LaRCsim generates a
link error. There is a variable, called simply 'b' that conflicts
with a symbol in MacOS 10.4's OpenGL library (go figure). Without
making it static (or changing its name), I get the following link error:
ld:
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