Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread George Patterson
On Thu, 2005-10-13 at 23:30 +0200, Arnt Karlsen wrote: > On Thu, 13 Oct 2005 22:36:43 +0200 (IST), Vassilii wrote in message > <[EMAIL PROTECTED]>: > > > > > + > > > > +Options needed to enable multiplayer game with a server: > > > > Player1: > > > > ---multiplay=out,10,serveraddress,6000 > > >

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread George Patterson
On Wed, 2005-10-12 at 20:22 +0200, Vassilii Khachaturov wrote: > Sure. Here comes a new version, with an explicit "further reading". > Index: ../data/Docs/README.multiplayer > === > RCS file: /var/cvs/FlightGear-0.9/data/Docs/README.mu

Re: [Flightgear-devel] DME range

2005-10-13 Thread Dave Culp
> Does anyone know if the DME calculation to a VORTAC is based on slant > range? Noticed when flying over a fix say at FL350, the range goes down > to zero at station passage. It should be the AGLvalue of the aircraft > over the station. > OTH a waypoint based on radial intersections or GPS would g

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Andy Ross
Curtis L. Olson wrote: > Oliver Schroeder wrote: > > Which reminds me of another thing. Is it possible to use /dev/dsp in > > a non-blocking mode? > > My general opinion is I'm not sure I would like to see us overly > complicate the flightgear code to work around older hardware limitations. > [...]

[Flightgear-devel] DME range

2005-10-13 Thread John Wojnaroski
Does anyone know if the DME calculation to a VORTAC is based on slant range? Noticed when flying over a fix say at FL350, the range goes down to zero at station passage. It should be the AGLvalue of the aircraft over the station. OTH a waypoint based on radial intersections or GPS would go to z

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread Arnt Karlsen
On Thu, 13 Oct 2005 22:36:43 +0200 (IST), Vassilii wrote in message <[EMAIL PROTECTED]>: > > > + > > > +Options needed to enable multiplayer game with a server: > > > Player1: > > > ---multiplay=out,10,serveraddress,6000 > > > --multiplay=in,10,myaddress,5500 > > I'm confused. The CVS had my pa

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-13 Thread Martin Spott
Harald JOHNSEN wrote: > Except that the X-Plane format is just a bad hack todays and has reach > its limitation. [...] I know the file format very well as I've done lots of manual changes with my favourite text editor - but what are you aiming at ? Martin. -- Unix _IS_ user friendly - it's ju

[Flightgear-devel] Pigeon's map improvements suggestion

2005-10-13 Thread Vassilii Khachaturov
I'm amazed at the map as it is already, and it has replaced Atlas for me almost completely (mostly because Atlas is too heavy on my humble 32Mb gfx card when fg is also running). However, since suggestions are solicited, here they are: 1) It would be great to have the vertical trend showing up on

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Dave Culp
On Thursday 13 October 2005 01:13 pm, Ampere K. Hardraade wrote: > Is it a priority to have a voice comm at the moment? A voice comm would > serve no purpose if there is no one being the ATC. > > I think we should focus on text-based ATC first. With text, it would be > much more easier to create

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-13 Thread Harald JOHNSEN
Martin Spott wrote: ... It is no problem at all to convert a PDF into any other vector format but I've found it very difficult to define charcteristics that automagically can tell between runways, taxiways and other objects that happen to be part of the chart. You always have to spend significan

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
Vassilii Khachaturov wrote: > There is one caveat: the VATSIM services are not completely free > in the FSF sense --- one has to accept some license that allows > them to terminate services and has them get one's agreement not > to abuse. [...] Well, obviously the network is attractive enough for

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
Martin Spott wrote: "Ampere K. Hardraade" wrote: Is it a priority to have a voice comm at the moment? A voice comm would serve no purpose if there is no one being the ATC. The other way 'round nobody would think of playing ATC for FlightGear users as long as the software simply lacks

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
"Ampere K. Hardraade" wrote: > Is it a priority to have a voice comm at the moment? A voice comm would > serve > no purpose if there is no one being the ATC. The other way 'round nobody would think of playing ATC for FlightGear users as long as the software simply lacks the required features. I

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
"Curtis L. Olson" wrote: > So in terms of people setting up servers, I would suspect that some > servers would be managed more professionally than others. If a > particluar server degenerates into a voip 'chat' room and the server > maintainer doesn't care, then so be it. But I would assume t

[Flightgear-devel] Re: CVS version/terrasync DB problem with UG25, LL62: crash(bo105)/strange(ufo)

2005-10-13 Thread Vassilii Khachaturov
BTW, what is the official FG way to report a bug for later consideration? Was my email good enough to make sure it becomes a moderate eyesore on someone's todo list, or will it roll into oblivion as the web archive goes on into the next month? I have seen a seemingly dead bug (judging by the last

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread Vassilii Khachaturov
> > + > > +Options needed to enable multiplayer game with a server: > > Player1: > > ---multiplay=out,10,serveraddress,6000 > > --multiplay=in,10,myaddress,5500 I'm confused. The CVS had my patch accepted, I updated from the CVS, and I see no occurence of the number 6000 in README.multiplayer now

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-13 Thread Martin Spott
"Ampere K. Hardraade" wrote: > I have seen airport diagrams in PDF format for airports in countries other > than the US. For example: > http://www.sia.aviation-civile.gouv.fr/[...] This is correct, the French approach is very progressive, as is the Danish (http://www.slv.dk/Dokumenter/dscgi/ds.

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Vassilii Khachaturov
> Is it a priority to have a voice comm at the moment? A voice comm would serve > no purpose if there is no one being the ATC. The primary purpose of ATC is *separation* of planes. Not navigation assistance, not terrain avoidance, not weather advisories. These are secondary functions. Until we h

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread Arnt Karlsen
On Wed, 12 Oct 2005 02:27:08 +0200 (IST), Vassilii wrote in message <[EMAIL PROTECTED]>: > + > +Options needed to enable multiplayer game with a server: > Player1: > ---multiplay=out,10,serveraddress,6000 > --multiplay=in,10,myaddress,5500 ..this works ok with X in lan's? (X uses port 6000 too

Re: [Flightgear-devel] [PATCH] a new doc file to document the realtime wx update

2005-10-13 Thread Ralf Gerlich
Hi, Vassilii Khachaturov schrieb: $ fgfs --prop":/environment/params/real-world-weather-fetch"=true --prop":/environment/params/control-fdm-atmosphere"=true Why not "--enable-real-weather-fetch"? Because I didn't know about the shorthand option :-) :-) BTW, the second property

Re: [Flightgear-devel] A question regarding accurate taxiways information

2005-10-13 Thread Ampere K. Hardraade
On October 11, 2005 09:42 am, Vassilii Khachaturov wrote: > 1) by some kind of image processing following the Ghostview output. > Of course, since the internal graphics is vector, it might be possible > to infer more from various rendered resolutions. > > 2) Other approach would be to reverse engin

Re: [Flightgear-devel] [PATCH] a new doc file to document the realtime wx update

2005-10-13 Thread Vassilii Khachaturov
> > $ fgfs --prop":/environment/params/real-world-weather-fetch"=true > > --prop":/environment/params/control-fdm-atmosphere"=true > > Why not "--enable-real-weather-fetch"? > Because I didn't know about the shorthand option :-) BTW, the second property is not affected by this switch still; is

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Ampere K. Hardraade
Is it a priority to have a voice comm at the moment? A voice comm would serve no purpose if there is no one being the ATC. I think we should focus on text-based ATC first. With text, it would be much more easier to create an automatic ATC. We can always expand it to include some sort of spee

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread John Wojnaroski
Curtis L. Olson wrote: John Wojnaroski wrote: Having a voice capability for flightgear is a good idea, however irrespective of the actual mechanisms to implement the technology, we should consider the intent and purpose To set up an ATC system requires a lot of work and a cadre of dedica

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread AJ MacLeod
On Thursday 13 October 2005 18:11, Curtis L. Olson wrote: > Back to serioiusness, I think since most FlightGear participants are not > active licensed pilots, there would be some need for flexibility and > education on the proper procedures ... just like in real life, but > obviously without real l

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
John Wojnaroski wrote: Having a voice capability for flightgear is a good idea, however irrespective of the actual mechanisms to implement the technology, we should consider the intent and purpose To set up an ATC system requires a lot of work and a cadre of dedicated individuals. In the abs

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread John Wojnaroski
Having a voice capability for flightgear is a good idea, however irrespective of the actual mechanisms to implement the technology, we should consider the intent and purpose To set up an ATC system requires a lot of work and a cadre of dedicated individuals. In the absence of such a system or

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
"Curtis L. Olson" wrote: > Perhaps I could propose that we start by developing this as a separate > application and then if it works really well and there is a strong > consensus, we could merge it in with the FlightGear code directly. Hey, as in most cases your ideas are not that bad ;-)) >>

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
Oliver Schroeder wrote: > Meanwhile I think, that your approach is more suitable (and usable!) now. I would not spent effort into that if I weren't convinced that this approach is very much foresighted. Is there a better solution than using standard OpenSource tools and protocols for such a job !

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Jon Stockill
Martin Spott wrote: IAXClient focuses on portability and I've already managed to build it on AIX, IRIX, Solaris8, FreeBSD and Linux - with neglectible programming skills ;-) It's very small and think it is worth being incorporated into FlightGear: quickstep: 18:00:28 ~/CVS/Asterisk/iaxclient>

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
Martin Spott wrote: Oh, no - please ! :-)) It's not just about comm _frequencies_, it's not only about automated ATC messages. I'm talking about the ability to transport sim pilot's blather over the net. I heavily object against running this as a separate application after I've seen M$FS pilot

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
"Curtis L. Olson" wrote: > Martin Spott wrote: >>I herewith repeat my offer to run a server that replicates audio >>channels using Voice-over-IP protocols using Asterisk with a conference >>setup. [...] > This could be setup as a completely separate application. Oh, no - please ! :-)) > [...] I

Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-13 Thread Erik Hofman
Vassilii Khachaturov wrote: Sorry if it's been known mentioned already --- among the 0.9.9 features I think it's would be great to get back the high-res IFR version of a c172 aircraft (c172-610x-null). (BTW, is it not there in the CVS version because of the new electrical c172 system approach?)

Re: [Flightgear-devel] [PATCH] a new doc file to document the realtime wx update

2005-10-13 Thread Ralf Gerlich
Hi, Vassilii Khachaturov schrieb: I suggest to name it data/Docs/README.Real-WX Real-world Weather Update = Launch fgfs with the following two command-line switches in addition to whatever else you put there: $ fgfs --prop":/environment/params/real-world-weather

[Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-13 Thread Vassilii Khachaturov
Sorry if it's been known mentioned already --- among the 0.9.9 features I think it's would be great to get back the high-res IFR version of a c172 aircraft (c172-610x-null). (BTW, is it not there in the CVS version because of the new electrical c172 system approach?) Vassilii __

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Oliver Schroeder
Am Thursday 13 October 2005 16:33 schrieb Martin Spott: > I herewith repeat my offer to run a server that replicates audio > channels using Voice-over-IP protocols using Asterisk with a conference > setup. This would allow for one conference channel per 'frequency' in > use. On the other end this w

[Flightgear-devel] [PATCH] a new doc file to document the realtime wx update

2005-10-13 Thread Vassilii Khachaturov
I suggest to name it data/Docs/README.Real-WX Real-world Weather Update = Launch fgfs with the following two command-line switches in addition to whatever else you put there: $ fgfs --prop":/environment/params/real-world-weather-fetch"=true --prop":/environment/pa

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Ralf Gerlich
Hi, Jon Stockill schrieb: Oliver Schroeder wrote: Which reminds me of another thing. Is it possible to use /dev/dsp in a non-blocking mode? I want to start a second application which uses /dev/dsp while flightgear is running. I was investigating several applications which can serve as a "radi

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Oliver Schroeder
Am Thursday 13 October 2005 16:03 schrieb Curtis L. Olson: > Oliver Schroeder wrote: > >Which reminds me of another thing. Is it possible to use /dev/dsp in a > >non-blocking mode? I want to start a second application which uses > > /dev/dsp while flightgear is running. > >I was investigating sever

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Curtis L. Olson
Martin Spott wrote: I herewith repeat my offer to run a server that replicates audio channels using Voice-over-IP protocols using Asterisk with a conference setup. This would allow for one conference channel per 'frequency' in use. On the other end this would require someone to wire a useful VoI

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Martin Spott
AJ MacLeod wrote: > On Thursday 13 October 2005 14:42, Oliver Schroeder wrote: >> I was investigating several applications which can serve as a "radio" for >> multiplayermode and noticed that it is not possible. > > I think something like this is badly needed - trying to fly with any degree > of

Re: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Vassilii Khachaturov
> > Can the patch be modified so that clicking the middle and left buttons > > simultaneously recentres the offset? > > Might make things a bit tricky for those of us whose "middle button" is > actually a mini-joystick or other non-clickable scrolling device (or simply > have a two-button mouse) an

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Vassilii Khachaturov
> This isn't a problem on most newer audio hardware which happily knows > how to share/mix between multiple audio applications. > > Personally I think that this problem is outside of the scope of > FlightGear and we shouldn't worry about it. > > Curt. Fair enough. I was just hoping for a simple op

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Jon Stockill
Oliver Schroeder wrote: Which reminds me of another thing. Is it possible to use /dev/dsp in a non-blocking mode? I want to start a second application which uses /dev/dsp while flightgear is running. I was investigating several applications which can serve as a "radio" for multiplayermode and

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Erik Hofman
Oliver Schroeder wrote: Am Thursday 13 October 2005 15:29 schrieb Erik Hofman: Vassilii Khachaturov wrote: People like me with a lousy single-dsp on-board sound chips would be able to pause the simulation sound while debugging some flight things, and releasing the sound for other uses. So,

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread AJ MacLeod
On Thursday 13 October 2005 14:42, Oliver Schroeder wrote: > Which reminds me of another thing. Is it possible to use /dev/dsp in a > non-blocking mode? I want to start a second application which uses /dev/dsp > while flightgear is running. Not as far as I'm aware - with ALSA, one should use /dev/

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Curtis L. Olson
Oliver Schroeder wrote: Am Thursday 13 October 2005 15:29 schrieb Erik Hofman: Vassilii Khachaturov wrote: People like me with a lousy single-dsp on-board sound chips would be able to pause the simulation sound while debugging some flight things, and releasing the sound for other uses.

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-13 Thread Erik Hofman
Vassilii Khachaturov wrote: Sure. Here comes a new version, with an explicit "further reading". Thanks Vassilii, I've committed it to CVS. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/list

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Oliver Schroeder
Am Thursday 13 October 2005 15:29 schrieb Erik Hofman: > Vassilii Khachaturov wrote: > > People like me with a lousy single-dsp on-board sound chips > > would be able to pause the simulation sound while debugging some flight > > things, and releasing the sound for other uses. > > So, you're really

Re: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Martin Spott
Vassilii Khachaturov wrote: > If a lot of people, however, tend to use it like you and not like me, > we should make it shift-left-button in the view adjustment mode > to have the view origin reset. After you've finished your discussion, could one of the involved people post a short summary of th

Re: [Flightgear-devel] [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Vassilii Khachaturov
As promised, a new version that jumps back only when the mid-button is pressed on the left-click. Index: ../data/mice.xml === RCS file: /var/cvs/FlightGear-0.9/data/mice.xml,v retrieving revision 1.17 diff -u -p -r1.17 mice.xml --- ..

Re: [PATCH] Re: [Flightgear-devel] [BUG] key descr vs actual mapping disagree in Hunter

2005-10-13 Thread Erik Hofman
Vassilii Khachaturov wrote: Agreed on both counts. In that case, here's a patch to fix the obsolete help text entry: Ir's committed. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/f

Re: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread AJ MacLeod
On Thursday 13 October 2005 12:12, Richard Bytheway wrote: > Can the patch be modified so that clicking the middle and left buttons > simultaneously recentres the offset? Might make things a bit tricky for those of us whose "middle button" is actually a mini-joystick or other non-clickable scroll

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Erik Hofman
Vassilii Khachaturov wrote: People like me with a lousy single-dsp on-board sound chips would be able to pause the simulation sound while debugging some flight things, and releasing the sound for other uses. So, you're really more interested in getting real sound disabling code rather than so

[PATCH] Re: [Flightgear-devel] [BUG] key descr vs actual mapping disagree in Hunter

2005-10-13 Thread Vassilii Khachaturov
Agreed on both counts. In that case, here's a patch to fix the obsolete help text entry: Index: ../data/Aircraft/Hunter/hunter-set.xml === RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Hunter/hunter-set.xml,v retrieving revision 1.1

RE: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Vassilii Khachaturov
> Can the patch be modified so that clicking the middle and left buttons > simultaneously recentres the offset? > that's even more logical than my shift proposal. I'll whip it up now. V. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Vassilii Khachaturov
> I'd rather not apply that. This middle mouse button feature is useful > for adjusting the view ("seat" up/down), and for changing over to the > copilot seat (b29!). View centering shouldn't abruptly move me back > from the copilot seat or change the seat position. After all I adjusted > that expl

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Vassilii Khachaturov
> > I wonder if the openal library, when being paused by simgear > > as a consequence of the sound mute request, can somehow be > > made to close the sound device? (I.e., is it possible > > to have simgear init openal in a different way for this > > to happen, or does it need a change in openal?) >

[Flightgear-devel] Re: [BUG] key descr vs actual mapping disagree in Hunter

2005-10-13 Thread Melchior FRANZ
* Vassilii Khachaturov -- Thursday 13 October 2005 13:09: >is there a reason to move it from L to U? If no, > I think it would be great to have it back at L. Yes, there is. Shift-L is currently reserved for carrier operations ("Launch-bar engage", see $FG_ROOT/Input/Keyboard/carrier-bindings.xml).

RE: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Richard Bytheway
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Melchior > FRANZ > Sent: 13 October 2005 12:02 > To: FlightGear developers discussions > Subject: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view > recentering > > > * Vassilii Khachaturov -- Thursd

[Flightgear-devel] [BUG] key descr vs actual mapping disagree in Hunter

2005-10-13 Thread Vassilii Khachaturov
In the CVS hunter-set.xml, for some reason, the seat adjustment has been changed from l/L/CTRL-L to u/U/CTRL-U. Nevertheless, in the section, it remains the old way. First of all, is there a reason to move it from L to U? If no, I think it would be great to have it back at L. Second, why the dat

[Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Melchior FRANZ
* Vassilii Khachaturov -- Thursday 13 October 2005 12:49: > If one does current view translation (dragging with the middle button in > the 2nd (view adjustment) mode), then, upon the left click, only the pitch > offsets are recentered, and not the x/y/z offsets. The patch below fixes > that. Please

[Flightgear-devel] [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread Vassilii Khachaturov
If one does current view translation (dragging with the middle button in the 2nd (view adjustment) mode), then, upon the left click, only the pitch offsets are recentered, and not the x/y/z offsets. The patch below fixes that. Please apply... Index: ../data/mice.xml ===

Re: [Flightgear-devel] Further Solaris incompatibilities

2005-10-13 Thread Martin Spott
Martin Spott wrote: > --- shadanim.cxx.original 2005-10-08 13:52:48.0 +0200 > +++ shadanim.cxx 2005-10-13 10:37:34.0 +0200 Well, for better understanding please replace "shadanim.cxx" by "SimGear/simgear/scene/model/shadanim.cxx", Martin. -- Unix _IS_ user friendly - i

Re: [Flightgear-devel] Further Solaris incompatibilities

2005-10-13 Thread Martin Spott
Andy Ross wrote: > But the simplest solution is to use the standard fmod() (which returns > a double) instead of fmodf() (which returns a float) by casting the > result to a float. I'm currently experimenting with a change like this and so far I don't experience any drawbacks: --- shadanim.cxx.o

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread Erik Hofman
Vassilii Khachaturov wrote: I wonder if the openal library, when being paused by simgear as a consequence of the sound mute request, can somehow be made to close the sound device? (I.e., is it possible to have simgear init openal in a different way for this to happen, or does it need a change in