Re: [Flightgear-devel] OpenAL

2002-01-07 Thread throttle1000
Dear Whatever, for 2000 Euro/h I will do it for you :- JOJ ..dear throttle1000, for 1000 US$ per hour, I would be _pleased_ to to this job for you. ;-) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-06 Thread throttle1000
Butthe problem is:FGFS doesn't support moving parts,jetsandpropelleron/off, ... When you plot the model, all of these things appear together! Try with this FS98 model: http://www.simviation.com/files/military/f14a9801.zip

[Flightgear-devel] OpenAL

2002-01-06 Thread throttle1000
This sound system seems to work very well in Windows. Might be better than what is now used? Linuxable also. http://www.openal.org/home/ JOJ ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] OpenAL

2002-01-06 Thread throttle1000
On my computer sound stops playing after 5s! PC/Win98. JOJ In any case, for the purposes of flight simulation, SL works well enough and also works (as far as I know) on all our supported platforms. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] OpenAL

2002-01-06 Thread throttle1000
I have tested this several times .. even with my self compiled version. The sound stops playing after few seconds! Happens every time I run FGFS. And this is the only game that does that! I run FU3, MSCombatSim, and several other games WITHOUT any sound problem. FGFS is the only soundless one.

Re: [Flightgear-devel] OpenAL

2002-01-06 Thread throttle1000
First, the obvious solution is not to run 1.2.x ... after all, the 1.4 series has been released stable. I am not running any version since it cannot even be downloaded! This bug was there 1/2 year ago! Second, from memory (back when I was running 1.2) the bug was only a problem with navaid

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
The idea would be to use the graphichs part of MS files. They have lot of nice airplane outside and panel graphics. That alone would take 1000 years to do. Yes. They have errors! But one should only use what is good and ignore what is not correct. I am only saying that those files are

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
That's it! Keep them separate. Just add what is missing. The user then downloads these two parts and gets a nice airplane. The source package needs only couble of planes .. as a demo. Rest could be downloaded from several sites that support MSFS files. FGFS would only add the physics file. It is

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
We should not care about that! Just support the format! It would then be the USER's problem - what he downloads and where from. Same as with Autocad dwg files! Some are free to download and some are not. But a common format helps to transfer IDEA's around the world. And is better than 1000

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
Can I see a candidate here? :-) JOJ The .gau files are just .dll's. Up through FS5 they were popularly believed to be scrambled, but actually were simply compressed by an absurd Lempel-Ziv on top of run-length scheme that enlarged more of them than it compressed. In FS2000 they switched to

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I would not like to start to mess with this project too much. There seem to be lot of peoble writing code already! Too many peoble messing around just makes it worse. JOJ Okay, I see what you mean. The problem is that someone has to care enough to write the code. So far, you seem to the

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I agree! The geometry (contact points) is maybe usefull too? And the names and makes data. As said all what is good could be used. It takes lot of time to draw nice airplanes. And there is lot of none programmers who want to do that. Why not let them to do it .. and consentrate on the physics?

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I say what I think! And I think what I want! Realistic feedback is never too bad. I am just realistic about my ability to produce code. It's not too many lines a day. If I have too many projects - nothing gets never done. Hey All I read is a lot of 'gripes' about why we aren't doing this and

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
Thanks for the link. My project is more to use real scanned maps. Calibrate them and show position etc. information on them. Using GPS and other data. The maps can be aeromaps, roadmaps or any special maps with special information on them. The user scans the maps and uses computer to keep track

Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000
I just try to find a sim that makes the job. Hard to find! And I really want to reuse those planes available in MSFS. FGFS is still a demo. Not yet a usable product! JOJ happy flying your self - alone! and after lurking for a year decide to make 15 posts or so in the first 24 hours after

Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread throttle1000
Not true! All windows should be equal after 95. They all use the same WIN32 core. And they even run the same exe files! For a programmer there should only be one system: WIN32 (95, 98, 2000, NT etc) Additional to NT etc. in 95/98/etc there is a dos window and the dos is simulated by the WIN32

Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread throttle1000
The DOS is dead after 95. I know because I had lot of problems since the WIN32 dos in WIN95 was not any more a real dos. It was a WIN32 emulating dos. The file name header was no more kept as it was in the real DOS. I kept some secret bytes in the file header space on the real DOS .. and it