Re: [Flightgear-devel] Re: AirportList

2005-01-25 Thread Andrew Midosn
 --- Melchior FRANZ <[EMAIL PROTECTED]> wrote: 
> * Andrew Midosn -- Tuesday 25 January 2005 09:28:
> > 59,60c58,60
> > <
> > < true
> > ---
> > > 
> > >   true
> > > 
> 
> ... and make sure that you don't accidentally send
> the patch to the
> developer whose coding style you are "correcting"
> along with your
> functional changes, especially if these changes are
> completely unrelated.
> 
> m.  :-]

Ooops - I didn't notice that! I suspect it was the XML
editor I was using deciding to enforce its own style.
I certainly don't remember making any changes to that
part of the file. I would normally try to adopt the
coding style of the file I'm editing as far as
possible - it's just polite. I'll go back to using vi
I think - that's usually quite well behaved.

Regards

Andrew





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Re: [Flightgear-devel] Re: AirportList

2005-01-24 Thread Andrew Midosn
 --- Paul Surgeon <[EMAIL PROTECTED]> wrote: 
> On Monday, 24 January 2005 10:48, Erik Hofman wrote:
> > Maybe it's even a better idea to have a world map
> image where you can
> > zoom in in three or four steps to select the
> desired airport?
> 
> If someone could add ssgContext support or some way
> to render to a texture or 
> window inside of FG I could add it within 2 weeks.
> I already have code that renders a textured WGS 84
> ellipsoid in OpenGL with 
> pan/zoom functionality. Adding airports to the globe
> with picker support 
> would take no more than a day or two.
> The only issue is that I'm using rather large
> texture maps - it would take a 
> bit more work to add vector maps.
> 
> This issue of not being able to render to a sub
> window is coming back to bite 
> us everytime. If it's not stuff like this then it's
> moving map/GPS/ND type 
> instruments.

Now that sounds like the best idea overall. Mind you,
assuming we had the ability to render to a sub-window,
I think it's outside my abilities with C++ at present
(Python might be a different matter). I'll keep
tinkering away and learning for the moment, and wait
impatiently for someone else to do the hard stuff! ;-)

Regards

Andrew





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Re: [Flightgear-devel] Re: AirportList

2005-01-24 Thread Paul Surgeon
On Monday, 24 January 2005 10:48, Erik Hofman wrote:
> Maybe it's even a better idea to have a world map image where you can
> zoom in in three or four steps to select the desired airport?

If someone could add ssgContext support or some way to render to a texture or 
window inside of FG I could add it within 2 weeks.
I already have code that renders a textured WGS 84 ellipsoid in OpenGL with 
pan/zoom functionality. Adding airports to the globe with picker support 
would take no more than a day or two.
The only issue is that I'm using rather large texture maps - it would take a 
bit more work to add vector maps.

This issue of not being able to render to a sub window is coming back to bite 
us everytime. If it's not stuff like this then it's moving map/GPS/ND type 
instruments.

Paul

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Re: [Flightgear-devel] Re: AirportList

2005-01-24 Thread Erik Hofman
Andrew Midosn wrote:
I can understand Austin wanting to keep the airport
file as lean as possible, but like yourself I think
the country information is useful.  I have only looked
at a demo of X-Plane, but if I remember correctly the
airport list is similar to FlightGear's - very long
and hard to use.
This is probably less of a problem for enthusiasts,
who will tend to know the code for any airport they
want to fly from, but is a pain for beginners who
would be happier browsing a list.
Maybe it's even a better idea to have a world map image where you can 
zoom in in three or four steps to select the desired airport?

Erik
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Re: [Flightgear-devel] Re: AirportList

2005-01-23 Thread Andrew Midosn
 --- Paul Surgeon <[EMAIL PROTECTED]> wrote: 

> The country codes for airports are already Robin's
> database - in fact he uses 
> them as part of the primary key.
> 
> However he won't add it to the airport file because
> X-plane doesn't use them 
> and Austin Meyer doesn't want anything in the
> apt.dat that is not X-Plane 
> related.
> 
> I feel that they should be added because they will
> prove to be very valuable 
> for filtering but I haven't got enough weight to get
> them added.

I can understand Austin wanting to keep the airport
file as lean as possible, but like yourself I think
the country information is useful.  I have only looked
at a demo of X-Plane, but if I remember correctly the
airport list is similar to FlightGear's - very long
and hard to use.

This is probably less of a problem for enthusiasts,
who will tend to know the code for any airport they
want to fly from, but is a pain for beginners who
would be happier browsing a list.

Regards

Andrew





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Re: [Flightgear-devel] Re: AirportList

2005-01-23 Thread Paul Surgeon
On Sunday, 23 January 2005 17:54, Andrew Midosn wrote:
> It might be more useful to be able to apply a filter
> to the list to reduce it in size. Probably filtering
> by state for the USA and by country for (most) of the
> rest of the world would be OK. Of course, we would
> have to have access to that information, which I don't
> think is available in apt.dat.

I spoke to Robin Peel about this a couple of weeks ago.

The country codes for airports are already Robin's database - in fact he uses 
them as part of the primary key.

However he won't add it to the airport file because X-plane doesn't use them 
and Austin Meyer doesn't want anything in the apt.dat that is not X-Plane 
related.

I feel that they should be added because they will prove to be very valuable 
for filtering but I haven't got enough weight to get them added.

Paul

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Re: [Flightgear-devel] Re: AirportList

2005-01-23 Thread Andrew Midosn
 --- Melchior FRANZ <[EMAIL PROTECTED]> wrote: 
 >
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/033009.html

So it can't be done without changes to PLIB. That's a
shame.

As far as scanning the scenery directory to work out
which airports are available is concerned, I'm not
sure that's the right solution. I'm thinking of anyone
that runs terrasync - they should have access to any
airport regardless of whether they currently have the
scenery available for it or not, shouldn't they?

It might be more useful to be able to apply a filter
to the list to reduce it in size. Probably filtering
by state for the USA and by country for (most) of the
rest of the world would be OK. Of course, we would
have to have access to that information, which I don't
think is available in apt.dat.

Just my opinion anyway.

Regards

Andrew





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Re: [Flightgear-devel] Re: AirportList

2005-01-23 Thread Erik Hofman
Melchior FRANZ wrote:
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/033009.html

Melchior, as I understand this it requires a change in plib as well as 
in FlightGear doesn't it (meaning there is no way to get it working 
without the plib change)?

If so, then the discussion must get a follow up in the plib developers 
list (I assume it hasn't been discussed there already?)

Erik
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