Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Lee Elliott
On Saturday 07 May 2005 15:14, Harald JOHNSEN wrote:
> Lee Elliott wrote:
> >On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote:
> >>Lee Elliott wrote:
> >>>On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
> On May 6, 2005 10:06 am, Karsten Krispin wrote:
> >If you bank your plane the clouds will move in the
> > opposite direction as you turn
> >to - They move  to the right or to the left depending
> >whether you turn left or right. (And I'am not talking
> > about the movements through the wind ;)). It is strange
> > to discribe this - The easiest way would be you try it
> > your self :) - You'll immediatly recognize what I mean.
> > - Just do some hard and fast turns. Also it looks like
> > if they get zoomed in or zoomed out...
> >>
> >>You are right there is a strange movement. It's perhaps the
> >>rotation axes of the clouds that are a bit off.
> >>
> I know what you mean.  It seems you can never go inside
>  the cloud.
> 
> Perhaps visibility should be decreased to a few meters
>  when one is inside the clouds?
> 
> 
> 
> Ampere
> >>
> >>I think that you have that effect if you fly to the border
> >> of a cloud. The quads are rotated to face the camera and
> >> when the quads are very near on the left or the right the
> >> rotation is too big and the quad go out of sight. This will
> >> be corrected.
> >>
> >>>Hmm... I've flown inside them pretty convincingly but I'm
> >>>seeing a darkened region within the clouds, even when I'm
> >>>outside them, between the horizon and what I presume to be
> >>>the bottom of the sky-sphere.
> >>>
> >>>I can post some screen shots of inside the clouds or of the
> >>>horizon problem if anyone wants.
> >>>
> >>>LeeE
> >>>
> >>>___
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> >>>l 2f585eeea02e2c79d7b1d8c4963bae2d
> >>
> >>Can you post screen shots of the darkened clouds problem ?
> >>
> >>Harald.
> >
> >Hello Harald,
> >
> >there's a screen-grab (425k) at
> >
> >http://www.overthetop.freeserve.co.uk/fgfs-screen-009.jpg
> >
> >I've got the weather visibility set to 3m at this
> > altitude.
> >
> >LeeE
> >
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>
> I'm affraid I can't reproduce the problem, but I have allready
> changed a few things in the rendering order of clouds to
> correct the problem of scenario objects visible in front of
> clouds, I changed the transparency of clouds too, they now
> appear totaly transparent at the horizon.
>
> 3 screen shots, visibility set to 3,  clouds visibility
> set at 3 different ranges :
> http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
>n-025.jpg
> http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
>n-026.jpg
> http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
>n-027.jpg
>
> another screen shot from another view :
> http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
>n-029.jpg
>
> Harald.

I think you may be a bit too far away in the first three shots 
but I'd expect to have seen the problem in the last one, on the 
left hand side.

The region that's getting darkened on my system is definitely 
outlined by the horizon, along the bottom, but I'm not sure what 
matches with the top.  There just seems to be a 'gap' between 
the top of the horizon and the bottom of the sky.

Incidentally, I was wrong about the visibility setting I have for 
that altitude - it is actually 2m.

This could just be a problem with the video card driver  sigh...

LeeE

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Harald JOHNSEN
Erik Hofman wrote:
Gerard ROBIN wrote:
Hello,
working with CVS MAY-08   -->2 o clock<--
FIRST
 When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming 
back. This, randomly  during a very short period  of  time 3 ,4 second.
Sometime its quiet.

Flying during 10 min, over the se,a altitude 500.
Looking at the content of the data coming from metar:
elevation 907 coverage few  thickness 65

When the coverage is few or broken the cloud layer disappears when 
inside the layer. This behavior is rather new but is useful for 
training purposes. It should not be necessary to do it this way when 
the 3d clouds are good enough to replace the 2d cloud layers.

Yes, even with 3d clouds there was still the 2D code running for this 
effect. Also your version still have an hard coded 3d cloud layer (and 
the base of the two layers is not coherent).
I will commit in a day or two a version that handle the metar and the 
cloud dialog a bit better.

If i run again without real-weather everything is good. The clouds 
are nice and very fluid.

SECOND
The option --disable-clouds3  has no effect. We still continu loading on
3D clouds.

That's because we now have two(!) pieces of code for generating 3d 
clouds, this option is only for the old cloud code. You should be able 
to disable them by adding the following:

--prop:/sim/rendering/clouds3d-enable=false
Erik
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They won't be enabled by default in my next release because I am now 
generating different type of layers and - ahem - it's far from perfect ;)

Harald.
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Erik Hofman
Gerard ROBIN wrote:
Hello, 

working with CVS MAY-08   -->2 o clock<--
FIRST
 When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming back. 
This, randomly  during a very short period  of  time 3 ,4 second.
Sometime its quiet.

Flying during 10 min, over the se,a altitude 500.
Looking at the content of the data coming from metar:
elevation 907 
coverage few  
thickness 65
When the coverage is few or broken the cloud layer disappears when 
inside the layer. This behavior is rather new but is useful for training 
purposes. It should not be necessary to do it this way when the 3d 
clouds are good enough to replace the 2d cloud layers.

If i run again without real-weather everything is good. 
The clouds are nice and very fluid.

SECOND
The option --disable-clouds3  has no effect. We still continu loading on
3D clouds.
That's because we now have two(!) pieces of code for generating 3d 
clouds, this option is only for the old cloud code. You should be able 
to disable them by adding the following:

--prop:/sim/rendering/clouds3d-enable=false
Erik
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Gerard ROBIN
Hello, 

working with CVS MAY-08   -->2 o clock<--


FIRST
 When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming back. 
This, randomly  during a very short period  of  time 3 ,4 second.
Sometime its quiet.

Flying during 10 min, over the se,a altitude 500.


Looking at the content of the data coming from metar:
elevation 907 
coverage few  
thickness 65


If i run again without real-weather everything is good. 
The clouds are nice and very fluid.

SECOND
The option --disable-clouds3  has no effect. We still continu loading on
3D clouds.


GÃrard




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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Jim Wilson
> From: Erik Hofman 
> 
> Harald JOHNSEN wrote:
> 
> > A cloud is represented by multiple billboard primitives. Above a certain 
> > distance they are replaced by an impostor (one quad).
> > When they are near I draw all their billboards, each having its viewing 
> > angle to face the camera. It's that angle that must be locked above a 
> > certain value.
> 
> I think this is the same problem that the viewer code has when looking 
> straight up (or straight down). It supposedly has something to do with 
> the rotation matrix and should be solved by using quaternations.
> 
> Now, if I only knew what those are 
> 


This describes the matrix conversions and the problem with them:
http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/

You can see it in flightgear by going into chase view and looking straight down 
at the aircraft (scenery normal 0,0,0).  The "camera" and hence the whole scene 
will start doing rapid rotations.

This describes the Quaternian:
http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/index.htm

You don't really need to understand how a quaternian works to use one.  There 
are quaternian objects and methods in plib that correspond to the matrix 
methods now used in the veiwer and model position/animation code (see plib's 
sgQuat class).  You can convert between quats and matrices and concatenate 
multiple quats just like the matrices.

Now that the viewer code is pretty stable it might be a good time to try to 
convert.  Norman has suggested this to me serveral times in the past and I've 
pretty much tried to ignore him :-).  I think my concern was with the prospect 
of trying to fix a rotation related bug when everything is quaternian.  
Matrices on the other hand are pretty easy to visualize if you've been working 
with them for a little bit.  As much as I've looked at examples I haven't been 
able to do that with quats.   But since we know the viewer code works pretty 
well, then we could probably go ahead and switch it.  I guess if a problem did 
come up we could alway convert the quaternian to a matrix and dump the 
resulting matrix.

Best,

Jim



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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Erik Hofman
Harald JOHNSEN wrote:
A cloud is represented by multiple billboard primitives. Above a certain 
distance they are replaced by an impostor (one quad).
When they are near I draw all their billboards, each having its viewing 
angle to face the camera. It's that angle that must be locked above a 
certain value.
I think this is the same problem that the viewer code has when looking 
straight up (or straight down). It supposedly has something to do with 
the rotation matrix and should be solved by using quaternations.

Now, if I only knew what those are :-)
Erik
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Manuel Massing wrote:
Hi,
 

I think that you have that effect if you fly to the border of a cloud.
The quads are rotated to face the camera and when the quads are very
near on the left or the right the rotation is too big and the quad go
out of sight. This will be corrected.
   

so are you using billboards rather than impostors? Is a single cloud
represented by multiple billboard primitives or by a single quad? 

In the latter case, you could try to use impostors with fixed world-space
orientation, which are invalidated (&updated) above a certain viewing angle
treshold and distance treshold (which depend on the extent of the cloud
bounding box and impostor texture resolution, respectively).
Manuel
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A cloud is represented by multiple billboard primitives. Above a certain 
distance they are replaced by an impostor (one quad).
When they are near I draw all their billboards, each having its viewing 
angle to face the camera. It's that angle that must be locked above a 
certain value.

Harald.
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Manuel Massing
Hi,

> I think that you have that effect if you fly to the border of a cloud.
> The quads are rotated to face the camera and when the quads are very
> near on the left or the right the rotation is too big and the quad go
> out of sight. This will be corrected.

so are you using billboards rather than impostors? Is a single cloud
represented by multiple billboard primitives or by a single quad? 

In the latter case, you could try to use impostors with fixed world-space
orientation, which are invalidated (&updated) above a certain viewing angle
treshold and distance treshold (which depend on the extent of the cloud
bounding box and impostor texture resolution, respectively).

 Manuel

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Karsten Krispin
Am Samstag 07 Mai 2005 11:04 schrieb Harald JOHNSEN:
> You are right there is a strange movement. It's perhaps the rotation
> axes of the clouds that are a bit off.
>

> I think that you have that effect if you fly to the border of a cloud.
> The quads are rotated to face the camera and when the quads are very
> near on the left or the right the rotation is too big and the quad go
> out of sight. This will be corrected.
>
>
> Harald.

Well, I'am not envolved in 3d-programming. But what would happen if you 
suppress the rotating in whole.

If i look sideward out the the cockpit I see a couple of clouds rotating - 
other not. This looks ugly ;)

The other thing is the lightning which also changes when the cloud rotates. 
When it was darker befor, then it is brighter, even white -  depending of 
where the sun is - sure.

When you apply the patch, do you just query whether the plane is too near to 
the cloud or is it something more complex? If so, I would try a always-false 
condition to the query to see what's the result if rotating is turned off.

Karsten

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Lee Elliott wrote:
On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote:
 

Lee Elliott wrote:
   

On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
 

On May 6, 2005 10:06 am, Karsten Krispin wrote:
   

If you bank your plane the clouds will move in the opposite
direction as you turn
to - They move  to the right or to the left depending
whether you turn left or right. (And I'am not talking about
the movements through the wind ;)). It is strange to
discribe this - The easiest way would be you try it your
self :) - You'll immediatly recognize what I mean. - Just
do some hard and fast turns. Also it looks like if they
get zoomed in or zoomed out...
 

You are right there is a strange movement. It's perhaps the
rotation axes of the clouds that are a bit off.
   

I know what you mean.  It seems you can never go inside the
cloud.
Perhaps visibility should be decreased to a few meters when
one is inside the clouds?

Ampere
   

I think that you have that effect if you fly to the border of
a cloud. The quads are rotated to face the camera and when the
quads are very near on the left or the right the rotation is
too big and the quad go out of sight. This will be corrected.
   

Hmm... I've flown inside them pretty convincingly but I'm
seeing a darkened region within the clouds, even when I'm
outside them, between the horizon and what I presume to be
the bottom of the sky-sphere.
I can post some screen shots of inside the clouds or of the
horizon problem if anyone wants.
LeeE
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Can you post screen shots of the darkened clouds problem ?
Harald.
   

Hello Harald,
there's a screen-grab (425k) at
http://www.overthetop.freeserve.co.uk/fgfs-screen-009.jpg
I've got the weather visibility set to 3m at this altitude.
LeeE
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I'm affraid I can't reproduce the problem, but I have allready changed a 
few things in the rendering order of clouds to correct the problem of 
scenario objects visible in front of clouds, I changed the transparency 
of clouds too, they now appear totaly transparent at the horizon.

3 screen shots, visibility set to 3,  clouds visibility set at 3 
different ranges :
http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-025.jpg
http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-026.jpg
http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-027.jpg

another screen shot from another view :
http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-029.jpg
Harald.
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Lee Elliott
On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote:
> Lee Elliott wrote:
> >On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
> >>On May 6, 2005 10:06 am, Karsten Krispin wrote:
> >>>If you bank your plane the clouds will move in the opposite
> >>>direction as you turn
> >>>to - They move  to the right or to the left depending
> >>>whether you turn left or right. (And I'am not talking about
> >>>the movements through the wind ;)). It is strange to
> >>>discribe this - The easiest way would be you try it your
> >>>self :) - You'll immediatly recognize what I mean. - Just
> >>> do some hard and fast turns. Also it looks like if they
> >>> get zoomed in or zoomed out...
>
> You are right there is a strange movement. It's perhaps the
> rotation axes of the clouds that are a bit off.
>
> >>I know what you mean.  It seems you can never go inside the
> >>cloud.
> >>
> >>Perhaps visibility should be decreased to a few meters when
> >>one is inside the clouds?
> >>
> >>
> >>
> >>Ampere
>
> I think that you have that effect if you fly to the border of
> a cloud. The quads are rotated to face the camera and when the
> quads are very near on the left or the right the rotation is
> too big and the quad go out of sight. This will be corrected.
>
> >Hmm... I've flown inside them pretty convincingly but I'm
> > seeing a darkened region within the clouds, even when I'm
> > outside them, between the horizon and what I presume to be
> > the bottom of the sky-sphere.
> >
> >I can post some screen shots of inside the clouds or of the
> >horizon problem if anyone wants.
> >
> >LeeE
> >
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> >2f585eeea02e2c79d7b1d8c4963bae2d
>
> Can you post screen shots of the darkened clouds problem ?
>
> Harald.

Hello Harald,

there's a screen-grab (425k) at

http://www.overthetop.freeserve.co.uk/fgfs-screen-009.jpg

I've got the weather visibility set to 3m at this altitude.

LeeE

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Lee Elliott wrote:
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
 

On May 6, 2005 10:06 am, Karsten Krispin wrote:
   

If you bank your plane the clouds will move in the opposite
direction as you turn
to - They move  to the right or to the left depending
whether you turn left or right. (And I'am not talking about
the movements through the wind ;)). It is strange to
discribe this - The easiest way would be you try it your
self :) - You'll immediatly recognize what I mean. - Just do
some hard and fast turns. Also it looks like if they get
zoomed in or zoomed out...
 

You are right there is a strange movement. It's perhaps the rotation 
axes of the clouds that are a bit off.

I know what you mean.  It seems you can never go inside the
cloud.
Perhaps visibility should be decreased to a few meters when
one is inside the clouds?

Ampere
   

I think that you have that effect if you fly to the border of a cloud. 
The quads are rotated to face the camera and when the quads are very 
near on the left or the right the rotation is too big and the quad go 
out of sight. This will be corrected.

Hmm... I've flown inside them pretty convincingly but I'm seeing 
a darkened region within the clouds, even when I'm outside them, 
between the horizon and what I presume to be the bottom of the 
sky-sphere.

I can post some screen shots of inside the clouds or of the 
horizon problem if anyone wants.

LeeE
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Can you post screen shots of the darkened clouds problem ?
Harald.
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Lee Elliott
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
> On May 6, 2005 10:06 am, Karsten Krispin wrote:
> > If you bank your plane the clouds will move in the opposite
> > direction as you turn
> > to - They move  to the right or to the left depending
> > whether you turn left or right. (And I'am not talking about
> > the movements through the wind ;)). It is strange to
> > discribe this - The easiest way would be you try it your
> > self :) - You'll immediatly recognize what I mean. - Just do
> > some hard and fast turns. Also it looks like if they get
> > zoomed in or zoomed out...
>
> I know what you mean.  It seems you can never go inside the
> cloud.
>
> Perhaps visibility should be decreased to a few meters when
> one is inside the clouds?
>
>
>
> Ampere

Hmm... I've flown inside them pretty convincingly but I'm seeing 
a darkened region within the clouds, even when I'm outside them, 
between the horizon and what I presume to be the bottom of the 
sky-sphere.

I can post some screen shots of inside the clouds or of the 
horizon problem if anyone wants.

LeeE

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Gerard ROBIN
Le vendredi 06 mai 2005 Ã 16:06 +0200, Karsten Krispin a Ãcrit :
> Hi!
> 
> I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds.
> But there are two things to mention:
> 
> If you bank your plane the clouds will move in the opposite direction as you 
> turn
> to - They move  to the right or to the left depending whether you turn
> left or right. (And I'am not talking about the movements through the
> wind ;)). It is strange to discribe this - The easiest way would be you try
> it your self :) - You'll immediatly recognize what I mean. - Just do some 
> hard 
> and fast turns. Also it looks like if they get zoomed in or zoomed out...
> 
> Second thing: please make a switch for both cloud types. Flying with plain
> 3d-clouds  looks truly great, but not really realistic if there are more than
> one layer or even there is just one, but it should be overcast.
> 


I agree with Karsten. and in addition to these wishes  
the option --disable-clouds3d is not operational now. 


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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Ampere K. Hardraade
On May 6, 2005 10:06 am, Karsten Krispin wrote:
> If you bank your plane the clouds will move in the opposite direction as
> you turn
> to - They move  to the right or to the left depending whether you turn
> left or right. (And I'am not talking about the movements through the
> wind ;)). It is strange to discribe this - The easiest way would be you try
> it your self :) - You'll immediatly recognize what I mean. - Just do some
> hard and fast turns. Also it looks like if they get zoomed in or zoomed
> out...
I know what you mean.  It seems you can never go inside the cloud.

Perhaps visibility should be decreased to a few meters when one is inside the 
clouds?



Ampere

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