Re: [Flightgear-devel] Multiplayer Network Server

2003-08-14 Thread Paul Morriss
scenario and player server would be better. Thoughts? Paul - Original Message - From: "Jon S Berndt" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Tuesday, August 05, 2003 7:58 PM Subject: Re: [Flightgear-devel] Multi

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-14 Thread Matevz Jekovec
* Mass Multiplayer Server (MAYS) - Instead of a single p2p connection, I would consider a large scale server where multiple connections can be made, you can fly with other people. I would ALSO weather and other features to the server so it would not just be a server for connections, but also a sc

[Flightgear-devel] Multiplayer Network Server

2003-08-10 Thread Paul Morriss
Hi all, I have been contemplating the multiplayer side of FlightGear, I am intrested in proposing a multiplayer server for the Flightgear: * Mass Multiplayer Server (MAYS) - Instead of a single p2p connection, I would consider a large scale server where multiple connections can be made, you can

[Flightgear-devel] Multiplayer Network Server Ideas

2003-08-09 Thread Paul Morriss
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Re: [Flightgear-devel] Multiplayer Network Server

2003-08-08 Thread Matevz Jekovec
I've thought in terms of a server that could manage a high volume of aircraft. It would send back the locations of only the closest/visible aircraft and not the entire set. We had a so called bubble surrounding the aircraft in Falcon. And we had 2 types of units: aggregated and deaggregated.

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Jorge Van Hemelryck
On Tue, 05 Aug 2003 23:46:54 +0200 Matevz Jekovec <[EMAIL PROTECTED]> wrote: > Yes, that is true. We should at least send the speed of the aircraft > beside the coordinates themselves. This is very useful for close > formation flying. IMO, acceleration doesn't cost too much and may be an improv

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Matevz Jekovec
Jorge Van Hemelryck wrote: On Tue, 05 Aug 2003 23:46:54 +0200 Matevz Jekovec <[EMAIL PROTECTED]> wrote: Yes, that is true. We should at least send the speed of the aircraft beside the coordinates themselves. This is very useful for close formation flying. IMO, acceler

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Erik Hofman
Paul Morriss wrote: If people are intrested in the idea then I will start to work on some specs. My original idea was to have two seperate server, one for scenario and one for multiplayer, but I think that a single multi-purpose scenario and player server would be better. Thoughts? One thing to re

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-06 Thread Arnt Karlsen
On Tue, 05 Aug 2003 23:46:54 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > > I've thought in terms of a server that could manage a high volume of > > aircraft. It would send back the locations of only the > > closest/visible aircraft and not the entire set

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-06 Thread Curtis L. Olson
Paul Morriss writes: > I got the acronym like this: > > *M*ultipl*AY*er *S*erver > > I prefer the acronym of MAPS. > > If people are intrested in the idea then I will start > to work on some specs. > > My original idea was to have two seperate server, one > for scenario and one for multiplayer,

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-05 Thread Jon S Berndt
On Tue, 5 Aug 2003 19:36:15 +0100 (BST) Paul Morriss <[EMAIL PROTECTED]> wrote: * Mass Multiplayer Server (MAYS) - Instead of a single How do you get MAYS from Mass MultiPlayer Server? Should it not be MMS, or MMPS? This is serious. The correct acronym is critical in getting project support! ;