* Nick Coleman -- Friday 15 April 2005 03:49:
As a general comment, I've always wished the dialogue boxes would
scroll with the mouse-wheel, especially the property-tree box.
That's a glut/sdl/plib issue. SDL does probably support it, and glut
does probably not (except with scroll-wheel -
Melchior FRANZ wrote:
* Nick Coleman -- Friday 15 April 2005 03:49:
As a general comment, I've always wished the dialogue boxes would
scroll with the mouse-wheel, especially the property-tree box.
That's a glut/sdl/plib issue. SDL does probably support it, and glut
does probably not (except
* Andy Ross -- Thursday 14 April 2005 19:53:
FWIW, we also need word wrapping
Bah. Easy one. Just one line in dialog.cxx. Now, where's the i18n
support? :-]
m.
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* Jim Wilson -- Wednesday 13 April 2005 22:32:
In some cases you really need slightly more (but still brief) information and
not just a table of key bindings to get started. A scrolling text window that
always displays content from a particular property would do the trick.
Done. It was
Melchior FRANZ wrote:
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of
Sent: 14 April 2005 10:54
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Re: CVS: FlightGear/src/GUI dialog.cxx,
1.22,1.23 dialog.hxx, 1.7,
* Vivian Meazza -- Thursday 14 April 2005 13:40:
We, or rather the code, already know what the keys are. Any chance of
generating this automatically, along the lines of the keys descriptions you
already do?
As I said already:
* Melchior FRANZ -- Wednesday 13 April 2005 23:52:
| Someone could
Melchior FRANZ wrote:
* Vivian Meazza -- Thursday 14 April 2005 13:40:
We, or rather the code, already know what the keys are. Any chance of
generating this automatically, along the lines of the keys descriptions
you
already do?
As I said already:
* Melchior FRANZ -- Wednesday 13
From: Melchior FRANZ
snip
Here's a snapshot: http://members.aon.at/mfranz/help2.jpg [60 kB]
snip
Nice!
Best,
Jim
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From: Melchior FRANZ
snip
Not done, because it's not needed yet. The respective aircraft maintainers are
expected to keep their text column narrow enough.
This will work ok at 640x480 without a scroll-able wrap-able text widget?
snip
I've added those entries to almost all aircraft
* Jim Wilson -- Thursday 14 April 2005 16:36:
This will work ok at 640x480 without a scroll-able wrap-able text widget?
Yes and no.
(1) no, some of the dialogs will not find place in 640x480
(2) just like a few other dialogs (Fuel payload (depending on a/c),
Weather Conditions)
(3) using
Jim Wilson wrote:
Melchior FRANZ wrote:
Not done, because it's not needed yet. The respective aircraft
maintainers are expected to keep their text column narrow enough.
This will work ok at 640x480 without a scroll-able wrap-able text
widget?
FWIW, we also need word wrapping to support
On Fri, 15 Apr 2005 01:34, Melchior FRANZ wrote:
BTW: there is also your requested scrollable text field. And if some
maintainer feels like using it for the keys, I won't stop him. Looks
like this:
http://members.aon.at/mfranz/help3.jpg [30 kB]
Great! Thanks Melchior.
As a general
* Erik Hofman -- Wednesday 13 April 2005 13:39:
Allow for recoloring the dialogs.
Cool. I've played with an extreme (urine?) yellow in the material dialog.
I wanted to make the red slider red, the green slider green, etc.,
but this does apparently only work for the top level dialog. BTW: it
adds
Melchior FRANZ wrote:
Cool. I've played with an extreme (urine?) yellow in the material dialog.
I wanted to make the red slider red, the green slider green, etc.,
but this does apparently only work for the top level dialog.
Yep, I still need to sort that out a bit.
BTW: it
adds a little vertical
* Erik Hofman -- Wednesday 13 April 2005 14:40:
Melchior FRANZ wrote:
adds a little vertical extra space on top (and uglifies my inconsistent
fake window close buttons. ;-)
I'm not sure I follow this, I can't see anything obviously wrong and in
fact it shouldn't.
Right. Looked at your
* Melchior FRANZ -- Wednesday 13 April 2005 15:37:
Melchior FRANZ wrote:
adds a little vertical extra space on top (and uglifies my inconsistent
fake window close buttons. ;-)
It's probably Andy's layouter that mistakes the color nodes for objects to
put padding around. We'll be able to
* Melchior FRANZ -- Wednesday 13 April 2005 15:37:
- also, there should be one reserved key for an aircraft help dialog that
lists all special keys (Ctrl-D: open/close bomb door etc.) Every aircraft
that uses more than just default keys should IMHO have such a dialog.
It's easy
Melchior FRANZ wrote
- also, there should be one reserved key for an aircraft help dialog
that
lists all special keys (Ctrl-D: open/close bomb door etc.) Every
aircraft
that uses more than just default keys should IMHO have such a dialog.
It's easy enough to do via Nasal.
* Vivian Meazza -- Wednesday 13 April 2005 20:32:
Pity about the air-sick green colour :-)
Never mind. For UK aircraft, or if the starting airport is in the UK, then
the dialog will, of course, autmatically be made pink!
m.
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From: Melchior FRANZ
* Melchior FRANZ -- Wednesday 13 April 2005 15:37:
- also, there should be one reserved key for an aircraft help dialog that
lists all special keys (Ctrl-D: open/close bomb door etc.) Every
aircraft
that uses more than just default keys should IMHO have
* Melchior FRANZ -- Wednesday 13 April 2005 23:06:
True. But as soon as you need to scroll, there's already too much
information. It is no help at all when you are flying and have to scroll
around to search for key bindings etc. Why then not open an external
browser window right away?
What do
From: Melchior FRANZ
provide a framework for adding text to every aircraft. In some cases
you really need slightly more (but still brief) information and not just
a table of key bindings to get started.
True. But as soon as you need to scroll, there's already too much
* Jim Wilson -- Wednesday 13 April 2005 23:35:
The extra info that could be added would be little tips on starting the engine
or taking off. Only unique bits, not a whole POH. I'm thinking maybe one or
two lines in addition to the bindings.
OK. I'm playing with something like this now:
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