[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Richard Bytheway -- Tuesday 11 January 2005 15:23: Do the texture files _have_ to be in RGB(A) format? [...] Which first says that PNG is not supported, but then implies that it is. Does anyone know whether plib will load PNG files as textures? AFAIK, png is a compile-time dependency, and

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Erik Hofman -- Tuesday 11 January 2005 15:42: As far as I understand it, OpenGL supports compressed RGB images _in_memory_. That may well be, but plib uncompresses them anyway and lets ssgMakeMipMaps run over the data. Compression and even different image formats shouldn't make a difference

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Tuesday 11 January 2005 15:42: As far as I understand it, OpenGL supports compressed RGB images _in_memory_. That may well be, but plib uncompresses them anyway and lets ssgMakeMipMaps run over the data. Compression and even different image formats shouldn't

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Curtis L. Olson -- Tuesday 11 January 2005 15:52: If *plib* can't read Melchior's better compression scheme, then there's not too much point in doing it. I didn't suggest to convert all images. And convert is almost as good as my optimizer. But in any case: it is *of course* fully spec

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Tuesday 11 January 2005 15:52: If *plib* can't read Melchior's better compression scheme, then there's not too much point in doing it. I didn't suggest to convert all images. And convert is almost as good as my optimizer. Ok, sounds reasonable,

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Curtis L. Olson -- Tuesday 11 January 2005 16:46: the tough part is we have texture submissions as part of model submissions from a large variety of authors and sources so it's hard to keep good format consistency. Yes, I know. That's why I said: But paying a little more attention to SGI

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Curtis L. Olson
Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-) I'm still trying to decide where I fall in the continuum ... and I'm still waiting for a few angry responses from

RE: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Vivian Meazza
Curt wrote: Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-) I'm still trying to decide where I fall in the continuum ... and I'm still waiting for a few

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 11 January 2005 15:03: But paying a little more attention to SGI images wouldn't hurt. Here's a symptomatic example: cvs: -rw-r- 1 m m 1049088 Jan 11 19:31 UC-up-down.rgb recoded: -rw-r- 1 m m 32216 Jan 11 19:31 UC-up-down.rgb That's only 3%

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 17:44:35 -, Vivian wrote in message [EMAIL PROTECTED]: Curt wrote: Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-)