Re: [Flightgear-devel] SDL early access implementation

2004-04-14 Thread Martin Spott
Norman Vine wrote: FWIW I would be much more excited about this if we were switching to a library designed for highend simulations such as OpenProducer which by the way also has a portable threading library OpenThreads this aims at OpenSceneGraph - doesn't it ? ;-) Martin. -- Unix

RE: [Flightgear-devel] SDL early access implementation

2004-04-14 Thread Norman Vine
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Martin Spott Sent: Wednesday, April 14, 2004 8:11 AM To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] SDL early access implementation Norman Vine wrote: FWIW I would be much more excited

RE: [Flightgear-devel] SDL early access implementation

2004-04-14 Thread Norman Vine
Martin Spott writes: Norman Vine wrote: FWIW I would be much more excited about this if we were switching to a library designed for highend simulations such as OpenProducer which by the way also has a portable threading library OpenThreads this aims at OpenSceneGraph - doesn't

Re: [Flightgear-devel] SDL early access implementation

2004-04-14 Thread Martin Spott
Norman Vine wrote: OpenProducer was written to support OpenSceneGraph but, it doesn't need OpenSceneGraph and more importantly it was designed to be used in 'multi-pipe' OpenGL systems as well as more conventional OpenGL configurations from the ground up. STLport, OpenThreads,

Re: [Flightgear-devel] SDL early access implementation

2004-04-14 Thread Arnt Karlsen
On Wed, 14 Apr 2004 09:11:08 -0400, Norman wrote in message [EMAIL PROTECTED]: One thing I would like todo is use DirectX ..this too is Microsoft's IP, no? rather then the normal WIN32 API for the event loop but what is there works well enough and was a lot less work when porting from the

Re: [Flightgear-devel] SDL early access implementation

2004-04-08 Thread Erik Hofman
Bernie Bright wrote: Just updated cvs. Your fix looks for GL/glut.h when --enable-sdl is specified. I thought it was supposed to be either or. Not at this time, there are too many side projects/utilities that depend on glut (for example the tests subdirectory which gets build by default).

Re: [Flightgear-devel] SDL early access implementation

2004-04-07 Thread Erik Hofman
Bernie Bright wrote: On Tue, 06 Apr 2004 13:52:28 -0700 Andy Ross wrote: Sure. This should work right now. The only bits missing are the autotools magic to do the detection and set up the makefiles appropriately. I fear autoconf, I really do... Does someone with a more solid handle on these

Re: [Flightgear-devel] SDL early access implementation

2004-04-07 Thread Bernie Bright
On Wed, 07 Apr 2004 17:20:47 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Bernie Bright wrote: On Tue, 06 Apr 2004 13:52:28 -0700 Andy Ross wrote: Sure. This should work right now. The only bits missing are the autotools magic to do the detection and set up the makefiles appropriately.

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Is SDL something we want to commit to? FWIW - I don't see what this gets us but . since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option i.e. since all of the

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Norman Vine wrote: since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option Uh, that's the whole point. What would you prefer, if not SDL? If you want to write a windows-only

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option Uh, that's the whole point. What would you prefer, if not SDL? If you want to write

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Curtis L. Olson
Norman Vine wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. One big issue is that out of the box, glut is either broken, or

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Norman wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Off the top of my head: + Build out of the box on Fedora, which no

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread David Megginson
Norman Vine wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Under Linux, resolution switching (i.e. go fullscreen at 1024x768

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Curtis L. Olson wrote: I understand that there are (or at least were) issues between SDL and cygwin, but perhaps it would be more productive to address that problem directly ... Ah. I honestly didn't know this. I just assumed that cygwin was one of their native platforms. I just checked,

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Curtis L. Olson
Andy Ross wrote: Ah. I honestly didn't know this. I just assumed that cygwin was one of their native platforms. I just checked, and it's true that cygwin doesn't ship an SDL library as part of the distribution. I did find the following README on the SDL website which seems to imply that the

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Oliver C.
On Tuesday 06 April 2004 20:16, Norman Vine wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Using SDL has many positive

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Curtis L. Olson wrote: Probably the best short term solution is to make sure we can build with both SDL and glut and let the builder decide? Sure. This should work right now. The only bits missing are the autotools magic to do the detection and set up the makefiles appropriately. I fear

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread David Megginson
Andy Ross wrote: Sure. This should work right now. The only bits missing are the autotools magic to do the detection and set up the makefiles appropriately. I fear autoconf, I really do... Does someone with a more solid handle on these things want to help out? :) Be a man and dive in. I

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Curtis L. Olson writes: I understand that there are (or at least were) issues between SDL and cygwin, but perhaps it would be more productive to address that problem directly ... I haven't heard of any one not being able to compile CVS FGFS because of GLUT but this is not the point I am

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Norman wrote: Out of curiosity what can't you do today that would make FlightGear better because we are using GLUT that you would do differently today if we were using SDL and what exactly is it that would make FGFS better. Off the top of my head: + Build out of

RE: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Norman Vine
Andy Ross writes: Curtis L. Olson wrote: I understand that there are (or at least were) issues between SDL and cygwin, but perhaps it would be more productive to address that problem directly ... Ah. I honestly didn't know this. short memory :-)

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Andy Ross
Norman Vine wrote: FWIW I would be much more excited about this if we were switching to a library designed for highend simulations such as OpenProducer which by the way also has a portable threading library OpenThreads The argument is still open. Sell us on OpenProducer. I've never heard of

Re: [Flightgear-devel] SDL early access implementation

2004-04-06 Thread Bernie Bright
On Tue, 06 Apr 2004 13:52:28 -0700 Andy Ross [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: Probably the best short term solution is to make sure we can build with both SDL and glut and let the builder decide? Sure. This should work right now. The only bits missing are the autotools

[Flightgear-devel] SDL early access implementation

2004-04-05 Thread Andy Ross
For those interested, I just checked an SDL implementation of fg_os.cxx (fg_os_sdl.cxx) into the source tree. It isn't quite ready for prime time yet, but does seem to work if anyone is interested in testing it. It obviously isn't integrated into the build process, though. The easiest way to

Re: [Flightgear-devel] SDL early access implementation

2004-04-05 Thread Andy Ross
I wrote: The one thing that is missing is support for changing the mouse cursor image. Melchior pointed me at a font editor (http://fontforge.sf.net) that can read .pcf files, so I've thrown together a set of bitmaps based on the X11 cursor font and checked them in. This basically makes the