On Montag 30 Mai 2005 08:50, Melchior FRANZ wrote:
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't
been done before Mathias implemented the ground cache. And probably it
would have been a big
On Montag 30 Mai 2005 14:21, Jon Stockill wrote:
I'm not certain the area that the ground cache covers, but I suspect it
has applications beyond just contact points. ISTR Lee was wanting to
know ground elevation a distance ahead of the aircraft for the terrain
following mode of the TSR2s
* Jon Berndt -- Monday 30 May 2005 00:26:
Melchior FRANZ wrote:
When you fly over a beacon, the ground cache has to eat all these
triangles,
which makes the FDM stutter or even hang.
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the
Still, I didn't mean to blame the problems on the
FDMs. I just called it FDM stuttering because this is what the user sees
(and because the ground-cache code is in the FDM/ directory :-) But the FDM
only stuttered, because it wasn't called in time, because of unfortunate
groundcache/beacon
* Dave Culp -- Monday 30 May 2005 09:27:
The groundcache/beacon interaction was only effecting the Yasim FDM, correct?
I've only tested it with YASim (bo105, b1900d) where I saw it before, but
not after fixing it. I can't say if it happened with JSBSim, although
I use both regularly.
m.
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
been a big
Jon Berndt wrote:
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
On Mon, 30 May 2005 08:50:43 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Jon Berndt -- Monday 30 May 2005 00:26:
Melchior FRANZ wrote:
When you fly over a beacon, the ground cache has to eat all
these triangles, which makes the FDM stutter or even hang.
Is the ground
On Monday 30 May 2005 13:21, Jon Stockill wrote:
Jon Berndt wrote:
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache,
and yes, they benefit from it. A lot.
Per-wheel/contact-point ground awareness hadn't been done
before Mathias
On Monday 30 May 2005 13:21, Jon Stockill wrote:
I'm not certain the area that the ground cache covers, but I
suspect it has applications beyond just contact points. ISTR
Lee was wanting to know ground elevation a distance ahead of
the aircraft for the terrain following mode of the TSR2s
Melchior Franz wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Airport
In directory baron:/tmp/cvs-serv27845
Modified Files:
beacon.xml beacon.ac
Jon, are you going to update the respective entry in our database ?
Martin.
--
Unix _IS_ user friendly - it's just selective about
Martin Spott wrote:
Melchior Franz wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Airport
In directory baron:/tmp/cvs-serv27845
Modified Files:
beacon.xml beacon.ac
Jon, are you going to update the respective entry in our database ?
It's not in there. Though there are database
* Jon Stockill -- Sunday 29 May 2005 20:38:
Martin Spott wrote:
Melchior Franz wrote:
Modified Files:
beacon.xml beacon.ac
Jon, are you going to update the respective entry in our database ?
[...] there are database entries for the objects in the base package just
so
Melchior FRANZ wrote:
For those who care: these changes to the beacon solve one of the recently
discussed problems with hanging FDM: The beacon is a quite expensive structure.
It consists of about 1000 vertices and 950 triangles, all on the same spot.
When you fly over a beacon, the ground
* Jon Stockill -- Sunday 29 May 2005 21:02:
Melchior FRANZ wrote:
With these changes most of the 950 faces are invisible to the ground cache.
There's only a simple invisible pyramid instead for intersection tests.
Is this something that people should consider for any high poly
structures
Melchior FRANZ a écrit :
In less verbosity: this technique does only make sense for objects with high
face
*density*, not high face *number*.
The beacon has a lot of vertical, or near vertical, faces.
-Fred
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* Frederic Bouvier -- Sunday 29 May 2005 21:32:
Melchior FRANZ a écrit :
In less verbosity: this technique does only make sense for objects with high
face
*density*, not high face *number*.
The beacon has a lot of vertical, or near vertical, faces.
I saw them when I edited it in
Melchior FRANZ wrote:
For those who care: these changes to the beacon solve one of the recently
discussed problems with hanging FDM: The beacon is a quite expensive
structure.
It consists of about 1000 vertices and 950 triangles, all on the same spot.
When you fly over a beacon, the
From: Jon Berndt
Melchior FRANZ wrote:
For those who care: these changes to the beacon solve one of the recently
discussed problems with hanging FDM: The beacon is a quite expensive
structure.
It consists of about 1000 vertices and 950 triangles, all on the same
spot.
On Montag 30 Mai 2005 03:55, Jim Wilson wrote:
To answer your question, the ground cache is for the benefit of the
pilot. :-)
I could not say that better!!!
:)
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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