-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Melchior
FRANZ
Sent: 11 January 2005 14:03
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] fun with SGI images
Erik reminded me to finish a program that I had written a
while ago.
Richard Bytheway wrote:
-Original Message-
[mailto:[EMAIL PROTECTED] Behalf Of Melchior
FRANZ
I let this program now run over the
directories Textures{,.high}/
and Aircraft/ and got this difference:
cvs:223.61 MB
recoded:182.09 MB
--
savings:
Erik Hofman wrote:
Richard Bytheway wrote:
-Original Message-
[mailto:[EMAIL PROTECTED] Behalf Of Melchior
FRANZ
I let this program now run over the directories Textures{,.high}/
and Aircraft/ and got this difference:
cvs:223.61 MB
recoded:182.09 MB
--
On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message
[EMAIL PROTECTED]:
Yes, any other (non OpenGL supported format) just saves some disk
space but no texture memory. As far as I understand it, OpenGL
supports compressed RGB images _in_memory_.
..here you mean in video card texture
Arnt Karlsen wrote:
On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message
[EMAIL PROTECTED]:
Yes, any other (non OpenGL supported format) just saves some disk
space but no texture memory. As far as I understand it, OpenGL
supports compressed RGB images _in_memory_.
..here you mean in
On Tue, 11 Jan 2005 23:13:16 +0100, Erik wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message
[EMAIL PROTECTED]:
Yes, any other (non OpenGL supported format) just saves some disk
space but no texture memory. As far as I