At 4/3/02, you wrote:
> > Curt hits the nail on the head --- I'd just like to continue on, and I
> > ...
> > crashes. Yes, I could restart, but it would be easier to plow along with
>
>We'll be glad to honor any sane request ...
>
>Recommendations?
>
>Jon
>
Asking me?
true or false
Seriously,
> > We'll be glad to honor any sane request ...
> >
> > Recommendations?
>
> ..ignore planet Earth? Spool the movie back?
> Autofire big recoilless tunnel-maker gun?
Someone's been in the cold too long. ;-)
Jon
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Flightgear-devel mailing list
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> Perhaps Michael likes the ability to 'continue on' after a crash
> without having to start over? Would reseting and ground trimming at
> the crash site be enough? Air start at XXX' AGL @ YYY kts at the
> last good heading at the time of the crash?
On Wed, 3 Apr 2002 21:31:43 -0600,
"Jon Berndt" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> > Curt hits the nail on the head --- I'd just like to continue on, and
> > I...
> > crashes. Yes, I could restart, but it would be easier to plow along
> > with
>
> We'll be glad to hon
> Curt hits the nail on the head --- I'd just like to continue on, and I
> ...
> crashes. Yes, I could restart, but it would be easier to plow along with
We'll be glad to honor any sane request ...
Recommendations?
Jon
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Flightgear-devel mailing
At 4/3/02, you wrote:
>Andy Ross writes:
> > freezing on crashses isn't so handy. What *is* a handy thing to do in
> > a crash? I mean, I can't make the plane *not* crash; it already did! :)
> >
> > There's really nothing "realistic" that can be done in this situation.
> > I suppose I could just
Andy Ross writes:
> freezing on crashses isn't so handy. What *is* a handy thing to do in
> a crash? I mean, I can't make the plane *not* crash; it already did! :)
>
> There's really nothing "realistic" that can be done in this situation.
> I suppose I could just invert the vertical component o
At 4/3/02, you wrote:
>Michael Selig writes:
> > I have found the Ctrl-U very useful to jumping up in altitude. Beginners
> > like this feature too. The current deal where the aircraft freezes on
> > crashes is not so handy to me. Why not have some sort of realism feature
> > that at one extrem
Curtis L. Olson wrote:
> Michael Selig writes:
> > I have found the Ctrl-U very useful to jumping up in altitude. Beginners
> > like this feature too. The current deal where the aircraft freezes on
> > crashes is not so handy to me.
>
> LaRCsim was good at 'bouncing' on impact, but at leas
I still like the idea of a crash causing an automatic teleport to
fgfsbase/Scenery/afterlife/
> > like this feature too. The current deal where the aircraft freezes on
> > crashes is not so handy to me. Why not have some sort of realism feature
> > that at one extreme does not freeze on
Michael Selig writes:
> I have found the Ctrl-U very useful to jumping up in altitude. Beginners
> like this feature too. The current deal where the aircraft freezes on
> crashes is not so handy to me. Why not have some sort of realism feature
> that at one extreme does not freeze on crashes
> like this feature too. The current deal where the aircraft freezes on
> crashes is not so handy to me. Why not have some sort of realism feature
> that at one extreme does not freeze on crashes and allows for some sort
of
> slew to altitude feature and then on the other extreme you've got to
How about ctrl-U generates a sudden updraft that increases by 900fpm/sec
for eight seconds, then decreases over the next eight seconds to zero.
All the FDMs are supposed to be able to accept that kind of environment.
> At 2/13/02, you wrote:
> >BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
> > > OK.
At 2/13/02, you wrote:
>BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
> > OK. What does Ctrl-U do??
>
>This was a *hack* that incremented altitude by 1000'. It was easy to
>do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
>a more sensible and complete set of repositioning optio
* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 15:44]:
> BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
> > OK. What does Ctrl-U do??
>
> This was a *hack* that incremented altitude by 1000'. It was easy to
> do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
> a more sensible and
On Wed, 2002-02-13 at 15:58, Jim Wilson wrote:
> Tony Peden <[EMAIL PROTECTED]> said:
>
> > On Wed, 2002-02-13 at 14:59, David Megginson wrote:
> > > Interesting. I have no objection to removing the binding completely,
> > > but it is showing up a more serious problem with JSBSim's ground
> > >
On Wed, 2002-02-13 at 16:15, Jim Wilson wrote:
> Tony Peden <[EMAIL PROTECTED]> said:
>
> >
> > The way its set up right now, it should trim in-air if the speed is
> > above 10 knots.
> > >From FGJSBSim::do_trim():
> > if(fgic->GetVcalibratedKtsIC() < 10 ) {
> > fgic->SetVcalibratedK
Tony Peden <[EMAIL PROTECTED]> said:
>
> The way its set up right now, it should trim in-air if the speed is
> above 10 knots.
> >From FGJSBSim::do_trim():
> if(fgic->GetVcalibratedKtsIC() < 10 ) {
> fgic->SetVcalibratedKtsIC(0.0);
> fgtrim=new FGTrim(fdmex,fgic,tGround);
Tony Peden <[EMAIL PROTECTED]> said:
> On Wed, 2002-02-13 at 14:59, David Megginson wrote:
> > Interesting. I have no objection to removing the binding completely,
> > but it is showing up a more serious problem with JSBSim's ground
> > trimming (it tries to trim to the ground on reset even when
On Wed, 2002-02-13 at 14:59, David Megginson wrote:
> Jim Wilson writes:
>
> > Hmmm...that does work, but I'm talking about in flight after starting on the
> > ground. Using it while in flight seems to put the plane on the ground
> > instantly (throws an exception or something).
>
> Inter
Jim Wilson writes:
> Hmmm...that does work, but I'm talking about in flight after starting on the
> ground. Using it while in flight seems to put the plane on the ground
> instantly (throws an exception or something).
Interesting. I have no objection to removing the binding completely,
b
David Megginson writes:
> Curtis L. Olson writes:
>
> > This was a *hack* that incremented altitude by 1000'. It was easy to
> > do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
> > a more sensible and complete set of repositioning options instead.
> > I'd be happy to s
Curtis L. Olson writes:
> This was a *hack* that incremented altitude by 1000'. It was easy to
> do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
> a more sensible and complete set of repositioning options instead.
> I'd be happy to see us jettison ^U ...
Personally, I
Jim Wilson writes:
> Just wondering if we should comment out the binding for this since it still
> doesn't work with the default FDM.
I does work, but not when the plane is still and on the ground.
That's because of a new on-ground property that JSBSim uses. Try
starting in flight:
fgfs --
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
> OK. What does Ctrl-U do??
This was a *hack* that incremented altitude by 1000'. It was easy to
do in LaRCsim. However, it's ugly, not realistic, and I'd rather have
a more sensible and complete set of repositioning options instead.
I'd be happy to se
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