Re: [Flightgear-devel] Glass cockpit and external gauges.

2007-10-01 Thread Phil Panelli
Hi Bill, Not quite but .. http://store.earthlcd.com/TC-10-TC10?sc=7&category=13 compared against http://www.pilatus-aircraft.com/applications/webgallery/webgallery/includes/images/800-600/Pilatus-PC-12-NG-26.jpg Let's say I have a few tc-10's left over from another project that is dead ..

Re: [Flightgear-devel] Glass cockpit and external gauges.

2007-10-01 Thread Bill Galbraith
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Phil Panelli > Sent: Monday, October 01, 2007 9:02 PM > To: flightgear-devel@lists.sourceforge.net > Subject: [Flightgear-devel] Glass cockpit and external gauges. > > Hi , > > Is there anyone w

[Flightgear-devel] Glass cockpit and external gauges.

2007-10-01 Thread Phil Panelli
Hi , Is there anyone working on external gauge and/or panel projects that are current ? If there are I may be able to help. If not , let's talk about it. I have a few ideas and some interesting hardware lying around. If there are other priorities that need attention first I may be able to he

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-01 Thread Melchior FRANZ
* Durk Talsma -- Monday 01 October 2007: > I think we had some reports on stutter showing up on fgfs devel > late last year. Probably around December. I'd say that around > October last year everything was still reasonably smooth. I wrote this on 2006/2/25 to fgfs-devel with subject "Re: AI probl

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-01 Thread Durk Talsma
On Sunday 30 September 2007 22:15, Tim Moore wrote: > > The majority of calls behave nicely finish executing > > within 10 ms. A few can actually take more than a second. > > This sounds like a page fault / thrashing problem, perhaps caused by memory > bloat elsewhere. Can you get some system stat

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-10-01 Thread Harald JOHNSEN
Heiko Schulz wrote: >Hi, > >I found a way to have a quite realistic looking >reflect-effect on aircraft skins. > >The trick is to use multitexture. It is in principale >the same technique like seen in MSFS without any hits >on fps. >Unfortunately I did not found yet a comfortable way to >controll

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-10-01 Thread Heiko Schulz
Hi, Great! Btw: yesterday I uploaded the wrong file with the reflect effect. I fixed it now, so it should work now. www.hoerbird.net/osg-reflect-effect-example.tar.gz Greetings HHS --- "gh.robin" <[EMAIL PROTECTED]> schrieb: > On lun 1 octobre 2007, gh.robin wrote: > > On lun 1 octobre 2007

Re: [Flightgear-devel] Tired, and giving UP

2007-10-01 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 16 September 2007: > Last time I checked I didn't find a license or copyright > notice for those files, Hmm ... yes, but now I looked again, and found on the obvious place -- the README file -- the following. (I hope it's new and I didn't really miss it last time. :-) |

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-10-01 Thread gh.robin
On lun 1 octobre 2007, gh.robin wrote: > On lun 1 octobre 2007, Detlef Faber wrote: > > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: > > > > [...] > > > > This works just the same as now. If you have seperate Objects within > > the .osg file they can be animated using every animation OS

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-10-01 Thread gh.robin
On lun 1 octobre 2007, Detlef Faber wrote: > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: > > [...] > > > This works just the same as now. If you have seperate Objects within > the .osg file they can be animated using every animation OSG can offer. > > I've tested this with a model exp

[Flightgear-devel] cygwin compile bug, cvs version

2007-10-01 Thread Michael Martin
hi all, beeing a newbie to (compile) fgfs, i'm not sure if this is the right place to ask/mail, maybe fg-user is better? But anyhow: i chose to use windows & cygwin to build the cvs version(s) with the help of http://www.flightgear.org/Docs/Tutorials/fg_cygwin/fgfs_cygwin.htm there i ran into tw

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-10-01 Thread Heiko Schulz
Hi Gerad, No problem with animations! They are also triggerd like the ac-format! Only the exporter for Blender is a bit buggy, but with older blender-versions should be no problem! Greetings HHS --- "gh.robin" <[EMAIL PROTECTED]> schrieb: > On dim 30 septembre 2007, Heiko Schulz wrote: > > Hi,