Hi Bill,
Not quite but ..
http://store.earthlcd.com/TC-10-TC10?sc=7&category=13
compared against
http://www.pilatus-aircraft.com/applications/webgallery/webgallery/includes/images/800-600/Pilatus-PC-12-NG-26.jpg
Let's say I have a few tc-10's left over from another project that is
dead ..
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
> Behalf Of Phil Panelli
> Sent: Monday, October 01, 2007 9:02 PM
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Glass cockpit and external gauges.
>
> Hi ,
>
> Is there anyone w
Hi ,
Is there anyone working on external gauge and/or panel projects that are
current ?
If there are I may be able to help. If not , let's talk about it. I
have a few ideas
and some interesting hardware lying around. If there are other
priorities that need
attention first I may be able to he
* Durk Talsma -- Monday 01 October 2007:
> I think we had some reports on stutter showing up on fgfs devel
> late last year. Probably around December. I'd say that around
> October last year everything was still reasonably smooth.
I wrote this on 2006/2/25 to fgfs-devel with subject
"Re: AI probl
On Sunday 30 September 2007 22:15, Tim Moore wrote:
> > The majority of calls behave nicely finish executing
> > within 10 ms. A few can actually take more than a second.
>
> This sounds like a page fault / thrashing problem, perhaps caused by memory
> bloat elsewhere. Can you get some system stat
Heiko Schulz wrote:
>Hi,
>
>I found a way to have a quite realistic looking
>reflect-effect on aircraft skins.
>
>The trick is to use multitexture. It is in principale
>the same technique like seen in MSFS without any hits
>on fps.
>Unfortunately I did not found yet a comfortable way to
>controll
Hi,
Great!
Btw: yesterday I uploaded the wrong file with the
reflect effect. I fixed it now, so it should work now.
www.hoerbird.net/osg-reflect-effect-example.tar.gz
Greetings
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:
> On lun 1 octobre 2007, gh.robin wrote:
> > On lun 1 octobre 2007
* Melchior FRANZ -- Sunday 16 September 2007:
> Last time I checked I didn't find a license or copyright
> notice for those files,
Hmm ... yes, but now I looked again, and found on the obvious
place -- the README file -- the following. (I hope it's new and
I didn't really miss it last time. :-)
|
On lun 1 octobre 2007, gh.robin wrote:
> On lun 1 octobre 2007, Detlef Faber wrote:
> > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
> >
> > [...]
> >
> > This works just the same as now. If you have seperate Objects within
> > the .osg file they can be animated using every animation OS
On lun 1 octobre 2007, Detlef Faber wrote:
> Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
>
> [...]
>
>
> This works just the same as now. If you have seperate Objects within
> the .osg file they can be animated using every animation OSG can offer.
>
> I've tested this with a model exp
hi all,
beeing a newbie to (compile) fgfs, i'm not sure if this is the right
place to ask/mail, maybe fg-user is better?
But anyhow:
i chose to use windows & cygwin
to build the cvs version(s) with the help of
http://www.flightgear.org/Docs/Tutorials/fg_cygwin/fgfs_cygwin.htm
there i ran into tw
Hi Gerad,
No problem with animations! They are also triggerd
like the ac-format!
Only the exporter for Blender is a bit buggy, but with
older blender-versions should be no problem!
Greetings
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:
> On dim 30 septembre 2007, Heiko Schulz wrote:
> > Hi,
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