Hi Gerad,

No problem with animations! They are also triggerd
like the ac-format! 
Only the exporter for Blender is a bit buggy, but with
older blender-versions should be no problem!

Greetings
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:

> On dim 30 septembre 2007, Heiko Schulz wrote:
> > Hi,
> >
> > I found a way to have a quite realistic looking
> > reflect-effect on aircraft skins.
> >
> > The trick is to use multitexture. It is in
> principale
> > the same technique like seen in MSFS without any
> hits
> > on fps.
> > Unfortunately I did not found yet a comfortable
> way to
> > controll it- so I modified the chrome-texture.
> > But I'm sure there is a way somewhere in OSG-
> maybe
> > someone can help.
> >
> > I did a small .tar.gz with a example file and a
> small
> > note. Copy the files to the A380 and you will see
> the
> > effect.
> >
> >
> > http://www.hoerbird.net/fgfs-screen-457.jpg
> > http://www.hoerbird.net/fgfs-screen-456.jpg
> > http://www.hoerbird.net/fgfs-screen-458.jpg
> >
> >
>
http://www.hoerbird.net/osg-reflect-effect-example.tar.gz
> >
> > It is only a simple hack- so it can be improved
> > easliy.
> >
> > Greetings
> > HHS
> >
> Hello, Heiko
> Thanks
> That is a nice demonstration, and with it, you open
> the door to a lot of 
> questions about osg model format.
> I dare one :)
> =>How to have Internal animations within the model
> triggered by SG/FG  
> (aileron, elevators,  ......)  ?
> 
> 
> Cheers
> 
> -- 
> Gérard
> http://perso.orange.fr/GRTux/
> 
> 
>
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