Heiko Schulz wrote: >Hi, > >I found a way to have a quite realistic looking >reflect-effect on aircraft skins. > >The trick is to use multitexture. It is in principale >the same technique like seen in MSFS without any hits >on fps. >Unfortunately I did not found yet a comfortable way to >controll it- so I modified the chrome-texture. >But I'm sure there is a way somewhere in OSG- maybe >someone can help. > >I did a small .tar.gz with a example file and a small >note. Copy the files to the A380 and you will see the >effect. > > >http://www.hoerbird.net/fgfs-screen-457.jpg >http://www.hoerbird.net/fgfs-screen-456.jpg >http://www.hoerbird.net/fgfs-screen-458.jpg > >http://www.hoerbird.net/osg-reflect-effect-example.tar.gz > >It is only a simple hack- so it can be improved >easliy. > >Greetings >HHS > > > If you want to try the shader path in osg you could try something like that : http://sites.estvideo.net/tipunch/flightgear/lab/paint.html It was coded for the plib branch and I have no idea on how to integrate that in osg (well it's not even completly integrated in the plib branch, since it was not ready for the pre1 and I thought the next release of fg would come soon, I did not continue to work on that). Another screen shot where the 'reflection' of sky and the progressive fresnel effect is more visible : http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-paint2.png
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