Heiko Schulz wrote:

>Hi,
>
>I found a way to have a quite realistic looking
>reflect-effect on aircraft skins.
>
>The trick is to use multitexture. It is in principale
>the same technique like seen in MSFS without any hits
>on fps.
>Unfortunately I did not found yet a comfortable way to
>controll it- so I modified the chrome-texture.
>But I'm sure there is a way somewhere in OSG- maybe
>someone can help.
>
>I did a small .tar.gz with a example file and a small
>note. Copy the files to the A380 and you will see the
>effect. 
>
>
>http://www.hoerbird.net/fgfs-screen-457.jpg
>http://www.hoerbird.net/fgfs-screen-456.jpg
>http://www.hoerbird.net/fgfs-screen-458.jpg
>
>http://www.hoerbird.net/osg-reflect-effect-example.tar.gz
>
>It is only a simple hack- so it can be improved
>easliy.
>
>Greetings
>HHS
>
>  
>
If you want to try the shader path in osg you could try something like 
that : http://sites.estvideo.net/tipunch/flightgear/lab/paint.html
It was coded for the plib branch and I have no idea on how to integrate 
that in osg (well it's not even completly integrated in the plib branch, 
since it was not ready for the pre1 and I thought the next release of fg 
would come soon, I did not continue to work on that).
Another screen shot where the 'reflection' of sky and the progressive 
fresnel effect is more visible : 
http://sites.estvideo.net/tipunch/flightgear/images/fgfs-screen-paint2.png

HJ.



-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to