On lun 1 octobre 2007, gh.robin wrote:
> On lun 1 octobre 2007, Detlef Faber wrote:
> > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
> >
> > [...]
> >
> > This works just the same as now. If you have seperate Objects within
> > the .osg file they can be animated using every animation OSG can offer.
> >
> > I've tested this with a model exported by blender with this script:
> > https://projects.blender.org/projects/osgexport/
> >
> > The Material settings need some adjustment though. Special features
> > require hand editing of the .osg file.

>
> On lun 1 octobre 2007, Heiko Schulz wrote:
> > Hi Gerad,
> >
> > No problem with animations! They are also triggerd
> > like the ac-format!
> > Only the exporter for Blender is a bit buggy, but with
> > older blender-versions should be no problem!
> >

> Detlef, Heiko,
>
> Nice to hear it    :)


In addition to,
 i just have tested animations with that coming S-51-DragonFly , i  converted 
it according to your recommendations with osgexport from .ac format using 
Blender 2.44 , without any extra manual modifications.  Working nice.

AND... trust me, the rotors, both, main and tails are animated
http://perso.orange.fr/GRTux/S-51-DragonFly-OSG.jpg

Thanks 
Cheers
-- 
Gérard
http://perso.orange.fr/GRTux/


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