On lun 1 octobre 2007, gh.robin wrote: > On lun 1 octobre 2007, Detlef Faber wrote: > > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: > > > > [...] > > > > This works just the same as now. If you have seperate Objects within > > the .osg file they can be animated using every animation OSG can offer. > > > > I've tested this with a model exported by blender with this script: > > https://projects.blender.org/projects/osgexport/ > > > > The Material settings need some adjustment though. Special features > > require hand editing of the .osg file.
> > On lun 1 octobre 2007, Heiko Schulz wrote: > > Hi Gerad, > > > > No problem with animations! They are also triggerd > > like the ac-format! > > Only the exporter for Blender is a bit buggy, but with > > older blender-versions should be no problem! > > > Detlef, Heiko, > > Nice to hear it :) In addition to, i just have tested animations with that coming S-51-DragonFly , i converted it according to your recommendations with osgexport from .ac format using Blender 2.44 , without any extra manual modifications. Working nice. AND... trust me, the rotors, both, main and tails are animated http://perso.orange.fr/GRTux/S-51-DragonFly-OSG.jpg Thanks Cheers -- Gérard http://perso.orange.fr/GRTux/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel