On lun 1 octobre 2007, Detlef Faber wrote: > Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: > > [...] >
> > This works just the same as now. If you have seperate Objects within > the .osg file they can be animated using every animation OSG can offer. > > I've tested this with a model exported by blender with this script: > > https://projects.blender.org/projects/osgexport/ > > The Material settings need some adjustment though. Special features > require hand editing of the .osg file. > > > Cheers > > Greetings On lun 1 octobre 2007, Heiko Schulz wrote: > Hi Gerad, > > No problem with animations! They are also triggerd > like the ac-format! > Only the exporter for Blender is a bit buggy, but with > older blender-versions should be no problem! > > Greetings > HHS > Detlef, Heiko, Nice to hear it :) I guess that the next months will be very busy, on the model CVS side , since there is a lot of wonderful existing models within FG which could get profit of these new Material settings. In addition to, i just read on the "osg-users mailing lis"t , a new stable OSG version 2.2 is coming this week ( writen by "Robert Osfield" My aim is to get 2.2 out on Thursday ). Cheers. -- Gérard http://perso.orange.fr/GRTux/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel