On lun 1 octobre 2007, Detlef Faber wrote:
> Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
>
> [...]
>

>
> This works just the same as now. If you have seperate Objects within
> the .osg file they can be animated using every animation OSG can offer.
>
> I've tested this with a model exported by blender with this script:
>
> https://projects.blender.org/projects/osgexport/
>
> The Material settings need some adjustment though. Special features
> require hand editing of the .osg file.
>
> > Cheers
>
> Greetings



On lun 1 octobre 2007, Heiko Schulz wrote:
> Hi Gerad,
>
> No problem with animations! They are also triggerd
> like the ac-format!
> Only the exporter for Blender is a bit buggy, but with
> older blender-versions should be no problem!
>
> Greetings
> HHS
>


Detlef, Heiko, 

Nice to hear it    :)      
I guess that the next months will be very busy, on the model CVS side  ,  
since there is a lot of wonderful existing models within FG which could get 
profit of these new Material settings.

In addition to, i just read on the "osg-users  mailing lis"t , a new stable 
OSG version 2.2  is coming this week   ( writen by "Robert Osfield"   My aim 
is to get 2.2 out on Thursday ).

Cheers.


-- 
Gérard
http://perso.orange.fr/GRTux/


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