[Flightgear-devel] New release

2010-12-11 Thread Durk Talsma
Hi All, After a period of having been extremely busy at work, following a switch of jobs and moving to a different country, I'm slowly coming back to life. December is already well on it's way, and it would be great if we could manage another major release this year. Behind the scenes, James

Re: [Flightgear-devel] New release

2010-12-11 Thread Gijs de Rooy
Hi Durk and all, Durk wrote: After a period of having been extremely busy at work, following a switch of jobs and moving to a different country, I'm slowly coming back to life. December is already well on it's way, and it would be great if we could manage another major release this

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Gijs de Rooy wrote: Great news Durk! One thing that came up in my mind: would it be good to write a post at the forum, to stimulate people to put their planes into Git as soon as possible? We have quite some nice (GPL) stuff hanging around, that's not been commited yet [...] Actually I'm

Re: [Flightgear-devel] New release

2010-12-11 Thread Scott Hamilton
On Sat, 2010-12-11 at 11:08 +0100, Gijs de Rooy wrote: Hi Durk and all, Durk wrote: After a period of having been extremely busy at work, following a switch of jobs and moving to a different country, I'm slowly coming back to life. December is already well on it's way, and it would

Re: [Flightgear-devel] New release

2010-12-11 Thread Alexis Bory
2010/12/11 Martin Spott martin.sp...@mgras.net If people are serious about their stuff, then they'll have to learn to commit their stuff early _without_ being faced with some release deadline. If they don't, their problem - next time, after the release passed without their contribution

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Martin Spott wrote: The traditional scheme that a few people have to work fulltime for a couple of days during the release process just because others have simply been lazy over the past year doesn't have to be this way. This sentence was written in hurry and therefore came out a little bit

Re: [Flightgear-devel] New release

2010-12-11 Thread ThorstenB
On 11.12.2010 09:16, Durk Talsma wrote: Firstly, what is the next version number going to be. My initial thought would be 2.1.0, but it also makes sense to call if 2.2.0 (thanks for the suggestion, James), so that we can reserve 2.1.0. for bugfixes on the current version, or at least move toward

Re: [Flightgear-devel] New release

2010-12-11 Thread Durk Talsma
On 11 Dec 2010, at 11:08, Gijs de Rooy wrote: Great news Durk! One thing that came up in my mind: would it be good to write a post at the forum, to stimulate people to put their planes into Git as soon as possible? We have quite some nice (GPL) stuff hanging around, that's not been

Re: [Flightgear-devel] New release

2010-12-11 Thread Heiko Schulz
Hi, Nice to hear to have a new release soon. But: Gijs de Rooy wrote: Great news Durk! One thing that came up in my mind: would it be good to write a post at the forum, to stimulate people to put their planes into Git as soon as possible? We have quite some nice (GPL) stuff hanging

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Heiko Schulz wrote: But I agree to Gijs that it would be more than nice to add a reminder and a information about the started release procedure- we need the help of the users to find out bugs and other problems. That people don't let it commit to GIT is due to the fact, that many people

Re: [Flightgear-devel] New release

2010-12-11 Thread Dave L
Seconly, do we want to maintain our current aircraft selection, or do we want to include a (partially) updated selection from our git repository, or -alternatively- do we want to strip the entire selection down to just single aircraft, and make the others downloadable from our main website.

[Flightgear-devel] Merge Request#1: EC130

2010-12-11 Thread Heiko Schulz
Hi, Christmas is coming closer and closer, and days are getting busier for me- not much time left for developing. Independant of the closer coming official release I want to have define my roadmap of development next year and let commit my already done work. I request merge with fgdata for

Re: [Flightgear-devel] New release

2010-12-11 Thread Peter Brown
Seconly, do we want to maintain our current aircraft selection, or do we want to include a (partially) updated selection from our git repository, or -alternatively- do we want to strip the entire selection down to just single aircraft, and make the others downloadable from our main

[Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-11 Thread Jacob Burbach
Hi all, I'm experimenting with various model file formats and the effects system and have some questions/comments. First I found that if you have a file 'model.ac', but also have a file 'model.osg', flightgear always loads the .osg version despite me explicitly requesting the '.ac' in the models

[Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-11 Thread kreuzritter2000
Hello to everyone, Today i had an idea about how to get more people with knowledge about sound effects. So far as i can see this, the thing flightgear lacks most at the moment is a wide variety of sound effects and sound files. FlightGear has many developers that work on the source code, 3d

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-11 Thread Tim Moore
On Sat, Dec 11, 2010 at 7:01 PM, Jacob Burbach jmburb...@gmail.com wrote: Hi all, I'm experimenting with various model file formats and the effects system and have some questions/comments. First I found that if you have a file 'model.ac', but also have a file 'model.osg', flightgear always

Re: [Flightgear-devel] Runing FG without graphics

2010-12-11 Thread Ing. Petr Ondra
Dear John and everybody, Thank you for answer. No I think the JSBSim is not enought for my project. I need simulate all aircraft systems, for example full engines, hydraulice, deicing and navigation (ADF,VOR,ILS ...). I thing JSBSim is only one part of this, but all of this I can simulate in

Re: [Flightgear-devel] flight data playback

2010-12-11 Thread Mike McLean
Sent from my Samsung Epicâ„¢ 4G Erik Hofman e...@ehofman.com wrote: On Wed, 2010-12-08 at 17:13 -0800, Hal V. Engel wrote: I used 120Hz (this is the same as the freq. of the FDM) and it almost works. But the problem is that on each run there is enough variation in the behavior of the

Re: [Flightgear-devel] New release

2010-12-11 Thread Anders Gidenstam
On Sat, 11 Dec 2010, Hal V. Engel wrote: With this in mind I have used the Stuart's rating system and coded the status line of the p51d-jsbsim-set.xml file with the following: statusFDM: 5, Systems: 4, Model: 3, Cockpit: 3/status Hi, If we go down this route (I'm not convinced this need to

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-11 Thread Jacob Burbach
This is considered a feature, by some anyway :) I added this with the idea that one could optimize ac model and substitute the optimized version. It's never been used much and has led to complaints about getting the wrong cows. I still think the idea is a reasonable one, but perhaps it needs

Re: [Flightgear-devel] New release

2010-12-11 Thread Martin Spott
Hal V. Engel wrote: In general I agree that just taking all of the aircraft on GIT and making them available for download without some kind of rating system is a bad idea. Actually we don't, in contrast, we already _do_ have sort of a (simple) rating schema. When you look at the Aircraft

Re: [Flightgear-devel] New release

2010-12-11 Thread Ron Jensen
On Saturday 11 December 2010 13:38:44 Hal V. Engel wrote: Also I don't know if Ron is planning on updating his engine/oil cooling code anytime soon but there is the possibility that there may be some changes to JSBSIm still in the pipe line and these should go in as soon as possible so that

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-11 Thread Alexander Barrett
Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. My commercial background is as a professional Flight Simulator Sound Developer. In