Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Gene Buckle
> The guy with the i5@3.3/8G/GT450 (and taking 50ms/frame for full-noise > rembrandt) has a crapton of hardware grunt -- no current commercial > game is going to bring that machine to its knees -- we're just *slow*. > X-Plane 10 would kill it dead as a post. :) g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Chris Forbes
I would be happy to set up an automated "are we fast yet"-style system for FG. It would be nice to have perhaps 10 minutes worth of (representative) test that the machine can just run against every commit. What hardware do people think is actually a sensible baseline? The guy with the i5@3.3/8G/G

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Vivian Meazza
Geoff > > I agree that for this question, a standardized benchmark would be useful. > > Hi, > > Not exactly 'standardized' but certainly agree the some comparative > information is important, not only which video/resolution/OS/... > > These were all run as default, noon, full screen, 1440x900,

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Alan Teeder
-Original Message- From: James Turner Sent: Friday, May 04, 2012 2:32 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Random buildings improvements - phase 2 On 4 May 2012, at 14:21, Alan Teeder wrote: > At the moment it seems to me that FG requirements are in

Re: [Flightgear-devel] An empassioned plea

2012-05-04 Thread flightgear
> > Selectively disabling features is probably not going to work reasonable > as long as the features in question are required to play nice in order > to get disabled, there's no such infrastructure as a "kill-switch" to > prevent the use/loading of *any* shaders (or whichever additional > feature

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Geoff McLane
> I agree that for this question, a standardized benchmark would be useful. Hi, Not exactly 'standardized' but certainly agree the some comparative information is important, not only which video/resolution/OS/... These were all run as default, noon, full screen, 1440x900, c172p, motor idling,

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Renk Thorsten
> At the moment it seems to me that FG requirements are increasing faster > than the performance of affordable computers. I can't confirm that. The 'bare' current binary (= all shaders off) runs even a bit faster for me than previous releases. I think one clearly needs to distinguish between

Re: [Flightgear-devel] An empassioned plea

2012-05-04 Thread Martin Spott
Alex Perry wrote: > It would probably make things a lot simpler for the average user if > FGFS included a wizard that automatically identified which > combinations of features would be usable on a specific installation. > Using that result as constraining logic in the menus would allow > unusable

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread James Turner
On 4 May 2012, at 14:21, Alan Teeder wrote: > At the moment it seems to me that FG requirements are increasing faster than > the performance of affordable computers. A few months ago I was getting > over 60 fps with an Intel i5-2500k CPU @3.30GHz, 8Gb Ram, Nvidia GTS 450 > combination. This

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Alan Teeder
-Original Message- From: Renk Thorsten Sent: Friday, May 04, 2012 1:31 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Random buildings improvements - phase 2 > For the purpose of making the tests more comparable, would not it be > better to use a standard setti

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Renk Thorsten
> For the purpose of making the tests more comparable, would not it be > better to use a standard setting/script/options which would set FG to > some defined state? In this case clearly no. I'm interested in the relative change matrix of framerates for two features being on or off, not in the abs

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-04 Thread Edheldil
On 05/03/2012 11:47 PM, Stuart Buchanan wrote: > On my system I get the following just SE of KSFO facing the city at > ~155 degrees): For the purpose of making the tests more comparable, would not it be better to use a standard setting/script/options which would set FG to some defined state? For