I am by no means an aerodynamicist myself either, but I'll give my 2
cents.
Like you said, as smooth surfaces as possible reduce drag and therefore
improve their flight dynamics. For example on gliders, it is normal to
wash the entire plane after a days worth of flying because of the
squashed bugs
Simon Hollier wrote:
> Here's a bunch of random photos from a 172S:
>
> http://hellosimon.org/35117/
>
> There's some close ups of some rivets in some of them.
>
> Hope that helps,
> Simon
Very useful. Thanks also for the cockpit details. While it's not a "p"
model, I'm sure I can use
some of the
All the Cessna 172's I've seen have had protruding rivets, but the
heads don't stick out much, and the paint smooths out the edges to the
point that they're just gentle bumps -- a 172's wing doesn't look like
a steam boiler.
IIRC, the Mooney has countersunk rivets, which is why it can go so fast.
2010/4/13 Stuart Buchanan :
> Bertrand wrote:
>> This is some nice artistic/graphical work indeed, however, I am afraid
>> this is not very realistic. If you want Cessna aerodynamicists to die
>> from an heart attack, just show them this picture ^_^
>
> :)
>
> I was basing the work on some photos I
Here's a bunch of random photos from a 172S:
http://hellosimon.org/35117/
There's some close ups of some rivets in some of them.
Hope that helps,
Simon
On Tue, Apr 13, 2010 at 4:48 PM, Stuart Buchanan wrote:
> Bertrand wrote:
>> This is some nice artistic/graphical work indeed, however, I am a
Bertrand wrote:
> This is some nice artistic/graphical work indeed, however, I am afraid
> this is not very realistic. If you want Cessna aerodynamicists to die
> from an heart attack, just show them this picture ^_^
:)
I was basing the work on some photos I found on the Cessna website.
This one
2010/4/9 Stuart Buchanan :
> Frederic Bouvier wrote:
>> Glad to see the effect is used. I noticed the bump is reverted on one axis.
>> In a previous thread, I wrote :
>>
>>> I use the GIMP normal map plug-in to create my normal maps. Here are two
>>> example. A bump :
>>> http://frbouvi.free.fr/fli
Frederic Bouvier wrote:
> Glad to see the effect is used. I noticed the bump is reverted on one axis.
> In a previous thread, I wrote :
>
>> I use the GIMP normal map plug-in to create my normal maps. Here are two
>> example. A bump :
>> http://frbouvi.free.fr/flightsim/gimp-normalmap-bump.png
>>
>
Detlef Faber wrote:
> The striking thing with using the shader is that it is now possible to
> have smaller image files for liveries as now only the colour is needed.
> Details can now be done in the shader. This reduces the lag while
> selecting different liveries.
Good to know, I might want to a
Am Donnerstag, den 08.04.2010, 00:13 +0100 schrieb Stuart Buchanan:
> Hi All,
>
> I've just updated the c172p to make use of the bumpspec Effect for a
> bump-map. I've still to get the rivet separation right, but the effect
> so far is rather pleasing:
>
> http://www.nanjika.co.uk/flightgear/fgfs
> Hi All,
>
> I've just updated the c172p to make use of the bumpspec Effect for a
> bump-map. I've still to get the rivet separation right, but the effect
> so far is rather pleasing:
>
> http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
>
> Like most of the other shader effects, this loo
Hi Stuart,
- "Stuart Buchanan" a écrit :
> Hi All,
>
> I've just updated the c172p to make use of the bumpspec Effect for a
> bump-map. I've still to get the rivet separation right, but the
> effect so far is rather pleasing:
>
> http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
Glad
Hi All,
I've just updated the c172p to make use of the bumpspec Effect for a
bump-map. I've still to get the rivet separation right, but the effect
so far is rather pleasing:
http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
Like most of the other shader effects, this looks better in-sim t
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