Re: [Flightgear-devel] Some community comments

2011-01-11 Thread thorsten . i . renk
of "Scenery development" is substantially different from craving for aaah's and oooh's on The Forum after you successfully managed to follow an elaborate and nicely illustrated recipe on how to build FlightGear Terrain. >> >> Hehe, I'm glad that I managed to catch at least

Re: [Flightgear-devel] Some community comments

2011-01-10 Thread Martin Spott
Martin Spott wrote: > thorsten.i.r...@jyu.fi wrote: >>> This sort >>> of "Scenery development" is substantially different from craving for >>> aaah's and oooh's on The Forum after you successfully managed to follow >>> an elaborate and nicely illustrated recipe on how to build FlightGear >>> Terra

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Martin Spott
Martin Spott wrote: > There are many things you could think of wrt. supporting collaborative > Scenery development like on-the-fly map-rendering of landcover-submissions (so people can check how their submission is going to be recived), working towards more different textures to serve

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Martin Spott
Adrian Musceac wrote: > I have only the highest expectations from your project, however in order > to get many people involved and avoiding the same lone wolf approach, You're having a valid point here. Anyhow, the "lone wolf" is in no way an "aproach" but instead much better charaterized as sort

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Jacob Burbach
On Thu, Dec 23, 2010 at 12:29 PM, J. Holden wrote: > I appreciate the ephithet being hurled in my direction, especially because > all we are pointing out is that CORINE data should eventually be part of the > land cover database anyways, which may deprecate some (but not necessarily > all) of t

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread J. Holden
I appreciate the ephithet being hurled in my direction, especially because all we are pointing out is that CORINE data should eventually be part of the land cover database anyways, which may deprecate some (but not necessarily all) of the third-party scenery projects currently being produced, C

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread Jacob Burbach
>> [...] Still, none of the third party sceneries directly help the goal >> of adding data to the server or helping fix TerraGear to push out a >> new World Scenery package [...] I think the key word here is "directly". No, they may not, even cannot, "directly" contribute land cover to the data se

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-23 Thread syd adams
Sticking my 2 cents in here , i cant take anything on the forum too seriously , probably just from bad forum experiences overall. The mailing list was always the place I looked for development news , but like Vivian mentioned , that doesn't seem to happen much since the move to Git . Would be nice

Re: [Flightgear-devel] Some community comments

2010-12-23 Thread thorsten . i . renk
Martin: > This is a rather incomplete and therefore, at least to my opinion, > pretty unfortunate and unsuitable representation of a certain status > quo. It wasn't meant to be a representation of any status quo - it is what you (among others) have been communicating (at least to me, given privat

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-23 Thread Vivian Meazza
Thorsten wrote: > > I also find it rather interesting to read something about the 'invisible' > work behind the scenery - thank you for letting us know. It's sometimes > difficult to appreciate the work that is not directly seen, and it helps a > lot if you tell us. > > Thanks for the hard work.

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Adrian Musceac
On Wed, 2010-12-22 at 23:16 +, Martin Spott wrote: > Depends on your very individual point of view. In contrast, I was > confirmed that providing a seamless Terrain sounds quite appealing. I agree completely with you on this issue. > > Instead, having to assemble Scenery from a lot of diffe

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
Replying to Heiko: > But increases the attractiveness of a whole project called FlightGear, as it > shows that it is not difficult to make an attractive qualitity scenery for > free, and enlarges the freedom of use to any users. I am not arguing that point - as I said the CORINE data is availabl

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Heiko, Heiko Schulz wrote: >> "J. Holden" wrote: >> > [...] Still, none of the third party sceneries directly help the goal >> > of adding data to the server or helping fix TerraGear to push out a >> > new World Scenery package [...] >> >> Well said ! > But increases the attractiveness of a

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Jacob Burbach
On Wed, Dec 22, 2010 at 1:39 PM, Martin Spott wrote: > > Being honest: I don't care.  If people think that following a cooking And to be honest I don't understand why you started this discussion with such obvious trolling behavior and comments such as these? > recipe is their cup of tea, then I'm

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Heiko Schulz
> "J. Holden" wrote: > > > [...] Still, none of the third party sceneries > directly help the goal > > of adding data to the server or helping fix TerraGear > to push out a > > new World Scenery package [...] > > Well said ! > >     Martin. But increases the attractiveness of a whole project c

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
"J. Holden" wrote: > [...] Still, none of the third party sceneries directly help the goal > of adding data to the server or helping fix TerraGear to push out a > new World Scenery package [...] Well said ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread Stuart Buchanan
On Wed, Dec 22, 2010 at 11:03 AM, Thorsten Renk wrote: > Let me take a virtual needle and deflate the claims a bit. Until recently, > Flightgear's idea of a weather change was that pressure, wind and > visibility instantly jump from one value to another. Hardly what I would > call accuracy. Doing

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten, thorsten.i.r...@jyu.fi wrote: > Let me now speak more to the audience at large, rather than to Martin > personally... In both statements I read the following ideas (I don't know > if you literally meant that - but that's what came across) > > * while the mailinglist is for real work

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Jacob Burbach
> However, with the exception of scenery models, no one is really developing > anything new - just using existing data and programs to create the sceneries > without much apparent thought to topology. Can you elaborate on that last part, about topology? cheers -

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread J. Holden
To help put things in perspective, the people who are generating the beautiful scenery on the forum are using the same CORINE data set we are attempting to get into the scenery, and are using OSM roads, the license about which I am unsure. The advantage of this is we get to fly over higher qual

Re: [Flightgear-devel] Some community comments (was: Scenery Corner)

2010-12-22 Thread henri orange
Hi, First all, for some reason, i have been, only recently involved in the Flightgear life, though being an old user of flight simulators. I don't understand, that talk mailinglist versus forum. Each one can find easier to use one , or the other according to his feeling, or according to his res

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Martin Spott
Hi Thorsten, thorsten.i.r...@jyu.fi wrote: >> This sort >> of "Scenery development" is substantially different from craving for >> aaah's and oooh's on The Forum after you successfully managed to follow >> an elaborate and nicely illustrated recipe on how to build FlightGear >> Terrain. Hehe, I'