Hi Dene,
Am Samstag, den 16.12.2006, 20:12 +1300 schrieb Dene:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might gather I
At last,after many tries, I have decieded to suspend sending external fdm
data through UDP packets.Instead,I have thought that my HILS project would
print the values of latitude,longitude and altitude in a file and then I
will feed this file to Flightgear so that hopefully it reads this file and
Georg Vollnhals schrieb:
leee schrieb:
...
It does seem to look like some sort of listener related problem.
LeeE
My tests were made with OpenSuse 10.2 OS and the latest FG OSG compile -
I could not crosscheck to PLIB as I actually have no working PLIB
compilation.
Dene wrote:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might gather I know nothing of the model development cycle so am
Chris Wilkinson wrote:
Hi there,
Torsten Dreyer wrote:
Hi,
looks like toolsoptionsdialog.cpp does not know anything about
wxNotebookSizer. That one comes from wxwidgets.
- wxwidgets installed?
- header files in include path?
Its all there, so perhaps the deprecation of
Hi,I want want to dirive many airplanes to fly automatically and all the
airplanes' flight information are saved in a file.Stuart gave me an suggestion
that I can use the AI sub-system to define the flights I want the aircraft to
take,but can I save all my flight information(maybe
* alexis bory -- Saturday 16 December 2006 15:13:
controls.trigger() is not used in aircrafts, but overwritten by MiG15 [...]
Which is perfectly fine. See below.
- some use ',' as a gun/missile trigger depending of the variant choosed
(bo105).
Yes, but that's only the half truth.
It's
alexis bory wrote:
The second problem I would like to address is to permit the modeling
of rather complex weapons system. Most modern warbirds have a bunch off
controls related to weapons, and at least several triggers on the stick,
often there are some more on the throttle. We haven't
YASim comes with two utilities which get linked to the whole collection
of PLIB/OpenGL/X11 libraries but apparently don't need a single
one of these - at least the linker doesn't complain, if you remove
them.
The following patch removes unnecessary dependencies - probably MSVC
folks would
Le samedi 16 décembre 2006 17:34, Martin Spott a écrit :
alexis bory wrote:
The second problem I would like to address is to permit the modeling
of rather complex weapons system. Most modern warbirds have a bunch off
controls related to weapons, and at least several triggers on the
Didier Fabert wrote:
Civilian: The project is primarily aimed at civilian ?ight simulation. It
should be appropriate for simulating general aviation as well as civilian air-
craft. Our long-term goal is to have FlightGear FAA-approved as a ?ight
training device. To the disappointment of some
Martin Spott a écrit :
So if you intend to alter the layout of keyboard controls, please
don't forget that the most prominent keys should still remain
reserved for operating the aircraft itself and not for weapon
systems.
That's obvious, the 'game side' of FG will progress only if it keep
On Saturday 16 December 2006 08:26, Josh Babcock wrote:
Dene wrote:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might
alexis bory wrote:
That's obvious, the 'game side' of FG will progress only if it keep
being a benefit for the whole thing.
[...]
It's also as a modeler that I think it's worth to work on crash
rendering, I know that it hasn't any sense in a training simulator but
it won't weigth down the
Le samedi 16 décembre 2006 18:39, alexis bory a écrit :
That's obvious, the 'game side' of FG will progress only if it keep
being a benefit for the whole thing.
As a modeler, I consider weapons only as a subsystem, and I deal with it
with the same consideration as navigation interfaces or
Any one has idea how to add waypoints in real-time to FlightgearFor
e.g. I give the time and corresponding value of (lat,lon and alt) to
Flightgear and my aircraft moves accordingly in real time!!!
On 12/16/06, umesh pandey [EMAIL PROTECTED] wrote:
At last,after many tries, I have
Hi,
..as some of your have seen this last coupla days or tonight,
the stars are getting outshined by aurora or polar lights.
FAA etc might like to see that happen in Sim Life too? ;o)
http://en.wikipedia.org/wiki/Aurora_(astronomy)
http://sec.noaa.gov/pmap/
..historical data too:
On 12/16/06, Didier Fabert wrote:
Our long-term goal is to have FlightGear FAA-approved as a flight
training device.
For what it's worth, ATC Flight Sim is currently producing and selling FAA
certified flight simulators that are largely based on FlightGear (combined
with some proprietary apps
tangyong wrote:
Hi,I want want to dirive many airplanes to fly automatically and all
the airplanes' flight information are saved in a file.Stuart gave me
an suggestion that I can use the AI sub-system to define the flights I
want the aircraft to take,but can I save all my flight
Martin Spott a écrit :
alexis bory wrote:
[...] On the other hand having such developements makes FG
attractive for a wider public and more developpers.
Maybe adding combat simulation to FlightGear might attract new
developers, but it certainly will repell others. And, this question
Am Samstag, den 16.12.2006, 15:54 +0100 schrieb Melchior FRANZ:
* alexis bory -- Saturday 16 December 2006 15:13:
controls.trigger() is not used in aircrafts, but overwritten by MiG15 [...]
Which is perfectly fine. See below.
- some use ',' as a gun/missile trigger depending of the
alexis bory wrote:
Martin Spott a ?crit :
Maybe adding combat simulation to FlightGear might attract new
developers, but it certainly will repell others. And, this question
targets Didier as well, honestly, do you really think that the kind
of folks you attract simply by adding
On Friday 15 December 2006 16:12, Melchior FRANZ wrote:
* leee -- Friday 15 December 2006 17:04:
I've replaced most of the listeners, at least all the high-frequency ones
that were being called every frame, with timers [...]
It doesn't make much sense to attach listeners to properties that
On Friday 15 December 2006 19:33, Joacim Persson wrote:
On Fri, 15 Dec 2006, leee wrote:
Could a few other people give the SU-37 a bit of a run and see if they
notice any SU-37 specific problems?
I've been buzzing the KSFO tower and downtown SF now back and forth at mach
1.5 for 15 minutes
On Saturday 16 December 2006 12:26, Georg Vollnhals wrote:
Georg Vollnhals schrieb:
leee schrieb:
...
It does seem to look like some sort of listener related problem.
LeeE
My tests were made with OpenSuse 10.2 OS and the latest FG OSG compile -
I could not crosscheck to PLIB as
On Saturday 16 December 2006 16:34, Martin Spott wrote:
alexis bory wrote:
The second problem I would like to address is to permit the modeling
of rather complex weapons system. Most modern warbirds have a bunch off
controls related to weapons, and at least several triggers on the stick,
Speaking of LOD, I find the current system, namely the range animation,
inadequate. It doesn't take zoom into account, so parts that should have
been visible are turned off when one zooms from a kilometer away.
I totally agree with that but I guess that's the easiest technique to
get
* umesh pandey -- Saturday 16 December 2006 20:02:
Any one has idea how to add waypoints in real-time to FlightgearFor
e.g. I give the time and corresponding value of (lat,lon and alt) to
Flightgear and my aircraft moves accordingly in real time!!!
All of the waypoint (route) manager
Hi,
I released the Mac OS X version of FlightGear 0.9.10. Here I write
the excerpt from its release note.
We are very proud to release FlightGear 0.9.10 for Mac OS X. The new
FlightGear OS X featuring Universal Binary gives the comfortable
flight to every single Intel Mac user as well as
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2006-12-13_23:24:16 (frohlich)
/var/cvs/SimGear-0.3/source/simgear/math/SGVec3.hxx
Modified Files:
simgear/math/SGVec3.hxx: fix spelling
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2006-12-16_11:29:16
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-12-11_13:49:17 (andy)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Turbulence.cpp
Backport fixes (from Maik) to the plib branch
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-12-11_13:49:18 (andy)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-12-10_15:50:59 (mfranz)
/var/cvs/FlightGear-0.9/data/Nasal/dynamic_view.nas
change per-aircraft configuration to a single function object that is
registered with dynamic_view.register() and is called in the main loop,
replacing
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