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Maik Justus wrote:
> Hi Arvid,
> AnMaster schrieb am 04.01.2008 23:13:
>> My resoltion is 1400x1280,
> not 4:3 nor 16:9 ?
20" 1400x1280 TFT. I got no idea what format it is, but the monitor works well
for me.
The screen area of the monitor is about
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When using --aircraft=harrier mp chat messages doesn't show up on screen,
however festival still
speaks them. Each time I get one of the mp chat messages while flying harrier,
I get this error
output on the console:
Nasal runtime error: No such mem
D M schrieb:
> Dear people,
>
> The development of the new Beech 99 is going nicely.
Hi Dick,
yes I tried the new Beech 99 and you did a nice job until now :-)
> I've uploaded the latest version to:
> http://download.35mb.com/kcid/beech99.zip
But this site does not work for me, I got it from Ron
Hi Arvid,
maybe your pixels are not of square size? If yes: can you look to
/sim/current-view/aspect-ratio-multiplier? If it is not 1, then we need
to scale 47.5 with this factor (to get a larger fov).
Thank you very much,
Maik
AnMaster schrieb am 05.01.2008 11:40:
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Georg Vollnhals schrieb:
>
> There are two alternatives how to understand this
> a) if you mean just deloy parachuters, look at the existing Lockheed
> Hercules C130, I made some quick screenshots for you - not so nice but
> you will see what I mean - not just dropping to earth but a nice
> "flight
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Maik Justus wrote:
> Hi Arvid,
> maybe your pixels are not of square size? If yes: can you look to
> /sim/current-view/aspect-ratio-multiplier? If it is not 1, then we need
> to scale 47.5 with this factor (to get a larger fov).
Hm, my fault it se
Georg Vollnhals wrote
> Subject: Re: [Flightgear-devel] Beech 99 renewed
>
>
> D M schrieb:
> > Dear people,
> >
> > The development of the new Beech 99 is going nicely.
> Hi Dick,
> yes I tried the new Beech 99 and you did a nice job until now :-)
> > I've uploaded the latest version to:
> >
Hi Arvid,
AnMaster schrieb am 05.01.2008 14:48:
> it is 1400x1050.
ok (4:3). Try 58.6.
Thank you,
Maik
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Hello,
Ref: http://www.simgear./org
I've made SimGear 1.0.0 binary packages available
for the Sun Solaris 10 SPARC/x86-64 operating system
at:
http://www.blastwave.org/testing/simgear-1.0.0-SunOS5.10-i386-CSW.pkg.gz
http://www.blastwave.org/testing/simgear-1.0.0-SunOS5.10-sparc-CSW.pkg.gz
Ken
Original-Nachricht
Betreff:Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml,NONE,1.1
Datum: Sat, 05 Jan 2008 02:25:13 +0100
Von:Georg Vollnhals <[EMAIL PROTECTED]>
An: Vivian Meazza <[EMAIL PROTECTED]>
Referenzen: <[EMAIL PROTECTED]>
Vivian Meazza schr
Vivian Meazza schrieb:
>> ...
>>
>> b) if you are referencing to a multiplayer option so that one
>> can fly the Beech 99 and some other people log in as
>> parachuters and jump from your aircraft - this really would
>> be a nice option for the future :-)
>>
>
> This is almost possible righ
Hi Georg,
Georg Vollnhals schrieb am 05.01.2008 15:32:
> Hi Vivian,
>
> very nice to notice that there is activity around the external load
> development.
>
> I activated your scenario after compiling Tim Moore's additional source
> code. The load is visible at KSFO - even at night with luminescend
Maik Justus schrieb:
>> So I think some additional nasal code has to be written like for the
>> banner catching with the Dragonfly.
>>
>>
> I am working on that.
>
>> Or is there a "trick" I should know?
>>
>>
>>
> no, unfortunately no trick ;-(
>
> Regards,
> Maik
>
>
>
Thank
Georg Vollnhals wrote:
> -Original Message-
>-cvslogs]
> CVS: data/AIload_demo.xml, NONE, 1.1]
>
>
>
>
> Original-Nachricht
> Betreff: Re: [Flightgear-cvslogs] CVS: data/AI
> load_demo.xml,NONE,1.1
> Datum:Sat, 05 Jan 2008 02:25:13 +0100
> Von: Georg V
Hi
I noticed fps were decreased quite a bit for every reload in KSFO and in
the carrier. It seemed AI models were being reloaded without being
unloaded, causing duplicate rendering.
This patch solved it for me by only loading once (only tested with the
carrier but the code changes look safe
On Jan 5, 2008 11:46 AM, AnMaster <[EMAIL PROTECTED]> wrote:
>
> Nasal runtime error: No such member: trim
> at /home/anmaster/src/flightgear/data/Nasal/screen.nas, line 99
>
> This happens with both osg and plib branches, and it only happens in harrier.
Apparently another case of missing "var"
--- Vivian Meazza <[EMAIL PROTECTED]> schrieb:
> Georg Vollnhals wrote:
>
>
> And it's good that you are interested in using the
> finished article.
>
> Vivian
>
Believe me: There are more waiting for that! ;-)
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done:
Hi Georg,
I use the PLIB branch for development indeed. I still have to find out how to
compile the development version of OSG on Windows, but thanks for telling me
about it, when I find some time I'll try compiling the OSG branch.
About the parachute option, yes I mean the Multiplayer optio
Vivian Meazza schrieb:
> Georg Vollnhals wrote:
>
>
> Good to know that it works so far! The arrows are so that Maik knows which
> way is up:-). We have a little more work to do to make it pick-up-able. But
> you can make the load move around by altering the settings in
> sim/ai/ballistic/force[
> Even if the bucket is not filled it is a weight some
> distance away from
> the helicopter. And when your downpitching into
> autorotation it will
> influence the CG of your a/c. And due to the load
> change it will start
> to swing. And groundnear it may hook into the
> vegetation.
> Many helic
--- Georg Vollnhals <[EMAIL PROTECTED]> schrieb:
> Vivian Meazza schrieb:
> > Georg Vollnhals wrote:
> >
> >
> > Good to know that it works so far! The arrows are
> so that Maik knows which
> > way is up:-). We have a little more work to do to
> make it pick-up-able. But
> > you can make the l
Heiko Schulz schrieb:
>>
>> I JUST got this link and it is on the discussed
>> subject although it
>> happened in Nov. 2007:
>>
>>
> http://www.feuerwehr-kaiserslautern.de/Einsatz/2007/november/hubschrauber.html
>
>> This is the very lucky result (helicopter destroyed,
>> pilot unhurt) if
>
Hi all,
I have created a litte AI scenario for all glider enthusiasts. Read more here:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Pinzgauer_Spaziergang
How about a multiplayer fly-in to see who makes this round trip fastest?
Have fun!
Torsten
---
Heiko Schulz schrieb:
> You're generally right- but in your named case 30ft
> (9m) are not much for autorotating - on the pics it
> seems that he couldn't get rid of the cargo in time.
>
Hi HHS,
I don't want to annoy you but as I think you are a real helicopter
enthusiast, so I want to correct:
--- Georg Vollnhals <[EMAIL PROTECTED]> schrieb:
> Heiko Schulz schrieb:
> > You're generally right- but in your named case
> 30ft
> > (9m) are not much for autorotating - on the pics
> it
> > seems that he couldn't get rid of the cargo in
> time.
> >
> Hi HHS,
> I don't want to annoy you but
Csaba Halász wrote:
> Hello all,
>
> it seems that clearing the property node for the processed messages
> fixes the problem
> of messages being repeated with incorrect pilot id.
>
> Probably just another unfortunate side-effect of reusing the AI
> property nodes. (sorry folks)
> As such, alterna
Heiko Schulz schrieb:
> long time I wondered why my autorotatings
> shortly after start (simulatinng engine failure) don't
> work and I crashed. It is really nice to compare the
> different helicopters in FGFS: The EC135 is hardly to
> autorotate comparred to the S76c. I didn't try the
> R22, but i
Josh Babcock schrieb:
>
>
> Heh, yeah. The one I trained with the guy told me that the cable wasn't
> even attached to the winch. If they let it out too far it would just
> wind off and fall. The last 20 feet of cable was painted red.
>
> Josh
>
>
Josh, this is even better. Then you can only p
Georg Vollnhals wrote:
>> But the external load seems to me not be an big issue
>> at this crash.
> Even if the bucket is not filled it is a weight some distance away from
> the helicopter. And when your downpitching into autorotation it will
> influence the CG of your a/c. And due to the load cha
On Jan 5, 2008 8:18 PM, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
>
> I think that rather than working around the AI property reuse issue,
> we should simply remove all the children of the AI node after it is marked as
> valid=false. Probably something around line 152 of AIManager.cxx.
>
> However
AnMaster wrote:
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I was working on trying to find the cause why tower altitude set to 70 in
apt.dat wasn't correct and
caused ATC aircraft to end up under ground.
As far as I understood we use same format as x-plane for apt.dat? Then the
tower ele
Hi Vivian,
Vivian Meazza schrieb am 21.12.2007 00:11:
> Christmas has arrived slightly early! I've got something which:
>
> A. runs
>
> B. looks OK with limited testing
>
> The ballistic object aligns with the direction of flight in pitch and
> heading with an external force applied. It would be po
Maik Justus
> Subject: Re: [Flightgear-devel] External Cargo, was: Re:
> screenshots (and "snapshots")
>
>
> Hi Vivian,
> Vivian Meazza schrieb am 06.01.2008 01:01:
> > Maik Justus wrote:
> >
> >
> >
> >> Hi Vivian,
> >> Vivian Meazza schrieb am 21.12.2007 00:11:
> >>
> >>> Christmas
Hi Vivian,
Vivian Meazza schrieb am 06.01.2008 01:01:
> Maik Justus wrote:
>
>
>
>> Hi Vivian,
>> Vivian Meazza schrieb am 21.12.2007 00:11:
>>
>>> Christmas has arrived slightly early! I've got something which:
>>>
>>> A. runs
>>>
>>> B. looks OK with limited testing
>>>
>>> The ballisti
Maik Justus wrote:
> Hi Vivian,
> Vivian Meazza schrieb am 21.12.2007 00:11:
> > Christmas has arrived slightly early! I've got something which:
> >
> > A. runs
> >
> > B. looks OK with limited testing
> >
> > The ballistic object aligns with the direction of flight in
> pitch and
> > heading
Hi!
I have changed Tiago's patch somewhat, it now iterates over all the
ground layers.
Debug output looks like this for KSFO:
Found tower ground layer at 124.323ft, material
Found tower ground layer at 114.536ft, material
Found tower ground layer at 82.3405ft, material
Found tower ground layer
Maik Justus wrote:
> Hi,
> Maik Justus schrieb am 26.12.2007 20:38:
>> Hi Syd,
>>
>> what's about an algorithm, which checks the ratio of the screen and
>> sets fow to 55 for 4:3 screens and 70 for 16:9 screens? (55 / 70 =
>> (4/3) / (16/9) )
>>
>> Maik
>> P.S.:
>> for non-physicists:
>> (55 / 7
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-31_09:49:01 (frohlich)
/var/cvs/SimGear-0.3/source/simgear/scene/model/SGClipGroup.cxx
/var/cvs/SimGear-0.3/source/simgear/scene/model/SGClipGroup.hxx
Modified Files:
simgear/scene/model/SGClipGroup.cxx
simgear/s
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-01-04_01:35:43 (timoore)
/var/cvs/FlightGear-0.9/source/src/Main/ViewPartitionNode.cxx
/var/cvs/FlightGear-0.9/source/src/Main/ViewPartitionNode.hxx
Add ViewPartionNode to the scenegraph
ViewPartitionNode addresses Z-fighting issu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-30_10:40:22 (abory)
/var/cvs/FlightGear-0.9/data/Aircraft/A-10/Models/A-10-panel-r5-hotspot.xml
Sort out hotspots for OSG.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-30_17:30:50 (helijah)
/var/cvs/Fl
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