Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
Hi Martin, Martin Spott a écrit : Hi Frederic, you wrote: in case someone care, here is what I am doing for about a year : http://frbouvi.free.fr/flightsim/yafseng_2.avi [Xvid, 7.698kb] Do you plan/intend to compete with ossimPlanet here or do you have a different aim ? I'm not sure

Re: [Flightgear-devel] Only to remember

2008-10-03 Thread gerard robin
On jeudi 02 octobre 2008, Martin Spott wrote: Another re-send excuse to all, who get this twice. Heiko Schulz wrote: Well, was this really the cause that the skilled developers [...] and a lot more disappeared? You'll certainly excuse that I won't cite names here. Nevertheless I

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Heiko Schulz
Hi, srtm4 is a height field. there is a special value for sea level, but that's all. From what I understand of the problem with current scenery, it is less a data problem than a bug in the triangulator. Having worked on fgsd for several years, I know that these issues are tough to

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread Heiko Schulz
Hi, So, I'd much rather see a concerted effort to get CVS into a releasable state, and a schedule for some 'preview' or 'beta' releases, rather than working on back-ports. James I agree to nearly all what you said, but why not release an official 2.0-pre-version with OSG which

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
[resending again] - gerard robin a écrit : SRTM is about ground elevation. Coastline is a different topic and experience has shown that all these nice attempts to automagically derive coastlines from imagery, be it SWBD or PGS, return pretty flaky results. Unfortunately Well,

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Martin Spott
Frederic Bouvier wrote: The algorithm I am trying to implement doesn't use triangle to define landuse. Instead, the earth surface is divided into squares of different size ( there are currently 16 lod, there will be 20 with srtm ), and each square has its own texture. The mesh is a regular,

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread James Turner
On 3 Oct 2008, at 13:15, Heiko Schulz wrote: I agree to nearly all what you said, but why not release an official 2.0-pre-version with OSG which shows to the world that we are still alive? Maybe as an advertisement to other developers? Yep, that's what I said :) In the moment I see

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread Matthew Tippett
I would be pleased to get something formal released. A snapshot would mean publicity through Phoronix - to the Linux crowd, inclusion in the Phoronix Test Suite (for multi-display testing), and finally AMD would squeeze out a few videos of Tim Moore's great multi camera at least 12 heads (16 if I

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Frederic Bouvier
Martin Spott a écrit : Frederic Bouvier wrote: The algorithm I am trying to implement doesn't use triangle to define landuse. Instead, the earth surface is divided into squares of different size ( there are currently 16 lod, there will be 20 with srtm ), and each square has its own

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread Tim Moore
James Turner wrote: On 3 Oct 2008, at 13:15, Heiko Schulz wrote: I agree to nearly all what you said, but why not release an official 2.0-pre-version with OSG which shows to the world that we are still alive? Maybe as an advertisement to other developers? Yep, that's what I said :) I

[Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread James Turner
On 3 Oct 2008, at 13:48, Matthew Tippett wrote: Speaking of which, another call out for multithreading... The GPU isn't the limiting factor in our tests, the CPU is. Even mid-low end systems have 2-4 cores these days, and with the multi-display demo we are continually capped by one CPU. I

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Matthew Tippett
Are there any short term targets that will show benefit? Regards, Matthew Original Message Subject: [Flightgear-devel] multi-threading / CPU usage From: James Turner [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date:

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread James Turner
On 3 Oct 2008, at 15:14, Matthew Tippett wrote: Are there any short term targets that will show benefit? That's a question best answered by profiling and measurement, since people are notoriously bad at guessing such things. The 'Nasal on a helper thread' thing may be possible in the short

Re: [Flightgear-devel] Only to remember)

2008-10-03 Thread gerard robin
On vendredi 03 octobre 2008, James Turner wrote: On 3 Oct 2008, at 11:50, gerard robin wrote: We (I) must be patient, and still wait a long time before to get within FG most of the OSG features, probably not before at least 2010 or 2011 (2 or 3 years delay). snip Why isn't it

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread Syd
I'll have to admit , I'm also in favor of moving forward , not backwards :). Personally I'd like to see an OSG release , to demonstrate that FG IS progressing , it seems a lot of users are trying to use CVS aircraft with version 1.0 despite warnings that they might not work :) my 2 cents cheers

Re: [Flightgear-devel] lower resolution screenshot

2008-10-03 Thread Csaba Halász
On Wed, Oct 1, 2008 at 6:21 PM, Csaba Halász [EMAIL PROTECTED] wrote: On Wed, Oct 1, 2008 at 4:44 PM, Arnt Karlsen [EMAIL PROTECTED] wrote: ..I use a 2 box approach; wget off the jpg-factory to another box, then use an encoder to scale 'n encode your jpg pile into a movie. I see no fps

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Vivian Meazza
James Turner wrote On 3 Oct 2008, at 13:48, Matthew Tippett wrote: Speaking of which, another call out for multithreading... The GPU isn't the limiting factor in our tests, the CPU is. Even mid-low end systems have 2-4 cores these days, and with the multi-display demo we are

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/atmosphere FGMSIS.cpp, 1.2.2.2, 1.2.2.3 FGMars.cpp, 1.1.2.2, 1.1.2.3

2008-10-03 Thread gerard robin
On vendredi 03 octobre 2008, Erik Hofman wrote: Update of /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/atmosphere In directory baron.flightgear.org:/tmp/cvs-serv4564/models/atmosphere Modified Files: Tag: PRE_OSG_PLIB_20061029 FGMSIS.cpp FGMars.cpp Log Message: Sync. w.

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Martin Spott
Hi Frederic, Frederic Bouvier wrote: Martin Spott a ??crit : This reminds me of the tiling scheme as mentioned here - which apparently has proven to be quite successful: http://lists.eogeo.org/pipermail/tiling/2006-September/52.html Don't miss the attachment at the bottom of

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Martin Spott
Frederic Bouvier wrote: Martin Spott a ??crit : http://lists.eogeo.org/pipermail/tiling/2006-September/52.html Don't miss the attachment at the bottom of the page, It appears that I implemented a mapping like this, without knowing the existence of this document. Did you know