Hi, > > srtm4 is a height field. there is a special value for sea > level, but > that's all. From what I understand of the problem with > current scenery, > it is less a data problem than a bug in the triangulator. > Having worked > on fgsd for several years, I know that these issues are > tough to tackle. > > The algorithm I am trying to implement doesn't use > triangle to define > landuse. Instead, the earth surface is divided into squares > of different > size ( there are currently 16 lod, there will be 20 with > srtm ), and each > square has its own texture. The mesh is a regular, square > mesh made with > triangle strip. > > -Fred Does this mean, that it could be possible to fly in a very high heights and see the earth as whole sphere?
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