Hi,
> 
> srtm4 is a height field. there is a special value for sea
> level, but
> that's all. From what I understand of the problem with
> current scenery,
> it is less a data problem than a bug in the triangulator.
> Having worked
> on fgsd for several years, I know that these issues are
> tough to tackle.
> 
> The algorithm I am trying to implement doesn't use
> triangle to define
> landuse. Instead, the earth surface is divided into squares
> of different
> size ( there are currently 16 lod, there will be 20 with
> srtm ), and each
> square has its own texture. The mesh is a regular, square
> mesh made with
> triangle strip.
> 
> -Fred
Does this mean, that it could be possible to fly in a very high heights and see 
the earth as whole sphere?

Regards
HHS


      

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