Martin Spott a écrit :

> Frederic Bouvier wrote:
> 
> > The algorithm I am trying to implement doesn't use triangle to
> define
> > landuse. Instead, the earth surface is divided into squares of
> different
> > size ( there are currently 16 lod, there will be 20 with srtm ), and
> each
> > square has its own texture. The mesh is a regular, square mesh made
> with
> > triangle strip.
> 
> This reminds me of the tiling scheme as mentioned here - which
> apparently has proven to be quite successful:
> 
>   http://lists.eogeo.org/pipermail/tiling/2006-September/000052.html
> 
> Don't miss the attachment at the bottom of the page,

I am implementing this :
http://www.cognigraph.com/ROAM_homepage/ROAM2/
adapted to a round earth

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://fgsd.sourceforge.net/               FlightGear Scenery Designer


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