Frederic Bouvier wrote:

> The algorithm I am trying to implement doesn't use triangle to define
> landuse. Instead, the earth surface is divided into squares of different
> size ( there are currently 16 lod, there will be 20 with srtm ), and each
> square has its own texture. The mesh is a regular, square mesh made with
> triangle strip.

This reminds me of the tiling scheme as mentioned here - which
apparently has proven to be quite successful:

  http://lists.eogeo.org/pipermail/tiling/2006-September/000052.html

Don't miss the attachment at the bottom of the page,

        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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