[Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-22 Thread James Turner
Hello again, Barring last-minute objections, I would like to declare CMake 'the' build system, from tomorrow onwards. Since my last email I've added a README.cmake to flightgear, and I'm working on ensuring the 'make dist' features of automake are replicated in CMake (via CPack) so when 2.6

Re: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-22 Thread Curtis Olson
On Sat, Oct 22, 2011 at 10:03 AM, James Turner wrote: Hello again, Barring last-minute objections, I would like to declare CMake 'the' build system, from tomorrow onwards. Since my last email I've added a README.cmake to flightgear, and I'm working on ensuring the 'make dist' features of

Re: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-22 Thread Alan Teeder
-Original Message- From: James Turner Sent: Saturday, October 22, 2011 4:03 PM To: FlightGear developers discussions Subject: [Flightgear-devel] CMake, tomorrow (Sunday 23rd) If there's lingering queries about Cmake, or requests on the 'best' way to handle the transition, please let

Re: [Flightgear-devel] FGData Split Completed

2011-10-22 Thread S Andreason
Cedric Sodhi wrote: You will have to clone every aircraft which you would like to have as a git repository. And you should clone them into a different directory than fgdata (strongly recommented). Is there any recommended way to reference instruments outside the aircraft's directory?

Re: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-22 Thread James Turner
On 22 Oct 2011, at 16:09, Curtis Olson wrote: It might be a bit extra work, but it would be good to take the source.tar.gz files that cmake creates, unpack them in a new directory and just make sure we can do a clean build from them. This always seems to expose a file or two, or a header

Re: [Flightgear-devel] FGData Split Completed

2011-10-22 Thread James Turner
On 22 Oct 2011, at 16:26, S Andreason wrote: Is there any recommended way to reference instruments outside the aircraft's directory? Currently I am using path../../../Instruments-3d/alt-2/alt2.ac/path and texture../../../Generic/Effects/smoke.png/texture etc. Please use:

Re: [Flightgear-devel] FGData Split Completed

2011-10-22 Thread S Andreason
James Turner wrote: Is there any recommended way to reference instruments outside the aircraft's directory? Currently I am using path../../../Instruments-3d/alt-2/alt2.ac/path and texture../../../Generic/Effects/smoke.png/texture etc. Please use:

[Flightgear-devel] New git mirror

2011-10-22 Thread HB-GRAL
Hi all I just set up a mirror of your (not ours, I will get it) gitorious repos with git/gitolite/cgit. It is easy to explore the repositories with cgit, just have a look. There is no use for this, but it is fun (at least for me). http://git.fgx.ch/ Cheers, Yves

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-22 Thread Jason Cox
James, good work :) I can now build more scenery but still hit the spaghetti network around YSSY. Was the change that you made only to a 32bit int? What do i need to do to change to 64bit int? I can also report that on my box running a GeForce 8400 that the frame rate above 80/sec :) Jason On

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-22 Thread James Turner
On 23 Oct 2011, at 00:41, Jason Cox wrote: I can now build more scenery but still hit the spaghetti network around YSSY. Was the change that you made only to a 32bit int? What do i need to do to change to 64bit int? I'd be pretty suspicious of this - much more likely, there's a bug in my

Re: [Flightgear-devel] FGData Split Completed

2011-10-22 Thread James Turner
On 22 Oct 2011, at 23:20, S Andreason wrote: I know you'll say everybody must upgrade, but I still see a lot of downloads of my models for older Fg versions. (Which does make sense for older graphics hardware.) Yep - I would say upgrade - but I understand there's reasons not too. If