Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
Guys take a look at this in php http://flightgear.daffodil.uk.com/index.php code is here https://github.com/ac001/flightgear-php So what it boils down to is the fact that all of us are working on different tangents in php// and alike.. So create a nice "lib" outta this for "run on my machine her

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
Can I make a suggestion;; To split the sceneryweb into two repositories.. eg fg-www-mapserver fg-www-scenemodels This is splitting the scenery data which is models and positions and written in php and the mapserver which is another caper... Just a logical idea IMHO pete

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
Actually can I ask some questions..and some feedback.. maybe.. 1) the server is using mod python and php ? how did it end up like that.. I;ve never succesfully actually managed to run python so am dead curious.. Also I assume there are a few mod reqrites on the server to make index.psp appear as

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
I got some spare time.. so thats why am purusing this.. What I'm actually doing is using SceneryWeb as a guineapig and r+n for Rl job.. (in geotchnical testing)... So ive created a pyqt interface GUI, with an embedded "marblemap" map, and would like to aquire data about scene models online via a

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread HB-GRAL
Am 14.02.12 23:12, schrieb HB-GRAL: > Am 14.02.12 22:37, schrieb Stuart Buchanan: > >> >> FYI I'm also going to reduce the saturation of some of the woodland textures. >> At present they are a real "emerald" green, and over-saturated in my >> experience. >> >> -Stuart > > Hi Stuart > > Which textur

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Erik Hofman
On Tue, 14 Feb 2012 17:30:37 + (UTC) Martin Spott wrote: > Emilian Huminiuc wrote: > > > If we're on the subject of materials*.xml: > > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > > they are now in materials-dds.xml? > > I'd say "yes" - as soon as we have

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread HB-GRAL
Am 14.02.12 22:37, schrieb Stuart Buchanan: > > FYI I'm also going to reduce the saturation of some of the woodland textures. > At present they are a real "emerald" green, and over-saturated in my > experience. > > -Stuart Hi Stuart Which textures are you going to change exactly? -Yves ---

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Emilian Huminiuc
On Tuesday 14 February 2012 21:37:16 Stuart Buchanan wrote: > On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: > > 2. We should remove big-apartment.ac from the urban areas. It's rather > > ugly, out of scale and pretty much pops up everywhere :(. > > I'll check the scaling, and reduce the

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Stuart Buchanan
On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: > Pushed a fix for #650 into master. Great. I'll try it out shortly. Thanks very much for looking at this. > If we're on the subject of materials*.xml: > > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > they a

[Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Olivier
Hi Pete, May I suggest to make things step by step: 1. Finish the upload of all the concerned files to GIT ; 2. Update the sphere filesystem organization so the changes are easier to implement  (for the moment, each user has a specific access to the server and specific permission on files). Onc

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
On Tue, Feb 14, 2012 at 4:39 PM, Jon Stockill wrote: > On Mon, 13 Feb 2012 19:43:17 + (UTC), Martin Spott wrote: > > > To be honest, there's a lot of ugly cruft in some of the web site > > code > > and the plan was to cast this into a nicer shape before making it > > public. Unfortunately th

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Martin Spott
Emilian Huminiuc wrote: > If we're on the subject of materials*.xml: > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > they are now in materials-dds.xml? I'd say "yes" - as soon as we have distinct textures for the different types. I don't think we need to have high

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Emilian Huminiuc
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote: > On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: > >> Hi All, > >> > >> > >> - The forest effect doesn't currently use the default fog effect > >> (include_fog.[vert

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-14 Thread Jon Stockill
On Mon, 13 Feb 2012 19:43:17 + (UTC), Martin Spott wrote: > To be honest, there's a lot of ugly cruft in some of the web site > code > and the plan was to cast this into a nicer shape before making it > public. Unfortunately the plan was never pursued. Actually it's *mostly* ugly cruft. I h

Re: [Flightgear-devel] Fair practice & autorisations

2012-02-14 Thread Arnt Karlsen
On Sat, 11 Feb 2012 23:58:40 +0100, Clement wrote in message : > > Hi Martin, > > The original author of the model is Emmanuel Baranger ..which answers the chicken-and-egg question any competent judge or lawyer would ask on who decided on the license on this c47/dc3 egg. > The original author

Re: [Flightgear-devel] The Douglas Dc 3 in GIT

2012-02-14 Thread Arnt Karlsen
On Sun, 12 Feb 2012 17:53:24 + (GMT), Pierre wrote in message <1329069204.84188.yahoomail...@web29801.mail.ird.yahoo.com>: > On Sun, 12 Feb 2012 16:50:11 +0100, BARANGER wrote in message > <4f37dfb3.4010...@free.fr>: > > >I always took the time to report the authors of the additions in my >

Re: [Flightgear-devel] Projection system question

2012-02-14 Thread Arnt Karlsen
On Sun, 12 Feb 2012 12:59:21 -0800, Roy wrote in message <4f382829.80...@gmail.com>: > Hi everyone, > > I've been speaking with some of the folks on the FG forum about a > problem I'm having, and I was recommended to contact this group for > some possible help. I'm trying to build a sim using P