Guys take a look at this in php
http://flightgear.daffodil.uk.com/index.php
code is here
https://github.com/ac001/flightgear-php
So what it boils down to is the fact that all of us are working on
different tangents in php// and alike..
So create a nice "lib" outta this for "run on my machine her
Can I make a suggestion;;
To split the sceneryweb into two repositories..
eg
fg-www-mapserver
fg-www-scenemodels
This is splitting the scenery data which is models and positions and
written in php
and the mapserver which is another caper...
Just a logical idea IMHO
pete
Actually can I ask some questions..and some feedback.. maybe..
1) the server is using mod python and php ?
how did it end up like that.. I;ve never succesfully actually managed to
run python so am dead curious..
Also I assume there are a few mod reqrites on the server to make index.psp
appear as
I got some spare time.. so thats why am purusing this..
What I'm actually doing is using SceneryWeb as a guineapig and r+n for Rl
job.. (in geotchnical testing)...
So ive created a pyqt interface GUI, with an embedded "marblemap" map, and
would like to aquire data about scene models online via a
Am 14.02.12 23:12, schrieb HB-GRAL:
> Am 14.02.12 22:37, schrieb Stuart Buchanan:
>
>>
>> FYI I'm also going to reduce the saturation of some of the woodland textures.
>> At present they are a real "emerald" green, and over-saturated in my
>> experience.
>>
>> -Stuart
>
> Hi Stuart
>
> Which textur
On Tue, 14 Feb 2012 17:30:37 + (UTC)
Martin Spott wrote:
> Emilian Huminiuc wrote:
>
> > If we're on the subject of materials*.xml:
> > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as
> > they are now in materials-dds.xml?
>
> I'd say "yes" - as soon as we have
Am 14.02.12 22:37, schrieb Stuart Buchanan:
>
> FYI I'm also going to reduce the saturation of some of the woodland textures.
> At present they are a real "emerald" green, and over-saturated in my
> experience.
>
> -Stuart
Hi Stuart
Which textures are you going to change exactly?
-Yves
---
On Tuesday 14 February 2012 21:37:16 Stuart Buchanan wrote:
> On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote:
> > 2. We should remove big-apartment.ac from the urban areas. It's rather
> > ugly, out of scale and pretty much pops up everywhere :(.
>
> I'll check the scaling, and reduce the
On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote:
> Pushed a fix for #650 into master.
Great. I'll try it out shortly. Thanks very much for looking at this.
> If we're on the subject of materials*.xml:
>
> 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as
> they a
Hi Pete,
May I suggest to make things step by step:
1. Finish the upload of all the concerned files to GIT ;
2. Update the sphere filesystem organization so the changes are easier to
implement (for the moment, each user has a specific access to the server and
specific permission on files). Onc
On Tue, Feb 14, 2012 at 4:39 PM, Jon Stockill wrote:
> On Mon, 13 Feb 2012 19:43:17 + (UTC), Martin Spott wrote:
>
> > To be honest, there's a lot of ugly cruft in some of the web site
> > code
> > and the plan was to cast this into a nicer shape before making it
> > public. Unfortunately th
Emilian Huminiuc wrote:
> If we're on the subject of materials*.xml:
> 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as
> they are now in materials-dds.xml?
I'd say "yes" - as soon as we have distinct textures for the different
types.
I don't think we need to have high
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote:
> On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote:
> > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote:
> >> Hi All,
> >>
> >>
> >> - The forest effect doesn't currently use the default fog effect
> >> (include_fog.[vert
On Mon, 13 Feb 2012 19:43:17 + (UTC), Martin Spott wrote:
> To be honest, there's a lot of ugly cruft in some of the web site
> code
> and the plan was to cast this into a nicer shape before making it
> public. Unfortunately the plan was never pursued.
Actually it's *mostly* ugly cruft. I h
On Sat, 11 Feb 2012 23:58:40 +0100, Clement wrote in message
:
>
> Hi Martin,
>
> The original author of the model is Emmanuel Baranger
..which answers the chicken-and-egg question any competent judge or
lawyer would ask on who decided on the license on this c47/dc3 egg.
> The original author
On Sun, 12 Feb 2012 17:53:24 + (GMT), Pierre wrote in message
<1329069204.84188.yahoomail...@web29801.mail.ird.yahoo.com>:
> On Sun, 12 Feb 2012 16:50:11 +0100, BARANGER wrote in message
> <4f37dfb3.4010...@free.fr>:
>
> >I always took the time to report the authors of the additions in my
>
On Sun, 12 Feb 2012 12:59:21 -0800, Roy wrote in message
<4f382829.80...@gmail.com>:
> Hi everyone,
>
> I've been speaking with some of the folks on the FG forum about a
> problem I'm having, and I was recommended to contact this group for
> some possible help. I'm trying to build a sim using P
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