Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-08 Thread Georg Vollnhals
Ampere K. Hardraade schrieb: > On Friday 08 December 2006 17:34, Georg Vollnhals wrote: > >> Hi, >> this occured to me the first time when I changed over to Linux, never >> had that on WinXP. >> After some research I found that I have to change the video sync in my >> NVIDIA X Server Settings. T

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-08 Thread Ampere K. Hardraade
On Friday 08 December 2006 17:34, Georg Vollnhals wrote: > Hi, > this occured to me the first time when I changed over to Linux, never > had that on WinXP. > After some research I found that I have to change the video sync in my > NVIDIA X Server Settings. This reduces the frame rates (ie 115 to 85

Re: [Flightgear-devel] FlightGear and Google Earth, again.

2006-12-08 Thread Ampere K. Hardraade
On Sunday 03 December 2006 08:16, Pigeon wrote: > Hi all, > > > I had a bit more fun with FG and GE this weekend. Here is a quick > writeup. > > I wrote a little script to read FG's data using --generic with a > protocol defined to send only lat/lon/alt/heading/pitch/roll. The script > then

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-08 Thread Georg Vollnhals
leee schrieb: > Hi all, > > for some time now I've been experiencing a periodic stutter, or brief pause > (of about 0.5 second), in FG after it has been running for a few minutes or > so. > > The period between pauses varies between 3 to 9 seconds but once it has > started to occur the rate does

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-08 Thread Melchior FRANZ
* leee -- Friday 08 December 2006 22:53: > for some time now I've been experiencing a periodic stutter, or brief pause > (of about 0.5 second), in FG after it has been running for a few minutes or > so. Ah, finally. I've complained about that since ages, tried numerous times to find the cause, a

[Flightgear-devel] Periodic 'stutter' in FG

2006-12-08 Thread leee
Hi all, for some time now I've been experiencing a periodic stutter, or brief pause (of about 0.5 second), in FG after it has been running for a few minutes or so. The period between pauses varies between 3 to 9 seconds but once it has started to occur the rate doesn't seem to vary much. If I

Re: [Flightgear-devel] Modeling a Flexwing Microlight

2006-12-08 Thread Berndt, Jon S
> On Friday 08 December 2006 12:06, Stuart Buchanan wrote: > > Hi All, > > > > I recently bought a flex-wing microlight (aka "trike", > "ultralight", > > "hang-glider with a lawnmower engine"). Specifically, a > Mainair Flash > > 2 Alpha. > > > > There is currently a picture of it here: > > >

[Flightgear-devel] SimGear build problem with openal library

2006-12-08 Thread Wilfong, Paul
I am having the same problem described by <[EMAIL PROTECTED]> on 2006/10/26, as follows: >>> 2006/10/26, delta. e <[EMAIL PROTECTED]>: I downloaded the latest version of SimGear that is SimGear-0.3.10.tar.gz I unzipped it and while exe. "./configure" I received the follo

Re: [Flightgear-devel] Modeling a Flexwing Microlight

2006-12-08 Thread leee
On Friday 08 December 2006 12:06, Stuart Buchanan wrote: > Hi All, > > I recently bought a flex-wing microlight (aka "trike", "ultralight", > "hang-glider with a lawnmower engine"). Specifically, a Mainair Flash 2 > Alpha. > > There is currently a picture of it here: > > http://www.sites.ecosse.net

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Detlef Faber
Am Freitag, den 08.12.2006, 10:27 -0500 schrieb Tony Pelton: > On 12/8/06, Heiko Schulz <[EMAIL PROTECTED]> wrote: > > > > But If Flightgear want to be realistic, and we want > > aircrafts showing us what happen when you do something > > wrong you can't close your eyes about this. > > > > i see th

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Detlef Faber
Am Freitag, den 08.12.2006, 11:59 +0100 schrieb Torsten Dreyer: > You know how it is to crash into a cow? > I don't think it is an enjoyable expierience, so it should be avoided. Avoiding ground objects on off runway landings is essential in real life and I think this should be in flightgear too.

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Tony Pelton
On 12/8/06, Heiko Schulz <[EMAIL PROTECTED]> wrote: > > But If Flightgear want to be realistic, and we want > aircrafts showing us what happen when you do something > wrong you can't close your eyes about this. > i see this conversation flare up on the x-plane lists from time to time. collision d

Re: [Flightgear-devel] Info request on airport radar.

2006-12-08 Thread Ron Jensen
On Wed, 2006-12-06 at 19:25 +0100, Roberto Inzerillo wrote: > Hi, > I'm modelling a few german airport towers, they have moving radar antennas > on top. I'd like to animate their rotation. > > Is that a fixed rpm or are there different speeds for different radar types? > Any hint on tech specs

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Josh Babcock
Heiko Schulz wrote: > O.k > > I understand what you mean - well you can see it from > both sides: a better collision detects ( and I don't > mean the cows) in opposite to something that has in > the real world a bad aftermath. > > But If Flightgear want to be realistic, and we want > aircraft

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
O.k I understand what you mean - well you can see it from both sides: a better collision detects ( and I don't mean the cows) in opposite to something that has in the real world a bad aftermath. But If Flightgear want to be realistic, and we want aircrafts showing us what happen when you do s

[Flightgear-devel] Modeling a Flexwing Microlight

2006-12-08 Thread Stuart Buchanan
Hi All, I recently bought a flex-wing microlight (aka "trike", "ultralight", "hang-glider with a lawnmower engine"). Specifically, a Mainair Flash 2 Alpha. There is currently a picture of it here: http://www.sites.ecosse.net/graeme.ritchie/eosm/home.asp?txtMenu=forsale Obviously, I want model

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Torsten Dreyer
You know how it is to crash into a cow? Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz: > Ähm... > > Well - that's someting I missed. Sorry, maybe it's an > bug, but I see this as a feature! > That's like in Real! >

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
Ähm... Well - that's someting I missed. Sorry, maybe it's an bug, but I see this as a feature! That's like in Real! I would like to see something in the release! Greetings HHS --- Mathias Fröhlich <[EMAIL PROTECTED]> schrieb: > > Hi, > > On Thursday 07 December 2006 22:24, Maik Justus > wrote

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Mathias Fröhlich
Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: > is this a bug or a feature? > > While plib-fg does not detect collisions with cows and multiplayer > aircrafts, osg-fg does detect. > If another player starts in multiplayer on the same position, e.g. where > I am spinning up the rotor

Re: [Flightgear-devel] PRE_OSG_PLIB_ branch in data/

2006-12-08 Thread Mathias Fröhlich
Hi, On Thursday 07 December 2006 19:04, Durk Talsma wrote: > On Wednesday 06 December 2006 19:09, Melchior FRANZ wrote: > > I hereby declare that branch in the data/ dir dead. There are > > *no* differences between that PLIB branch and HEAD, except those > > that were caused by the synchonization

Re: [Flightgear-devel] Scenery development in Magdeburg (Germany)

2006-12-08 Thread Martin Spott
Roberto Inzerillo wrote: > The video : > http://www.dw-world.de/popups/popup_single_mediaplayer/0,,2249947_type_video_struct_0,00.html I wonder if we will ever see such data show up in the legal OpenSource world BTW, I find feature that follows the Dr. Moeller interview, very interesting a

Re: [Flightgear-devel] Info request on airport radar.

2006-12-08 Thread Jon Stockill
Roberto Inzerillo wrote: > Hi Martin, >> I get close past EDDL by car several times a month, but typically I'm >> in hurry. Next time I'll try to take some spare minutes with me and >> figure the actual RPM - if that's precise enough for you, > Real values would be much better, I'm currently settin

Re: [Flightgear-devel] Info request on airport radar.

2006-12-08 Thread Roberto Inzerillo
Hi Martin, > I get close past EDDL by car several times a month, but typically I'm > in hurry. Next time I'll try to take some spare minutes with me and > figure the actual RPM - if that's precise enough for you, Real values would be much better, I'm currently setting a default 60rpm, but will cha