Ampere K. Hardraade schrieb:
> On Friday 08 December 2006 17:34, Georg Vollnhals wrote:
>
>> Hi,
>> this occured to me the first time when I changed over to Linux, never
>> had that on WinXP.
>> After some research I found that I have to change the video sync in my
>> NVIDIA X Server Settings. T
On Friday 08 December 2006 17:34, Georg Vollnhals wrote:
> Hi,
> this occured to me the first time when I changed over to Linux, never
> had that on WinXP.
> After some research I found that I have to change the video sync in my
> NVIDIA X Server Settings. This reduces the frame rates (ie 115 to 85
On Sunday 03 December 2006 08:16, Pigeon wrote:
> Hi all,
>
>
> I had a bit more fun with FG and GE this weekend. Here is a quick
> writeup.
>
> I wrote a little script to read FG's data using --generic with a
> protocol defined to send only lat/lon/alt/heading/pitch/roll. The script
> then
leee schrieb:
> Hi all,
>
> for some time now I've been experiencing a periodic stutter, or brief pause
> (of about 0.5 second), in FG after it has been running for a few minutes or
> so.
>
> The period between pauses varies between 3 to 9 seconds but once it has
> started to occur the rate does
* leee -- Friday 08 December 2006 22:53:
> for some time now I've been experiencing a periodic stutter, or brief pause
> (of about 0.5 second), in FG after it has been running for a few minutes or
> so.
Ah, finally. I've complained about that since ages, tried numerous times
to find the cause, a
Hi all,
for some time now I've been experiencing a periodic stutter, or brief pause
(of about 0.5 second), in FG after it has been running for a few minutes or
so.
The period between pauses varies between 3 to 9 seconds but once it has
started to occur the rate doesn't seem to vary much. If I
> On Friday 08 December 2006 12:06, Stuart Buchanan wrote:
> > Hi All,
> >
> > I recently bought a flex-wing microlight (aka "trike",
> "ultralight",
> > "hang-glider with a lawnmower engine"). Specifically, a
> Mainair Flash
> > 2 Alpha.
> >
> > There is currently a picture of it here:
> >
>
I am having the same problem described by <[EMAIL PROTECTED]> on 2006/10/26,
as follows:
>>>
2006/10/26, delta. e <[EMAIL PROTECTED]>:
I downloaded the latest version of SimGear that is
SimGear-0.3.10.tar.gz
I unzipped it and while exe. "./configure" I received the
follo
On Friday 08 December 2006 12:06, Stuart Buchanan wrote:
> Hi All,
>
> I recently bought a flex-wing microlight (aka "trike", "ultralight",
> "hang-glider with a lawnmower engine"). Specifically, a Mainair Flash 2
> Alpha.
>
> There is currently a picture of it here:
>
> http://www.sites.ecosse.net
Am Freitag, den 08.12.2006, 10:27 -0500 schrieb Tony Pelton:
> On 12/8/06, Heiko Schulz <[EMAIL PROTECTED]> wrote:
> >
> > But If Flightgear want to be realistic, and we want
> > aircrafts showing us what happen when you do something
> > wrong you can't close your eyes about this.
> >
>
> i see th
Am Freitag, den 08.12.2006, 11:59 +0100 schrieb Torsten Dreyer:
> You know how it is to crash into a cow?
>
I don't think it is an enjoyable expierience, so it should be avoided.
Avoiding ground objects on off runway landings is essential in real life
and I think this should be in flightgear too.
On 12/8/06, Heiko Schulz <[EMAIL PROTECTED]> wrote:
>
> But If Flightgear want to be realistic, and we want
> aircrafts showing us what happen when you do something
> wrong you can't close your eyes about this.
>
i see this conversation flare up on the x-plane lists from time to time.
collision d
On Wed, 2006-12-06 at 19:25 +0100, Roberto Inzerillo wrote:
> Hi,
> I'm modelling a few german airport towers, they have moving radar antennas
> on top. I'd like to animate their rotation.
>
> Is that a fixed rpm or are there different speeds for different radar types?
> Any hint on tech specs
Heiko Schulz wrote:
> O.k
>
> I understand what you mean - well you can see it from
> both sides: a better collision detects ( and I don't
> mean the cows) in opposite to something that has in
> the real world a bad aftermath.
>
> But If Flightgear want to be realistic, and we want
> aircraft
O.k
I understand what you mean - well you can see it from
both sides: a better collision detects ( and I don't
mean the cows) in opposite to something that has in
the real world a bad aftermath.
But If Flightgear want to be realistic, and we want
aircrafts showing us what happen when you do s
Hi All,
I recently bought a flex-wing microlight (aka "trike", "ultralight",
"hang-glider with a lawnmower engine"). Specifically, a Mainair Flash 2
Alpha.
There is currently a picture of it here:
http://www.sites.ecosse.net/graeme.ritchie/eosm/home.asp?txtMenu=forsale
Obviously, I want model
You know how it is to crash into a cow?
Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz:
> Ähm...
>
> Well - that's someting I missed. Sorry, maybe it's an
> bug, but I see this as a feature!
> That's like in Real!
>
Ähm...
Well - that's someting I missed. Sorry, maybe it's an
bug, but I see this as a feature!
That's like in Real!
I would like to see something in the release!
Greetings
HHS
--- Mathias Fröhlich <[EMAIL PROTECTED]>
schrieb:
>
> Hi,
>
> On Thursday 07 December 2006 22:24, Maik Justus
> wrote
Hi,
On Thursday 07 December 2006 22:24, Maik Justus wrote:
> is this a bug or a feature?
>
> While plib-fg does not detect collisions with cows and multiplayer
> aircrafts, osg-fg does detect.
> If another player starts in multiplayer on the same position, e.g. where
> I am spinning up the rotor
Hi,
On Thursday 07 December 2006 19:04, Durk Talsma wrote:
> On Wednesday 06 December 2006 19:09, Melchior FRANZ wrote:
> > I hereby declare that branch in the data/ dir dead. There are
> > *no* differences between that PLIB branch and HEAD, except those
> > that were caused by the synchonization
Roberto Inzerillo wrote:
> The video :
> http://www.dw-world.de/popups/popup_single_mediaplayer/0,,2249947_type_video_struct_0,00.html
I wonder if we will ever see such data show up in the legal OpenSource
world BTW, I find feature that follows the Dr. Moeller interview,
very interesting a
Roberto Inzerillo wrote:
> Hi Martin,
>> I get close past EDDL by car several times a month, but typically I'm
>> in hurry. Next time I'll try to take some spare minutes with me and
>> figure the actual RPM - if that's precise enough for you,
> Real values would be much better, I'm currently settin
Hi Martin,
> I get close past EDDL by car several times a month, but typically I'm
> in hurry. Next time I'll try to take some spare minutes with me and
> figure the actual RPM - if that's precise enough for you,
Real values would be much better, I'm currently setting a default 60rpm,
but will cha
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