Re: [Flightgear-devel] youtube video
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: I've discovered that I really love the AN-2 and the new fly-by view mode! I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek, WA (taken with a cheesy digital camera pointed at my computer screen ...): But the jiggling and motion blur somehow adds to the realism of the video. Maybe we should integrate them in FG ;) Btw. do I have to do anything special to get the fly-by view? Seem to have missed this somehow... Nine -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFGUqr51QuEJQQMVrgRAkBzAJ9BQFsS2zKDPT0+0rqYVY79XR8JDwCdF3Lj MKaIZ6xMXIwUB9GgyDGoAcc= =nsJA -END PGP SIGNATURE- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] youtube video
Stefan Seifert wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: I've discovered that I really love the AN-2 and the new fly-by view mode! I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek, WA (taken with a cheesy digital camera pointed at my computer screen ...): But the jiggling and motion blur somehow adds to the realism of the video. Maybe we should integrate them in FG ;) Actually, I agree with that! I noticed the same thing and thought how much it added to the realism! Especially the last shot as the plane comes to a halt. Curtis, you really ought to pump the tires on that AN-2. They looked totally flat to me :-) Something I do notice though - if you do what Curtis did there and compose a video out of fly-by shots and nothing else, it gets *really* repetitive. Had a movie director shot that sequence with a real plane, he/she'd have intercut the fly-by shots with a few out of the pilot's window shots, a couple of closeups of the pilot's fact (OK, so we can't reasonably do that), and maybe some chase-plane shots. It's too late to go fiddling with it in time for 0.9.11, but maybe an idea for the future might be to rework fly-by as an option to a sort-of movie director playback mode which would allow a much more convincing (and less repetitive) move to be made. The current system certainly shows the possibilities of such a thing, and we've got out of the window and chase plane options already. It's just putting them together that's missing. Nice work by the fly-by author though. BTW - What happens if you fly a plane directly over the fly-by camera? - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] youtube video
В сообщении от 22 Май 2007 15:48 Steve Hosgood написал(a): Curtis, you really ought to pump the tires on that AN-2. They looked totally flat to me :-) There is small error in gear position. I had not enough time to take care about it and want to fix it late - may be, this week or next... -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Textures, random thoughts
Hi all, One thing I'd really like to see, possibly for this upcoming 0.9.11 release, is the ability to select to use Textures.high or not. By not using Textures.high FG could perform much better on a lot of display cards I've seen (rather old test, but still apply to current FG I think: http://pigeond.net/flightgear/tests/fgfs-test-ati-20061015.html). While, telling people to move away or rename the directory is rather dumb. How many people would agree we can have a command argument to turn on/off the use of Textures.high? I have a very brief look in the code and it should be pretty easy to be selected at startup time. Probably one extra constructor argument to SGMaterialLib and SGMaterial would do it. The harder part might be making this switchable on the fly. Can't say I know the code enough to say if there's a way to flush and reload all the textures. And I don't know how useful this switchable feature would be. On the other hand, is there any good textures management method? For example, rather than enabling/disabling Textures.high, is there a way to pre-scaled down a texture before it is loaded/used? Or, is there a way to for the user to set a memory limit for textures? Pigeon. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG coordinates
On 5/22/07, Pep Ribal wrote: I need to know: what coordinate system is Flightgear using actually? Is it by any chance the worldwide air navigation standard of WGS84 coordinates? Scenery layout, airports, runways, navaids, aircraft positions, and all that sort of stuff is all based on WGS84. There are some additional coordinate systems that FlightGear uses internally, but that is typically hidden deep inside the code. Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures, random thoughts
Pigeon wrote: Hi all, One thing I'd really like to see, possibly for this upcoming 0.9.11 release, is the ability to select to use Textures.high or not. By not using Textures.high FG could perform much better on a lot of display cards I've seen (rather old test, but still apply to current FG I think: http://pigeond.net/flightgear/tests/fgfs-test-ati-20061015.html). Hmm, you should not say a lot of cards because in your test you are using an antediluvian gpu and I think that with even an fx5200 you could have your 40 fps with high resolution texture. While, telling people to move away or rename the directory is rather dumb. How many people would agree we can have a command argument to turn on/off the use of Textures.high? Since i'm not using a nix os I thing that a command line option without some way to click the option in a gui is dumb too. There is no way the user can know this option. I have a very brief look in the code and it should be pretty easy to be selected at startup time. Probably one extra constructor argument to SGMaterialLib and SGMaterial would do it. The harder part might be making this switchable on the fly. Can't say I know the code enough to say if there's a way to flush and reload all the textures. And I don't know how useful this switchable feature would be. Not sure it's really needed, but if that was possible we could change season texture on the fly too. On the other hand, is there any good textures management method? For example, rather than enabling/disabling Textures.high, is there a way to pre-scaled down a texture before it is loaded/used? Glut has a function to rescale a texture but this can not be used with the plib architecture. Plib load the file and feed opengl with the data, there is no callback system to alter the texture between the two actions. This is something that could be implemented in the osg branch (and btw we should do this because using the default filterig to generate instrument texture is very bad). Or, is there a way to for the user to set a memory limit for textures? No, and there is no absolut memory limit in the graphic card ; The driver is allredy handling the swapping of textures so there is no need to do this by hand. Harald. Btw the osg branch has texture compression so you shoud have better performance with it. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Flightgear visualization as streaming video
Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another computer, across a network, using for example streaming video. I suppose this is a bit of a far-fetched idea, but is there any sort of support for this (or something similar) already implemented? If not, do you have any suggestions on how to achieve it, using external tools and/or contributing to FlightGear? At the moment I'm just brainstorming! Thanks, António Almeida - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear visualization as streaming video
Hi Antonio, I'm just stepping out of the office for a bit, but here's a couple teaser movies for you: Synthetic view + live video ... Side by side: http://youtube.com/watch?v=SAMGnK9ztdA Blended overlay: http://youtube.com/watch?v=RgK1019Bjno The movie streams were captured separately and edited together, but with proper hardware/software, the two streams could have been captured together. Regards, Curt. On 5/22/07, Antonio Almeida wrote: Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another computer, across a network, using for example streaming video. I suppose this is a bit of a far-fetched idea, but is there any sort of support for this (or something similar) already implemented? If not, do you have any suggestions on how to achieve it, using external tools and/or contributing to FlightGear? At the moment I'm just brainstorming! Thanks, António Almeida - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG black dot quick fix
Here's a quick fix to the black dot problem in the OSG branch without killing the optimization completely. timoore's still working on the problem from the other end which should eliminate the need for this optimization all together (I think). -- Jonathan Wagner Index: tileentry.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Scenery/tileentry.cxx,v retrieving revision 1.57 diff -u -r1.57 tileentry.cxx --- tileentry.cxx 8 May 2007 06:12:27 - 1.57 +++ tileentry.cxx 22 May 2007 15:54:18 - @@ -74,9 +74,13 @@ SGUpdateVisitor* updateVisitor = static_castSGUpdateVisitor*(nv); osg::Vec3 center = node-getBound().center(); -double dist2 = distSqr(updateVisitor-getGlobalEyePos(), - SGVec3d(center[0], center[1], center[2])); -if (updateVisitor-getSqrVisibility() dist2) +//double dist2 = distSqr(updateVisitor-getGlobalEyePos(), +// SGVec3d(center[0], center[1], center[2])); + //if (updateVisitor-getSqrVisibility() (distance*distance)) +// return; + double distance = dist(updateVisitor-getGlobalEyePos(), + SGVec3d(center[0], center[1], center[2])) - node-getBound().radius(); + if (updateVisitor-getVisibility() distance) return; traverse(node, nv); - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear visualization as streaming video
Hi Curt Am I correct in saying that the FlightGear outside world that you use for these images were specially generated for the location? It seems like this is not the general kind of FlighGear scenery. Francois _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Curtis Olson Sent: 22 May 2007 07:27 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Flightgear visualization as streaming video Hi Antonio, I'm just stepping out of the office for a bit, but here's a couple teaser movies for you: Synthetic view + live video ... Side by side: http://youtube.com/watch?v=SAMGnK9ztdA Blended overlay: http://youtube.com/watch?v=RgK1019Bjno The movie streams were captured separately and edited together, but with proper hardware/software, the two streams could have been captured together. Regards, Curt. On 5/22/07, Antonio Almeida wrote: Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another computer, across a network, using for example streaming video. I suppose this is a bit of a far-fetched idea, but is there any sort of support for this (or something similar) already implemented? If not, do you have any suggestions on how to achieve it, using external tools and/or contributing to FlightGear? At the moment I'm just brainstorming! Thanks, António Almeida - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear visualization as streaming video
Hi Curt, I noticed your 2 videos yesterday on youtube, very impressive. Do you think you could post something on the flightgear wiki on how to add geospecific scenery to flightgear? Thanks -R On 5/22/07, Curtis Olson [EMAIL PROTECTED] wrote: Hi Antonio, I'm just stepping out of the office for a bit, but here's a couple teaser movies for you: Synthetic view + live video ... Side by side: http://youtube.com/watch?v=SAMGnK9ztdA Blended overlay: http://youtube.com/watch?v=RgK1019Bjno The movie streams were captured separately and edited together, but with proper hardware/software, the two streams could have been captured together. Regards, Curt. On 5/22/07, Antonio Almeida wrote: Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another computer, across a network, using for example streaming video. I suppose this is a bit of a far-fetched idea, but is there any sort of support for this (or something similar) already implemented? If not, do you have any suggestions on how to achieve it, using external tools and/or contributing to FlightGear? At the moment I'm just brainstorming! Thanks, António Almeida - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] patch for osgViewer and statistics
On Tuesday 22 May 2007 17:48:02 Nick Warne wrote: On Monday 21 May 2007 23:46:34 gh.robin wrote: Configure osg with ist's new build system as a Release version. Or provide CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake. I run cmake with something like cmake -D CMAKE_CXX_FLAGS=-O3 and some more \ -D CMAKE_C_FLAGS=-O3 and some more \ -D CMAKE_VERBOSE_MAKEFILE=TRUE . Please try ... Greetings Mathias Thanks Mathias, Every values are right , i have recovered the good fps. I was a bit confused with this - I couldn't work out what 'the configuration' screen was, nor meant. But I sussed out CMAKE now, so for anybody else with problems. Once you have a fresh checkout, in the trunk directory (top layer of code) to build the CMAKE files, issue: cmake -i . CMAKE will now run through a lot of question and shows current values, so you can change it all to suit... very handy. Any time you need to change the build, just run the 'cmake -i .' command again (after a make clean, of course). I am now going to build an optimised OSG and try again (after my 5 fps version made me move back to PLIB). Nick Oh my. After building OSG with 'Release' and then building FG with -O3, I have never, ever had better frame rates, even with PLIB. Thanks ! Nick - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear visualization as streaming video
On 5/22/07, Antonio Almeida wrote: Hi Curt, Yes, I had already seen your videos, pretty impressive! -- and a fantastic demonstrator for FlightGear :) My issue, however, is not quite that: I wanted to capture the FG imagery and stream it over the web... (or some similar solution) I've never done web streaming, but I assume there must be various software packages available to do that. For capturing FlightGear video, I've had my best results using a scan converter to convert the vga signal to NTSC (or PAL) then feeding that into a video capture device attached to a second computer. Tools like xvidcap and fraps compete with FlightGear on the same machine for cpu cycles and can bring down your frame rates. But as far as specific ideas for web streaming video, hopefully someone else has ideas for that. Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures, random thoughts
Hmm, you should not say a lot of cards because in your test you are using an antediluvian gpu and I think that with even an fx5200 you could have your 40 fps with high resolution texture. As a matter of fact, I have done similar to another 3 different machines, either with some older ATI cards or onboard Intel display chips. Yes, those cards might be old. But I believe for those who really wants FG for realistic and open flying, or even just for development or learning, rather than for full-on eye candy, are willing to sacrifice the pretty bits. Since i'm not using a nix os I thing that a command line option without some way to click the option in a gui is dumb too. There is no way the user can know this option. Sure. But I assume that could be the job of the frontend, just like many other FG command lines anyway. Like multiplay, or atlas/terrasync, or setting fg-root, fg-scenery, etc. Or like currently to enable/disable AI scenarios you have to edit the XML file. My suggestion was simply being able to tell FG to enable/disable. Not sure if you hang on #flightgear IRC or not, but I believe one of the most FAQs around from new people trying FG is why it is giving low (1fps) frame rate. Just saw on the wiki there is http://wiki.flightgear.org/flightgear_wiki/index.php?title=Improving_Framerates which in fact mentions Textures vs Textures.high as well. I believe this is significant enough? No, and there is no absolut memory limit in the graphic card ; The driver is allredy handling the swapping of textures so there is no need to do this by hand. Sure, there isn't. Just like virtually there isn't a hard limit on how much memory a process can use. At some point the system starts to swap. I imagine similar things happen with display card which there are too much memory used. For instance, if your display has 128MB of memory, and if FG/plib/whichever knows it's going to load 256MB of textures, surely it could try avoiding that, or rescale. IIRC, though, there isn't an easy way to find out how much memory textures is going to take in memory. I know most 3d apps have textures related settings. Torcs (which also uses plib) has a setting to set texture size limit. X-Plane, MSFSX has a similar options for specifying textures limit. Btw the osg branch has texture compression so you shoud have better performance with it. Will need to try FG-OSG sometime on those lower-end/older cards I have access to :) Pigeon. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures, random thoughts
Hi Pigeon, I vote yes , we should have a command line choice for selecting high or low textures As it is , I rename the Textures.high folder so it wont load ... -- syd sandy [EMAIL PROTECTED] - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear visualization as streaming video
On Tue, 2007-05-22 at 18:13 +0100, Antonio Almeida wrote: Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another computer, across a network, using for example streaming video. I suppose this is a bit of a far-fetched idea, but is there any sort of support for this (or something similar) already implemented? If not, do you have any suggestions on how to achieve it, using external tools and/or contributing to FlightGear? At the moment I'm just brainstorming! Thanks, António Almeida Have you looked at the --jpg-httpd option yet? From fgfs --help --verbose: --jpg-httpd=portEnable screen shot http server on the specified port This works to send jpeg images over the net that can be refreshed fairly rapidly... Not exactly streaming video, but close. I'm not sure if/how you could scale it down short of scaling the window on the server machine. Ron - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel