[Flightgear-devel] Build time on X6 Phenom 2...

2011-04-30 Thread Chris Wilkinson
Hi there, Latest git fg code, build time on Phenom 2 X6 1090T (3.2Ghz) - 2 minutes 43 seconds... I built this Phenom 2 PC only a few days ago, but am already highly impressed with the Phenom 2 - this same task used to take over 30 minutes on my Core 2 2GHz laptop... :-) Building done, next ta

Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-04-30 Thread Geoff McLane
Hi Martin, Maybe you missed my 'little' question buried deep in my, as usual ;=(), quite log posts, but I was asking about the 'content' of mapserver simgear-cs git... In windows I was able to build terragear-cs using 'standard' gitorious simgear, and others, as far as I see so far, seem to have

[Flightgear-devel] ApiTrace OpenGL debugger

2011-04-30 Thread Gary Carvell
Just read about ApiTrace, a new OpenGL debugging tool, on Phoronix. See article at http://zrusin.blogspot.com/2011/04/apitrace.html. It's quite an amazing tool, consisting of a tracer library and a full featured replay GUI. You can replay the trace, examine any state, look at shaders and textures,

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-30 Thread Durk Talsma
Hi All, On 12 Apr 2011, at 23:28, Bertrand Coconnier wrote: >> > > This looks very exciting ! > Just a quick progress report: This morning, I managed to perform my first ATC controlled taxi to the runway at EHAM, including navigating through a number of situations where "my" user controlled

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Emilian Huminiuc
On another note, for a case like the village house presented in the wiki I would suggest another aproach: Better make the windows separate faces, and just give them emission at night with the material animation. (a couple of extra vertices are way less resource hungry compared to a 256x256 par

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Emilian Huminiuc
On Saturday 30 April 2011 15:05:58 Heiko Schulz wrote: > Hello, > > > Hmm, that depends. If those textures should be displayed > > all the time (like a > > livery), then yeah, I agree, one big texture is better than > > many smaller ones, > > also depending on your texturing needs. On the other ha

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Heiko Schulz
Hello, > > > Hmm, that depends. If those textures should be displayed > all the time (like a > livery), then yeah, I agree, one big texture is better than > many smaller ones, > also depending on your texturing needs. On the other hand, > if you're not > displaying half the texture most of th

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Emilian Huminiuc
On Saturday 30 April 2011 14:21:23 Heiko Schulz wrote: > @Emilian: > According to Tim Moore, FGFS's graphic specialists it is recommended to > have large texture files, instead many smalls. > > See also here: http://wiki.flightgear.org/Howto:_Improve_Framerates > > Cheers > Heiko > Hmm, that dep

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Heiko Schulz
Hello, > Thomas Albrecht wrote: > > Dear all, > > > > I also tried the textranslate method, but when I put > the day/night > > textures, say van.png and van_LIT.png each 256 x 256), > into one file (512 > > x 256) and make up an .xml as described in the wiki, > both day and night > > textures loo

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Emilian Huminiuc
On Saturday 30 April 2011 13:15:30 Thomas Albrecht wrote: > Dear all, > > I also tried the textranslate method, but when I put the day/night > textures, say van.png and van_LIT.png each 256 x 256), into one file (512 > x 256) and make up an .xml as described in the wiki, both day and night > textu

[Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Thomas Albrecht
Dear all, I'm in the process of converting X-Plane scenery to FG. As far as I understood, X-Plane uses two separate texture files for day/night lighting. The FG wiki (http://wiki.flightgear.org/Howto:_Illuminate_faces#Changing_texture_if_illuminated) says "This does not work with any version ne