James,
here is the scenery that I have generated. Te file 33M and i also have a
complwork directory if you would like to look at that but its a +130M
bz2 file
http://dl.dropbox.com/u/3028956/newScenery-YSSY.tar.bz2
Jason
On Sun, 2011-10-23 at 01:46 +0100, James Turner wrote:
> On 23 Oct 2011, a
On 22 Oct 2011, at 23:20, S Andreason wrote:
> I know you'll say everybody must upgrade, but I still see a lot of
> downloads of my models for older Fg versions. (Which does make sense for
> older graphics hardware.)
Yep - I would say upgrade - but I understand there's reasons not too. If
pos
On 23 Oct 2011, at 00:41, Jason Cox wrote:
> I can now build more scenery but still hit the "spaghetti network"
> around YSSY.
> Was the change that you made only to a 32bit int?
> What do i need to do to change to 64bit int?
I'd be pretty suspicious of this - much more likely, there's a bug in
James,
good work :)
I can now build more scenery but still hit the "spaghetti network"
around YSSY.
Was the change that you made only to a 32bit int?
What do i need to do to change to 64bit int?
I can also report that on my box running a GeForce 8400 that the frame
rate above 80/sec :)
Jason
O
Hi all
I just set up a mirror of your (not "ours", I will get it) gitorious
repos with git/gitolite/cgit. It is easy to explore the repositories
with cgit, just have a look. There is no use for this, but it is fun (at
least for me).
http://git.fgx.ch/
Cheers, Yves
---
James Turner wrote:
>> Is there any recommended way to reference instruments outside the
>> aircraft's directory?
>> Currently I am using
>> ../../../Instruments-3d/alt-2/alt2.ac
>> and
>> ../../../Generic/Effects/smoke.png
>> etc.
>>
>
> Please use:
>
> /Aircraft/Instruments-3d/alt-2/alt2.ac
On 22 Oct 2011, at 16:26, S Andreason wrote:
> Is there any recommended way to reference instruments outside the
> aircraft's directory?
> Currently I am using
> ../../../Instruments-3d/alt-2/alt2.ac
> and
> ../../../Generic/Effects/smoke.png
> etc.
Please use:
/Aircraft/Instruments-3d/alt-2/al
On 22 Oct 2011, at 16:09, Curtis Olson wrote:
> It might be a bit extra work, but it would be good to take the source.tar.gz
> files that cmake creates, unpack them in a new directory and just make sure
> we can do a clean build from them. This always seems to expose a file or
> two, or a hea
Cedric Sodhi wrote:
> You will have to clone
> every aircraft which you would like to have as a git repository. And you
> should clone them into a different directory than fgdata (strongly
> recommented).
>
Is there any recommended way to reference instruments outside the
aircraft's directory?
-Original Message-
From: James Turner
Sent: Saturday, October 22, 2011 4:03 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)
If there's lingering queries about Cmake, or requests on the 'best' way to
handle the transition, please let me
On Sat, Oct 22, 2011 at 10:03 AM, James Turner wrote:
> Hello again,
>
> Barring last-minute objections, I would like to declare CMake 'the' build
> system, from tomorrow onwards. Since my last email I've added a README.cmake
> to flightgear, and I'm working on ensuring the 'make dist' features of
Hello again,
Barring last-minute objections, I would like to declare CMake 'the' build
system, from tomorrow onwards. Since my last email I've added a README.cmake to
flightgear, and I'm working on ensuring the 'make dist' features of automake
are replicated in CMake (via CPack) so when 2.6 tim
12 matches
Mail list logo