Re: [Flightgear-devel] FSWeekend 2012...

2012-11-05 Thread Durk Talsma
Hey Thorsten et al, Yeah, I guess it's time for some further impressions of FSWeekend from my perspective. This year was our 7th consecutive presentation, and the first time we had a presentation that was considerably scaled down compared to our previous tradition of growing in size every yea

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote: > Am 2012-11-05 18:30, schrieb Vivian Meazza: > > I'm using the Nasal API - it used to all work before today's update. > > Can't really see what to change > > Are you using canvas.setColorBackground(r, g, b, a) > I have this: m.canvas.addPlacement(placement);

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
VivianĀ“s Buccaneer, (from fgdata git, with canvas hud) is fine on my laptop, but has an occluded screen on my desktop. Both have Windows 7 and Nvidia cards. On the other hand my development TSR2 hud is fine on both machines. This is with git sources (fgdata, flightgear and simgear) up to date

Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread James Turner
On 5 Nov 2012, at 18:08, Adrian Musceac wrote: > To be more precise, the gps sequencing problem only appears at the second > waypoint in the list. > With loglevel info, I get the following messages at waypoint #1: > > GPS doing overflight sequencing > 'saw current WP changed, now 1' > GPS waypo

Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread Adrian Musceac
On Sunday, November 04, 2012 09:49:25 James Turner wrote: > > Short reply since I'm at FSWeekend still - can reply in more detail > tomorrow. The most likely answer is that the route-manager or GPS is not > activated - activating GPS leg mode should set the route-manger mode > automatically, I th

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 18:30, schrieb Vivian Meazza: > I'm using the Nasal API - it used to all work before today's update. Can't > really see what to change Are you using canvas.setColorBackground(r, g, b, a) and is there a function setColorBackground: func () { me.texture.getNode('background', 1).setVal

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote fails on windows > > Am 2012-11-05 16:02, schrieb Vivian Meazza: > > But mine doesn't :-( > > > > https://dl.dropbox.com/u/57645542/fgfs-screen-068.png > > > > Any clues/hints? > > Have you also updated fgdata? Yes, using MSVC10, and after the same problems as Alan. >The way how

Re: [Flightgear-devel] [Gitorious] Activity: tomprogs pushed 1 commits to nextn...

2012-11-05 Thread James Turner
On 5 Nov 2012, at 17:06, Gitorious wrote: > commit df8a3d9c603e53810c652dbb7620e518265d1466 > Author: Thomas Geymayer > Date: Mon Nov 5 18:05:24 2012 +0100 > >SIMGEAR_HEADLESS define is not needed anymore Fantastic, thank you! James

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
There is a template on the canvas wiki - http://wiki.flightgear.org/Canvas_HUD, which I have used. The Nasal code is quite simple and hardly needs explaining. The symbology that I needed is not hard-coded into the existing (flightgear/src/Instrumentation/HUD/) and I had been putting off doing t

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread James Turner
On 5 Nov 2012, at 13:50, Alan Teeder wrote: > Yes - it all compiles and runs again. And my canvas HUD (in development) > still works! Can you talk a little about the Canvas HUD? Moving the HUD to use the Canvas would be a great step from my point of view, since it and 2D panels (which I am ha

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 186bae2bd445f16540a66e23e81c307c194cf721

2012-11-05 Thread James Turner
On 5 Nov 2012, at 14:40, Thomas Geymayer wrote: > At first I thought about putting it into scene/util but it didn't feel > right because it's not really falling in the category > rendering/scenegraph utilities. The only purpose is to parse a string > containing a color (CSS syntax) into a 4d vect

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 16:02, schrieb Vivian Meazza: > But mine doesn't :-( > > https://dl.dropbox.com/u/57645542/fgfs-screen-068.png > > Any clues/hints? Have you also updated fgdata? The way how the background color is set has been changed (Now it uses only on single property for the whole color instea

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
:Alan Teeder wrote > > Am 2012-11-05 12:14, schrieb Alan Teeder: > > Just a heads up. The error report is :- > > Thanks for the report. Should now be fixed. > > Tom > > > Yes - it all compiles and runs again. And my canvas HUD (in development) still > works! > But mine doesn't :-( https://

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 186bae2bd445f16540a66e23e81c307c194cf721

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 14:44, schrieb James Turner: >> simgear/misc/parse_color.cxx |4 >> simgear/misc/parse_color.hxx |6 +- >> 2 files changed, 5 insertions(+), 5 deletions(-) > > This is still not ideal: the goal is to have no #ifdefs, because we simply > partition the files based on re

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
-Original Message- From: Thomas Geymayer Sent: Monday, November 05, 2012 12:19 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows Am 2012-11-05 12:14, schrieb Alan Teeder: > Just a heads up. The error report is :- Than

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 186bae2bd445f16540a66e23e81c307c194cf721

2012-11-05 Thread James Turner
On 5 Nov 2012, at 13:04, Flightgear-commitlogs wrote: > - Log - > commit 186bae2bd445f16540a66e23e81c307c194cf721 > Author: Thomas Geymayer > Date: Mon Nov 5 13:35:06 2012 +0100 > >Proper headless build fix > > > - Summary -

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 12:14, schrieb Alan Teeder: > Just a heads up. The error report is :- Thanks for the report. Should now be fixed. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student

[Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
Just a heads up. The error report is :- Alan 3> shContext.c 3>C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(37): error C2491: 'vgCreateContextSH' : definition of dllimport function not allowed 3>C:\FlightGear\simgear\simgear\canvas\ShivaVG\src\shContext.c(65): error C2491: 'vgR

[Flightgear-devel] Regarding the new radio propagation code

2012-11-05 Thread Adrian Musceac
Hi all and especially Torsten and Durk, As you know, I had an older merge request containing the new and improved radio code. Since that was ~8 months old and was outdated, I retracted it so you don't have to try to merge in old code over new improvements in trafficcontrol.cxx and other files.

Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread Adrian Musceac
> > > > Could someone provide me with some clues here? Is there any specific > > thing the GPS needs to sequence to the next waypoint? > > Short reply since I'm at FSWeekend still - can reply in more detail > tomorrow. The most likely answer is that the route-manager or GPS is not > activated -