Re: [Flightgear-devel] Grass airfield texture distortion in ALS

2013-06-30 Thread Renk Thorsten
> 1. I noticed some distortion in the texture placement in grass airfields > when using the ALS. > > Here are some snapshots: > --basic shader: http://imageshack.us/f/15/p917.png/ > --ALS: http://imageshack.us/f/196/9lcl.png/ > --Rembrandt: http://imageshack.us/f/839/4ll1.png/ > > The shots are f

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Pat
> Actually we can fix that a little better, and detect the OSG version > at compile time. I will need to check exactly which #ifdefs are > needed for that. > > James > and when you do, there will be a download_and_compile.sh version to support it..

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Hello Clement Sorry for the noise, and thanks, we were working with an outdated link ( probably got from some old Google research ). Then, regarding FG Git , I am wondering what would be the best policy for the future, FG built against OSG related: => working with the present stable osg versio

Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?

2013-06-30 Thread Zhitao Li
Thanks for the very good direction pointing! Can you explain the gear index a little bit more? I can’t seem to find related info on the wiki page. Thanks! From: Christopher Andrews [mailto:godarkli...@gmail.com] Sent: Sunday, June 30, 2013 4:25 AM To: FlightGear developers discussions Sub

[Flightgear-devel] Grass airfield texture distortion in ALS

2013-06-30 Thread Kleo G .
Hello! 1. I noticed some distortion in the texture placement in grass airfields when using the ALS. Here are some snapshots: --basic shader: http://imageshack.us/f/15/p917.png/ --ALS: http://imageshack.us/f/196/9lcl.png/ --Rembrandt: http://imageshack.us/f/839/4ll1.png/ The shots are from ESSZ,

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Thomas Geymayer
Am 2013-06-30 20:44, schrieb James Turner: > Actually we can fix that a little better, and detect the OSG version at > compile time. I will need to check exactly which #ifdefs are needed for > that. Just wait. I'll push something soon... --

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread James Turner
On 30 Jun 2013, at 19:26, Clement de l'Hamaide wrote: > > For the record , the last development version is *OpenSceneGraph-3.1.5, > > released on 12th March 2013* at > > http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases > > For your information http://trac.openscene

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Clement de l'Hamaide
Hi Ahmad, > For the record , the last development version is *OpenSceneGraph-3.1.5, released on 12th March 2013* at http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases For your information http://trac.openscenegraph.org is the old OSG website. So you are looking for wron

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Alan Teeder
Yes, same as Ahmad. Alan From: grtuxhangar team Sent: Sunday, June 30, 2013 5:19 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FG 2.12 RC Broken ? Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
For the record , the last development version is *OpenSceneGraph-3.1.5, released on 12th March 2013* at http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases and the last stable is Stable Release 3.0.1, at http://trac.openscenegraph.org/projects/osg//wiki/Downloads We will

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Hyde Yamakawa
This has been risen by simgear change of "Ensure compatibility with OSG 3.1.8." on 6/26. d0b77639c2f401c531e0cddd8931eb1e8ef8035f If this changes are rollbacked, issue will gone. Hyde (2013?06?30? 12:19), grtuxhangar team wrote: Yes i do use rembrandt-enabled. Just tried out without rembrand

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the scenery under ), and the model shader effects remains dark then wrong :( yes, with generic to minimum the runway is restored, however, the model shader effects is lost Ahmad

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Renk Thorsten
> I am seeing the same(NVidia GT450, Windows 7) . All runways are black. > > If I set shader options –> generic to minimum the runway is restored. > > It happened within the last few days. I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux versio

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Alan Teeder
I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options –> generic to minimum the runway is restored. It happened within the last few days. Alan From: grtuxhangar team Sent: Sunday, June 30, 2013 2:09 PM To: FlightGear developers discussions Subject: [F

[Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Hello, Referring to my mails: There what i get with fgfs 2.12 , shaders related snapshot done at KSFO with fgfs 2.12 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg with fgfs 2.11 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg A

Re: [Flightgear-devel] some models updates available

2013-06-30 Thread grtuxhangar team
NO, NO ,NO sorry don't update these model within FG I just notice the shaders are definitively broken with the today GIT fgfs version. As long as we have not found the cause. Don't use our updates Sorry Ahmad On 30 June 2013 01:59, grtuxhangar team wrote: > Hello, Stuart > > I guess both pl

Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?

2013-06-30 Thread Christopher Andrews
Not sure about C/C++ but in the property tree it's /gear/gear[index]/wow-- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___

[Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?

2013-06-30 Thread Zhitao Li
Hi, I am going through the Flightgear's C/C++ code, and I was wondering if there is a function I can call to check if the player's plane is on the ground (Weight on the wheel). Thanks! -- This SF.net email is spon