> 1. I noticed some distortion in the texture placement in grass airfields
> when using the ALS.
>
> Here are some snapshots:
> --basic shader: http://imageshack.us/f/15/p917.png/
> --ALS: http://imageshack.us/f/196/9lcl.png/
> --Rembrandt: http://imageshack.us/f/839/4ll1.png/
>
> The shots are f
> Actually we can fix that a little better, and detect the OSG version
> at compile time. I will need to check exactly which #ifdefs are
> needed for that.
>
> James
>
and when you do, there will be a download_and_compile.sh version to
support it..
Hello Clement
Sorry for the noise, and thanks, we were working with an outdated link (
probably got from some old Google research ).
Then, regarding FG Git , I am wondering what would be the best policy for
the future, FG built against OSG related:
=> working with the present stable osg versio
Thanks for the very good direction pointing! Can you explain the gear index a
little bit more? I can’t seem to find related info on the wiki page.
Thanks!
From: Christopher Andrews [mailto:godarkli...@gmail.com]
Sent: Sunday, June 30, 2013 4:25 AM
To: FlightGear developers discussions
Sub
Hello!
1. I noticed some distortion in the texture placement in grass airfields when
using the ALS.
Here are some snapshots:
--basic shader: http://imageshack.us/f/15/p917.png/
--ALS: http://imageshack.us/f/196/9lcl.png/
--Rembrandt: http://imageshack.us/f/839/4ll1.png/
The shots are from ESSZ,
Am 2013-06-30 20:44, schrieb James Turner:
> Actually we can fix that a little better, and detect the OSG version at
> compile time. I will need to check exactly which #ifdefs are needed for
> that.
Just wait. I'll push something soon...
--
On 30 Jun 2013, at 19:26, Clement de l'Hamaide wrote:
> > For the record , the last development version is *OpenSceneGraph-3.1.5,
> > released on 12th March 2013* at
> > http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
>
> For your information http://trac.openscene
Hi Ahmad,
> For the record , the last development version is
*OpenSceneGraph-3.1.5, released on 12th March 2013*
at
http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
For your information http://trac.openscenegraph.org is the old OSG website. So
you are looking for wron
Yes, same as Ahmad.
Alan
From: grtuxhangar team
Sent: Sunday, June 30, 2013 5:19 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FG 2.12 RC Broken ?
Yes i do use rembrandt-enabled.
Just tried out without rembrandt , i get a transparent runway area ( we can
see the
For the record , the last development version is
*OpenSceneGraph-3.1.5, released on 12th March 2013*
at
http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
and the last stable is
Stable Release 3.0.1,
at
http://trac.openscenegraph.org/projects/osg//wiki/Downloads
We will
This has been risen by simgear change of "Ensure compatibility with OSG
3.1.8." on 6/26.
d0b77639c2f401c531e0cddd8931eb1e8ef8035f
If this changes are rollbacked, issue will gone.
Hyde
(2013?06?30? 12:19), grtuxhangar team wrote:
Yes i do use rembrandt-enabled.
Just tried out without rembrand
Yes i do use rembrandt-enabled.
Just tried out without rembrandt , i get a transparent runway area ( we
can see the scenery under ), and the model shader effects remains dark
then wrong :(
yes, with generic to minimum the runway is restored, however, the model
shader effects is lost
Ahmad
> I am seeing the same(NVidia GT450, Windows 7) . All runways are black.
>
> If I set shader options –> generic to minimum the runway is restored.
>
> It happened within the last few days.
I've had a different sort of problem with the runway shaders since a few weeks
on my up-to-date Linux versio
I am seeing the same(NVidia GT450, Windows 7) . All runways are black.
If I set shader options –> generic to minimum the runway is restored.
It happened within the last few days.
Alan
From: grtuxhangar team
Sent: Sunday, June 30, 2013 2:09 PM
To: FlightGear developers discussions
Subject: [F
Hello,
Referring to my mails:
There what i get with fgfs 2.12 , shaders related
snapshot done at KSFO
with fgfs 2.12 branch
https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg
with fgfs 2.11 branch
https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg
A
NO, NO ,NO
sorry don't update these model within FG
I just notice the shaders are definitively broken with the today GIT fgfs
version.
As long as we have not found the cause.
Don't use our updates
Sorry
Ahmad
On 30 June 2013 01:59, grtuxhangar team wrote:
> Hello, Stuart
>
> I guess both pl
Not sure about C/C++ but in the property tree it's /gear/gear[index]/wow--
This SF.net email is sponsored by Windows:
Build for Windows Store.
http://p.sf.net/sfu/windows-dev2dev___
Hi,
I am going through the Flightgear's C/C++ code, and I was wondering if there
is a function I can call to check if the player's plane is on the ground
(Weight on the wheel).
Thanks!
--
This SF.net email is spon
18 matches
Mail list logo