--- Martin Spott wrote:
> Hi Stuart,
>
> "Buchanan, Stuart" wrote:
>
> > Some of you may have come across www.flightaware.com as a way to track
> IFR
> > flights. It uses data from the FAA radar system and provides products
> > (free and commercial
Hi All,
Some of you may have come across www.flightaware.com as a way to track IFR
flights. It uses data from the FAA radar system and provides products
(free and commercial) based on it. The data is quite detailed -
minute-by-minute lat/long/altitude and speed along with aircraft type,
flight num
Hi All,
I've been working on an update to the c182. Improvements over previous
version:
- Increase in texture resolution and improved textures. Now has a nice
blue pin-stripe down the side.
- Minor model improvements - pitot tube, wing struts, exhausts,
cowl-flaps, re-size of controls.
Available
--- Mathias Fröhlich wrote:
> Stuart,
>
> I have problems applying that patches.
> I am not sure why but patch claims:
>
> patch: Only garbage was found in the patch input.
>
> Could you rediff that only with
> cvs diff -u
> instead of
> cvs diff -u -p -8 -w
Done. I've also run dos2unix
--- Mathias Fröhlich wrote:
ember 2006 16:57, Buchanan, Stuart wrote:
> > Any chance this could be committed sometime, or objections raised?
> Yes, I will do so this weekend. I would like to double check that it
> does not
> break the current protocol ...
Thanks. I've only b
--- "Buchanan, Stuart" <> wrote:
> --- "Buchanan, Stuart" wrote:
> > --- Mathias Fröhlich wrote:
>
> > > Can you update your patch to avoid transmitting the type?
> >
> > Yes, but I can't provide any guarantee as to when I'll
Hi All,
I've been working on a further patch to the Vulcan.
Changes:
1) Minor improvements to the model.
2) Fireable munitions (1,000lb bombs, Shrike missiles, Red Beard nukes)
3) Now models 3 different Vulcans with appropriate textures/armaments:
- XM597 from Black Buck 5 & 6. Armed with Shrik
--- "flying.toaster" wrote:
> Is there anywhere a list of work in progress just to avoid duplicates ?
> Note that it's no big issue for the Hornet as I made it for another sim
> anyway ;)
IIRC there's a list on the wiki of the work required for each aircraft.
You could make a note there.
> And
--- "Buchanan, Stuart" wrote:
> --- Mathias Fröhlich wrote:
> > Can you update your patch to avoid transmitting the type?
>
> Yes, but I can't provide any guarantee as to when I'll get it done.
Well, whatcha know - it was less work than expected
--- Mathias Fröhlich wrote:
> But anyway:
> You will actually double the amount of memory that is transmitted for
> one property.
That is true. However, transmitting the chat strings is going to represent
a much bigger increase in message size, though I've restricted the chat
size to 128 charact
Hi All,
I've written a patch to the MP code that allows text-based chat within the
simulator.
It provides the following:
1) Improved MP property handling. The MP code no-longer assumes all
properties are floats. Props now turn at the correct RPM, and the MP
message format now supports strings and
Hi All,
Here's a patch for the PC-7 to add a panel to the 3-D cockpit. In fact,
the panel is the same as the 2D one, so the only real affect is to attach
the 2D panel to the firewall so it doesn't disappear when you move the
viewpoint.
-Stuart
Index: pc7-set.xml
--- "Curtis L. Olson" wrote:
> I have a simulator here running 4 copies of flightgear. A master copy
> that drives the instrument panel and 3 slave copies that render the
> out-the-window views. I would like to connect this simulator up to the
> multiplayer system (which at the moment implie
Hi All,
I've finished some more work on the Vulcan. Improvements include
- working speedbrakes/chute (though I'm not sure whether they are too
effective)
- AAR capability
- Improved cockpit with fuel guages
- Improved viewpoints.
Available as a patch from
http://www.nanjika.co.uk/flightgear/vulca
--- "Curtis L. Olson" wrote:
> Question: what is the very best joystick, yoke, and rudder pedal
> hardware available for FlightGear? Preferably USB based.
Well, I'd guess the CH products line are going to be high on the list. I
have their USB rudder pedals and have been very impressed - though
--- Melchior FRANZ wrote:
> * Carsten Vogel -- Saturday 19 August 2006 18:31:
> > - view-rotating point is plane's nose not the center (irritating, and
> 2x
> > views were inside plane)
>
> Add this to the 2 and 3 definitions in the vulcan2b-set.xml file:
>
>16.7
>
> Without that the outs
--- Carsten Vogel wrote:
> Buchanan, Stuart schrieb:
> > --- Carsten Vogel wrote:
> >
> >
> >> Just for some feedback:
> >>
> >> - textures were blank when zooming in
> >>
> > Not sure what you mean. When zooming ou
--- "Ampere K. Hardraade" wrote:
> On Saturday 19 August 2006 14:40, Carsten Vogel wrote:
> > FULLFEATURE:
> >
>
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat
> >ured.jpg
> hmm... alpha in texture... bad idea.
Why?
_
--- Carsten Vogel wrote:
> Just for some feedback:
>
> - textures were blank when zooming in
Not sure what you mean. When zooming out, they start looking white because
of the FP imprecision
> - view-rotating point is plane's nose not the center (irritating, and 2x
> views were inside plane)
Ye
Hi All,
I've finally finished the alpha release of the Avro Vulcan. It's available
from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz.
Here's some screenshots:
http://www.nanjika.co.uk/flightgear/vulcan1.jpg
http://www.nanjika.co.uk/flightgear/vulcan2.jpg
It isn't by any means finished, b
--- Melchior FRANZ wrote:
> Maybe someone's interested in one way to make nice live streaming graphs
> from fgfs values, like I did for this image here:
>
> http://members.aon.at/mfranz/jitter.png [20 kB]
>
> Used software:
> fgfs, awk, kst (http://kst.kde.org/ -- free & GPL)
>
The obvio
--- Martin Spott wrote:
> I'd like to get the MultiPlayer setup on my wife's PeeCee up and
> running before I recommend use of this feature in The Manual.
I thought I wrote a chapter for the Features section of the manual
already? Or were you going to include it in the main installation section?
Hi All,
In the tradition of FGers mentioning their RL flying experience, I thought
I'd mention the microlight trial flight I took yesterday.
I'd already had a couple of hours in GA aircraft while on business in the
USA, but here in the UK the very high cost of lessons, hire etc. is a big
barrier
--- AJ MacLeod wrote:
> Out of interest, I notice the help mentions setting the prop pitch - but
> doesn't mention a key for that. Or did I miss something?
I believe the standard key in keyboard.xml is N/n, as added by Melchior 30
minutes ago ;)
-Stuart
__
implement yourself ;).
> "Buchanan, Stuart" wrote:
>
> > 2) Account holders have a key generated based on their call-sign (*).
> This
> > is transmitted with the MP position data. The MP server uses it to
> > authenticate the user. MP server doesn't need to
--- Julien Pierru wrote:
> After a few month of testing the tracker for flights on CVS MP servers
> has
> proven quite reliable.
> I think it would be a great feature to be made available to the entire
> FG
> community. However with a production use comes the problem of positively
> identifying a
--- Martin Spott wrote:
> I got interested in this update as I hopefully will soon have a
> briefing for the C182Q ("D-EVOS"). I found applying the patch to result
> in a difficult task, because I had to arrange the correct mix of DOS
> line endings and Unix line endings to make 'patch' happy. Fina
--- "Buchanan, Stuart" wrote:
> Hi All,
>
> I've created a simple generic pilot model for civilian aircraft, based
> on
> Dave Perry's self-portrait/sculpture/model for the PA24-250.
>
> It's available as a patch from
> http://www.nanjika.co.
--- Melchior FRANZ rote:
> * Buchanan, Stuart -- Wednesday 26 April 2006 19:46:
> > I've modified the menu bar so that all menu entries that display a
> dialog
> > box have "..." at the end of them, so "Load" becomes "Load..." etc.
>
Hi All,
I've been working on an update to the c182. Improvements over previous
version:
- Increase in texture resolution and improved textures. Now has a nice
blue pin-stripe down the side.
- Minor model improvements - pitot tube, wing struts, exhausts,
cowl-flaps, re-size of controls.
- Addition
Hi All,
I've created a simple generic pilot model for civilian aircraft, based on
Dave Perry's self-portrait/sculpture/model for the PA24-250.
It's available as a patch from
http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to be
placed in the data/Aircraft/Instruments-3d direc
Hi All,
Dull patch of the week.
I've modified the menu bar so that all menu entries that display a dialog
box have "..." at the end of them, so "Load" becomes "Load..." etc.
This will make it easier for new users to guess which commands will cause
an immediate effect (Random Attitude), and whic
Hi All,
I was doing a bit of digging around with tools like flight-aware -
http://flightaware.com/ - which provide tracking of all IFR flights in the
USA. It's quite cool, as you can watch specific planes track across a map,
along with their actual altitude, assigned altitude and speed.
Obviousl
--- "Buchanan, Stuart" wrote:
> Hi All,
>
> I was doing a bit of testing last night for the 0.9.10 release. When
> running the "Straight In Landing" tutorial on c172p, a number of the
> instructions are not displayed.
> My only thought is that those ins
--- AJ MacLeod wrote:
> Hi all, (particularly Martin and Stuart)
>
> I have incorporated the latest updates to the carrier and MP howtos in
> the
> getting started guide; the compressed diff is attached.
>
> I've only touched getstart/source/features.tex.
>
> Please check for spelling etc (of
Hi All,
I was doing a bit of testing last night for the 0.9.10 release. When
running the "Straight In Landing" tutorial on c172p, a number of the
instructions are not displayed. Specifically the "Let down your final set
of flaps..." and "Reduce engine to idle...".
I didn't have time last night t
--- "Curtis L. Olson" wrote:
> I really like the new satallite based textures that Rob Oates put
> together. Unless there are any major objections, I would like to
> include them in the v0.9.10 release.
I think the new textures are superb - they seem to match Scotland much
more closely at least
--- Melchior FRANZ wrote:
> The airports list is barely usable: there are so many entries
> in it that you don't easily find anything. And the slider resolution
> is much too high for finding an entry with it alone. Move it
> just one pixel, and you jumped over oodles of airports. The arrow
> butto
--- Melchior FRANZ wrote:
> * Melchior FRANZ -- Thursday 23 March 2006 13:40:
> > * Melchior FRANZ -- Thursday 23 March 2006 12:42:
> > > There are apparently two reasons:
> > > (a) the concorde doesn't work with jsbsim 2.0 yet, and aborts
> > > (b) this crashes fgfs (but why?)
> >
> > One could
--- "Jon S. Berndt" wrote:
> > * Buchanan, Stuart -- Thursday 23 March 2006 11:39:
> > > I'm getting a core dump when running with Concorde on an up to date
> > > SimGear/FG/Data on Cygwin.
> >
> > There are apparently two reasons:
> &g
Hi Erik,
Are you bump-mapping the textures at run-time? If so, how?
-Stuart
--- Erik Hofman wrote:
> Rob Oates wrote:
> > I've updated my site with 2 new screen shots of the progress I am
> making
> > with the High-res texture set.
> >
> > http://mellonroot.acomp.usf.edu/~phoenix/gallery.html
Hi All,
I'm getting a core dump when running with Concorde on an up to date
SimGear/FG/Data on Cygwin. I haven't managed to get anywhere in
determining the cause, but it appears to be different from the problems
reported under the "Upcoming Release".
The meagre stack trace I generated is included
--- Thomas Förster <> wrote:
> Am Freitag, 10. März 2006 13:32 schrieb Pigeon:
> > As we know, we have some FG docs and tips online written by many
> > people, and then there's the seedwiki site. And now we have a bug
> > tracker (i always liked one btw).
> Regarding documentation I can als
--- Melchior FRANZ wrote:
> * Buchanan, Stuart -- Thursday 02 March 2006 20:11:
> > I have a patch to Nasal/controls.nas. The patch changes the
> > adjEngControl() function to apply the adjustment to the currently
> selected
> > engine, rather than all of them. This dire
Hi All,
I have a patch that improves the Position Aircraft (in air) dialog.
Screenshot here:
http://www.nanjika.co.uk/flightgear/location.gif
Patch here:
http://www.nanjika.co.uk/flightgear/location-in-air.diff
The patch makes the dialog more user-friendly, and uses a radio button to
determin
Hi All,
I have a patch to Nasal/controls.nas. The patch changes the
adjEngControl() function to apply the adjustment to the currently selected
engine, rather than all of them. This directly affects adjThrottle(),
adjMixture(), adjCondition() and adjPropeller().
Patch available from http://www.nan
--- Christian Mayer wrote:
> I've just tried the current version in CVS -- it's great!
Glad you like it.
> But one problem is that I don't have Festival - and thus have to read
> all messages... Reading and looking at the instruments as well as out of
> the cockpit and on the keyboard to hit the
--- Justin Smithies wrote:
> Is it possible to make the speech louder than the aircraft noise ?
> Does festival have a setting to increase the volume ?
festival will be using a completely separate I/O to FGFS, so is
independant of the FGFS sound level. Simply reduce the sound level using
the Soun
--- Martin Spott wrote:
> Melchior FRANZ wrote:
>
> > Yes. Festival seems to be set up restrictive on some systems (or by
> default?).
> > One has to set the permissions in /etc/festival.scm (if it looks
> there) or
> > in /usr/share/festival/siteinit.scm or /usr/share/festival/init.scm:
> >
> >
Hi All,
Another post from me - must mean another iteration of the tutorial patch
:)
But I've followed FG best-practice this time around ...
As before, this is a patch for an XML based tutorial system. The patch
does the following:
- Provide a framework for writing tutorials in XML that are tied
--- Melchior FRANZ wrote:
> * Buchanan, Stuart -- Wednesday 15 February 2006 00:01:
> > http://www.nanjika.co.uk/flightgear/limits2.tar.gz.
> >
> > It consists of
> > - An improved limits.nas file using property listeners and the new
> Nasal
>
> "patch&q
--- Frederic Bouvier wrote:
> Quoting "Buchanan, Stuart" :
> > >
> > --- Melchior FRANZ wrote:
> > > * Buchanan, Stuart -- Wednesday 15 February 2006 00:01:
> > > > http://www.nanjika.co.uk/flightgear/limits2.tar.gz.
> > > >
>
--- Melchior FRANZ wrote:
> * Buchanan, Stuart -- Wednesday 15 February 2006 00:01:
> > http://www.nanjika.co.uk/flightgear/limits2.tar.gz.
> >
> > It consists of
> > - An improved limits.nas file using property listeners and the new
> Nasal
>
> "patch&q
Hi All,
A patch to the Nasal limits code is available from
http://www.nanjika.co.uk/flightgear/limits2.tar.gz.
It consists of
- An improved limits.nas file using property listeners and the new Nasal
display code instead of timers and the original C-based display.
- Support for multiple flap limit
--- Lee Elliott wrote:
> Funny where you are sometimes, when ideas occur to you. I was in
> the shower, thinking about various aspects of FG when I thought,
> while doing some logical toppling: wouldn't it be fun in
> multi-player if there was a mode where instead of one player to
> one aircra
Hi All,
A new patch for a tutorial system is now available from
http://www.nanjika.co.uk/flightgear/tutorial3.tar.gz. It is a complete
replacement for the previous tutorial patches I have posted.
The patch provides
- A fix to the presets code so JSBSim aircraft have their engines running
when sta
--- Melchior FRANZ <>wrote:
> * Buchanan, Stuart -- Thursday 02 February 2006 23:18:
> > This makes use of Melchior's Nasal display code instead of the Nasal
> > display patch I previously submitted.
>
> I changed that meanwhile and made it a class (because
Hi All,
I have a new, improved patch for the tutorial system available from
http://www.nanjika.co.uk/flightgear/tutorial2.tar.gz.
This makes use of Melchior's Nasal display code instead of the Nasal
display patch I previously submitted. As before, it provides a series of
tutorials for the c172p,
Hi All,
Two small updates for the c182 and c310 to put back in the flight surface
animations.
I've also corrected the VRP for the c310 which was set to 0,0,0. I've set
it to the AERORP, which looks about right (the wheels are now on the
runway) but is basically a guess.
See:
http://www.nanjika
--- "Curtis L. Olson" <> wrote:
> Jon S. Berndt wrote:
>
> >Looks like flightgear.org is an isolated island this morning. Anyone
> else
> >having trouble with cvs there?
> >
> >
>
> Hi Jon, I know you are a windows guy, but if you can snag a copy of
> traceroute, that shows you all the steps y
--- Melchior FRANZ <> wrote:
> * Curtis L. Olson -- Tuesday 03 January 2006 22:21:
> > It might also be nice to have a version of the display message that
> > takes an X,Y location so you can put message in arbitrary locations.
>
> The whole thing could have been done with simple transparent dial
Hi All,
I've uploaded an updated patch for a tutorial system to
http://www.nanjika.co.uk/flightgear/tutorial.tar.gz
It contains the following pieces.
1) A patch to apply-presets so the engines are running if you start in
mid-air. Previously I had to perform a mid-air restart in the c172p...
2)
Hi All,
I've just about finished an improved Nasal tutorial system with take-off,
landing and pattern tutorials for the JSBSim c172p. I'm now scripting a
tutorial of an engine failure. However, I can't find the correct property
to cause the engine to fail in a non-restartable way.
I've tried fuel
Hi All,
I've put together a new chapter for the Getting Started Guide listing some
of the non-obvious features of FG:
- Atlas (OK this isn't a direct feature...)
- Multiplayer
- Multiple displays
- Recording/Playback
- Aircraft Carrier
Most of the information is taken straight from the Wiki - ma
--- Cyprien wrote:
> Ok, i have patch all the files... but when i select Help/tutorial, i
> still have no tutorial available for this aircraft :(
> i've used the command lince
>
> fgfs --aircraft=c172p --airport=KHAF
> but it said to me that the runway 10 doesn't exist, i've used the 12
> instead
--- Cyprien wrote:
> hi stuart,
> sorry for that question but do i need the cvs to apply your patch ???
> what's the command line you use ?
Yes, you'll need the current cvs version of FlightGear and cvs itself.
I _think_ you need to use the "cvs patch" command to apply the patches to
the cvs fil
--- "Curtis L. Olson" wrote:
> I have just added some functionality to FlightGear to play one-off wav
> files. These files do not need to be preloaded, they can be named and
> played on the fly at any time.
> 3. From a nasal script (not yet tested)
Great stuff, and perfect timing :)
I was tr
Hi All,
Based on the discussions started by Paul and Cyprien, I had a go at
writing an XML-based tutorial system in Nasal.
It is still fairly rough, but is available as a patch here:
http://www.nanjika.co.uk/flightgear/tutorial.tar.gz.
The patch consists of:
- a simple "take-off" tutorial for t
--- "Jon S. Berndt" wrote:
> Does anyone have an idea of what the ROC is for the C310 at various
> altitudes?
Airliners.net quotes the C310R initial ROC as being 1662 fpm, and the
service ceiling as 19,750ft, but I guess you already knew that.
I have an article from Plane and Pilot on the C310R a
--- Martin Spott wrote:
> Christian Mayer wrote:
> > Martin Spott schrieb:
>
> >> Could you probably back this with an explanation ? Voice-based ATC is
> >> done all over the world, why should'nt FlightGear do this as well ?
> >
> > I understand the point that a real voice service does only mak
--- Cyprien <> wrote:
> Hello,
> I've read the thread of Paul Surgeon aircraft> and i think it could be good to do something like this :
> It's hard for me to explain what i'm thinking about with my poor
> english, so i've made a example and draw a GUI :
> http://j2rpg.photos.free.fr/scenario/s
--- "Ampere K. Hardraade" <> wrote:
> On January 3, 2006 04:13 pm, Paul Surgeon wrote:
> > With regards to MP aircraft :
> > We need the default aircraft to have a decent pyramid of LOD models as
> well
> > texture pyramids. There's no point in loading high resolution textures
> for
> > MP aircraf
--- Karsten Krispin <> wrote:
> Am Mittwoch, 4. Januar 2006 01:12 schrieb Ampere K. Hardraade:
> > That can be shortened to displayMsg().
> >
> > How about screenPrint() ?
> >
>
> Sound even better... that also exactly what I would expect from this
> function.
>
> print as C or Perls Print some
--- Andy Ross <> wrote:
> Stuart Buchanan wrote:
> > - Provide a Nasal interface to display simple text messages on the
> > screen like the ATC display. In fact, I copied the code from the
> > ATCDisplay.cxx and simply shifted it further down the screen.
> >
> > The Nasal interface to display mess
--- Martin Spott <> wrote:
> "Buchanan, Stuart" wrote:
>
> > - Provide generic Nasal code to check if a pilot is abusing their
> aircraft
> > by extending their gear/flaps above the maximum allowed speed,
> exceeding
> > Vne, or pulling excessive G-
--- "Ampere K. Hardraade" <> wrote:
> On January 2, 2006 06:21 pm, Buchanan, Stuart wrote:
> > - Provide a Nasal interface to display simple text messages on the
> screen
> > like the ATC display. In fact, I copied the code from the
> ATCDisplay.cxx
>
Hi All,
Based on some comments by people on the list I've put together a patch to
do the following:
- Provide a Nasal interface to display simple text messages on the screen
like the ATC display. In fact, I copied the code from the ATCDisplay.cxx
and simply shifted it further down the screen.
- P
--- Torsten Dreyer <> wrote:
> Hi all,
>
> I am currently trying to build a Piper PA34 Seneca for FlightGear. I
> started
> creating a 3d model and have now a model with some animations
> implemented.
> Animations are the usual stuff: elevator, aileron, rudder, gear and cowl
>
> flaps. It has
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