Not sure what went wrong but i get this error consistently now:
Nasal runtime error: props.setValue() with non-number
at /media/FG/fgdata/Nasal/props.nas, line 29
called from: __dlg:gps, line 20
called from: __dlg:gps, line 134
Segmentation fault (core dumped)
On Fri, Oct 4, 2013 at 1:48
in front
of me , but i was sure the gps deflection range was 5 nm.
Syd
On Wed, Oct 9, 2013 at 4:21 AM, Dirk Dittmann
dirk.dittmann@gmail.comwrote:
I will search for that. allways a segfault ? fg crash ?
2013/10/9 syd adams adams@gmail.com
Not sure what went wrong but i get this error
If its any help , the error message pops up the instant the gps dialog is
opened.The dialog seems to work regardless , so Im not sure what the
problem is.
Syd
On Wed, Oct 9, 2013 at 1:20 PM, syd adams adams@gmail.com wrote:
No , Im not sure what caused the segfault... but the error message
Tried this out myself . A work of art ! I agree this should be one of the
default aircraft.
On Sat, Sep 21, 2013 at 3:48 PM, James Turner zakal...@mac.com wrote:
On 20 Sep 2013, at 22:16, Stuart Buchanan stuar...@gmail.com wrote:
Possible candidate for default aircraft for V3.0?
Just had
No one else has mentioned this so maybe its time for a make clean , but
this is what Im seeing after the recent tree updates :
http://imagebin.org/261806
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Well then the problem cannot be as large as it looks like since ALS does
not
cause any of those.
Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one
has yet said Oh this is pretty , lets enable it by default!.
I can still use Flightgear quite nicely on the legacy ATI
Just thought I'd mention that README-textures-ng states that dds textures
can be enabled with :
--prop:/sim/rendering/materials-file=materials-dds.xml.
The correct line is :
--prop:/sim/rendering/materials-file=/Materials/dds/materials.xml.
Syd
from 40 .
So I cringe every time someone mentions a fix,;).
Syd
On Thu, Apr 18, 2013 at 5:03 AM, AJ MacLeod
aj-li...@adeptopensource.co.ukwrote:
On Wed, 17 Apr 2013 06:35:19 +
Renk Thorsten wrote:
But okay, I asked for feedback and I got it - point taken, feature not
considered interesting
I'd say no , its easy enough to do without yet another shader, since each
new shader 'improvement has me tweaking my aircraft
to get back the frame rates I lost.But thanks for offering.
Syd
On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
I have a question
.
Looks like I'll have to pretty soon ;)
Syd
On Tue, Apr 16, 2013 at 3:13 PM, Stuart Buchanan stuar...@gmail.com wrote:
Hi All,
Having talked about it for months (years?) I've finally written some
property rules that improve the integration of Basic Weather with the
Atmospheric shader
Thanks .I've redone most of the b1900d flight deck and have a question
about the knob animation.Can the object rotation be skipped in some cases?
Im still looking through the code for answers and probably didn't see
it.Keep up the good work .
Syd
On Sat, Apr 13, 2013 at 7:42 AM, James Turner
, so I'm
looking forward to digging into this .
Syd
On Fri, Apr 12, 2013 at 2:12 AM, James Turner zakal...@mac.com wrote:
On 11 Apr 2013, at 23:57, Saikrishna Arcot saiarcot...@gmail.com wrote:
I haven't tried the latest Git, but just in my opinion, if using
Flightgear on a laptop, holding
?
After a good sleep I'll probably discover what I'm doing wrong :)
Syd
On Fri, Apr 12, 2013 at 8:47 AM, James Turner zakal...@mac.com wrote:
On 12 Apr 2013, at 15:33, syd adams adams@gmail.com wrote:
I've apparently missed something... I cant right-drag , how do i enable
that ? Knob actions
If this is any help , it appears that one of the objects disappears if
there are multiple objects in the pick animation.
Will continue testing .
Syd
On Fri, Apr 12, 2013 at 3:17 PM, James Turner zakal...@mac.com wrote:
On 12 Apr 2013, at 20:11, Stuart Buchanan stuar...@gmail.com wrote
Sounds like a definite improvement! I'll try it out when i get off work.oh
,and im a mouse flyer,i dont find a joystick appropriate for the type of
aircraft i like to fly.one day i'll invest in a yoke,pedals and maybe even
a throttle setup.
On Apr 11, 2013 2:49 AM, James Turner zakal...@mac.com
\Aircraft\dhc2\white.png
NAME INVALID
C:\Program Files\FlightGear\white.png NAME NOT FOUND
C:\Program Files\FlightGear\data\Aircraft\dhc2\Models\white.png
Cheers,
Toshi
Interesting. It appears 'someone' introduced this while making these
aircraft rembrandt compatible.I'll fix the dhc-2.
Syd
I will check that, thanks for the reminder
Syd
On Mar 11, 2013 8:40 AM, Nigel Mackay nmac...@iburst.co.za wrote:
Syd, before you commit your changes, can you check why
'orientation/side-slip-deg' (and -rad) don't budge from 0? At least,
they don't with me, and they do with other aircraft
Thanks for the patches , but ive redesigned the cockpit and gauges so
these dont apply . I'll try to commit the changes soon.
Syd
On Sun, Mar 10, 2013 at 6:47 AM, Cristian Marchi cri.pe...@gmail.com wrote:
I've collected some patches for the Beechcraft 1900d. I've also sent some to
Syd Adams
I cant use the shaders ,and prefer not to use that one anyway... so
please dont remove the snow textures.
The nicest thing about flightgear is I can turn off all the 'extras' ,
and get great framerates. Cant say that about my current install of
Xplane 10.
On Wed, Jan 30, 2013 at 6:14 PM, Arnt
Hi guys, after an update yesterday I have no sound in
flightgear.Anyone else run into this ?
All other applications work fine . The sound configuration menu shows
my ALSA default , and the usual HW outputs , Sb and HDMI,
but none appear to work.
Cheers,
Syd
Thank you.Im currently upgrading the flightdeck and will add this fix.
Syd
On Mon, Nov 12, 2012 at 4:49 AM, Nigel Mackay nmac...@iburst.co.za wrote:
I have made a few changes to the gps-nav tutorial for the b1900d. Mostly
typos.
Macnab
shorter...
Syd
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. If it was up to me, they'd
be tightly wrapped in wet leather and left in the hot sun as an example to
others considering similar things.
I'd be more than happy to assist you with that.
Syd
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Im running Ubuntu , still get that problem.I've added the radar to my
intrumentation file in my affected aircraft , and the problem is
gone.Strange.
Syd
On Mon, Sep 3, 2012 at 2:23 AM, Alasdair ali...@btinternet.com wrote:
On Mon, 2012-09-03 at 01:06 +0200, ThorstenB wrote:
On Sun, Sep 2, 2012
on the screen reduces it back to the bottom left
corner.Possibly related , Ive noticed that the aspect ratio isnt
updated when resizing the window. I hope someone else has an idea
where to start debugging this .
Syd
On Sun, Sep 2, 2012 at 11:31 AM, Alasdair ali...@btinternet.com wrote:
After git
. Indeed I would prefer to
make it visible for all views (at the moment the panel is only visible in
forward-view direction). I think such a behavior could be an advantage over
the 3D panels.
I think there's already a property (and if not I can trivially add one) to
control this behaviour,
if you need further info I'd be happy to provide them!
Cheers
/Kle
Its not just your system... touching that slider freezes FG solid here
, I then have to shut down FG by closing the terminal and restart FG.
Syd
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These are the errors I get with Rembrandt enabled :
FRAGMENT glCompileShader
/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag FAILED
FRAGMENT Shader /home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag infolog:
Fragment shader failed to compile with the following errors:
ERROR: 0:79: error
here , I still think the card
buffering is messed up and things might improve
with an updated driver.
Syd
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threat
hi all.
I updated the Citation-II to use model-combined-deferred , but it
originally used reflect.eff.Try as i might i cant seem to get the
reflectmap section to work.Is this a bug? Ive tried greymaps and alpha
maps but see no effect . I get a constant environment reflection over
all.
Syd
be able to figure out your fixes to apply to the as yet
uncommited ones.
Thanks for the help.
Syd
On Sat, Jun 9, 2012 at 1:39 PM, Stuart Buchanan stuar...@gmail.com wrote:
On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote:
I didn't think it harsh myself , but from my point of view , I'd
rather
think this is an ATI driver problem here since the view resizes
every time a dialog or
text pops up on the screen.
Syd
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So, just to get this out of the way, some benchmark tests. As you have
probably discovered by now, elseif isn't valid syntax and leads to a parse
error, so my 427 instances of using it are trivial to justify :-)
just a quick note to this interesting thread ...
its elsif in nasal , not
Oops , my mistake . I had commented out the effect for the dhc6.
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Hi guys,
Is it just me or has the model-combined shader stopped reflecting ?
Moving the model slider seems to have no effect now .
Syd
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Im assuming my crash is related, but it only happens when i open the
route-manager dialog...
Syd
On Tue, Apr 24, 2012 at 10:24 AM, Curtis Olson curtol...@gmail.com wrote:
On Tue, Apr 24, 2012 at 11:09 AM, James Turner wrote:
As far as the FGPositioned Octree is concerned (which is what
index... stepping up will work fine , then
stepping down seems to jump to the end or start of the list . (if that
explanation makes sense).I'll take a look and see if anything obvious
pops out at me.
Syd
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OK , took awhile , but discovered this was a yasim error.
Trying to add several vstab objects caused it to fail for some reason
, though the only indication was the FGFS crash .
Syd
On Thu, Apr 12, 2012 at 11:56 AM, ThorstenB bre...@gmail.com wrote:
Am 12.04.2012 16:50, schrieb syd adams
solve the problem .
Syd
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cutting in/out in flyby and tower views.
Syd
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configurations.
Thanks !
Syd
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Hi guys,
I,ve noticed for awhile that sounds seem to cut off at the
reference-distance rather than max-dist.
Is there a new way to do the sound files that Ive missed or is this a bug ?
It is nice that sounds actually stop now , but I must be doing
something wrong .I've been attempting to fix all
Looks like some i missed.I converted most of the textures to winter
versions long ago,and cant remember if I just missed those or they
didn't exist at the time.I see a sand.png, maybe it would make more
sense to change the material.xml file to use that one sand.png texture
for winter scenes. I can
ah the golfcourse winter texture is there , just misnamed in the
material.xml file
On Sat, Mar 17, 2012 at 3:20 PM, syd adams adams@gmail.com wrote:
Looks like some i missed.I converted most of the textures to winter
versions long ago,and cant remember if I just missed those or they
didn't
haven't had your morning coffee yet ? ;)
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Sounds good to me.Thanks for dealing with this.
Syd
On Sat, Mar 10, 2012 at 2:45 AM, Torsten Dreyer tors...@t3r.de wrote:
This is in fact my preferred solution.
- it does not break existing aircraft
- it keeps existing --enable-auto-coordination behavior
- it is configurable, even at runtime
OK ,I was just gathering opinions , and it appears it should stay.Now
I know how to proceed.
Thanks guys.
Syd
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On Fri, Mar 9, 2012 at 4:28 AM, Martin Spott martin.sp...@mgras.net wrote:
syd adams wrote:
Actually I'd prefer the auto-coordination property to remain , and the
options to enable it too , just that it be handled in an autopilot
file rather than hard-coded.
I'm not sure if I understood
driven ... my whole
point is NOT to disable it but make it configurable.
Syd
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On Fri, Mar 9, 2012 at 12:57 PM, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
Ok I haven't entirely given up on the idea of removing the
auto-coordination from the code.
Why?
because its hard-coded...
Wouldn't it be more appropriate to add
that rudder control to controls.nas?
Nasal runs
Now that sounds like an even better idea.Less chance of breaking
anything , but still adjustable.Thanks Torsten.
On Fri, Mar 9, 2012 at 1:32 PM, Torsten Dreyer tors...@t3r.de wrote:
Am 09.03.2012 20:44, schrieb syd adams:
Ok I haven't entirely given up on the idea of removing the
auto
On Fri, Mar 9, 2012 at 1:19 PM, Gijs de Rooy gijsr...@hotmail.com wrote:
Curt wrote:
I am sure there are very few (if any?) real life aircraft rigged in such a
way.
There are also very vew (if any?) real life aircraft flown by mouse :-)
or flown looking through a monitor , using a keyboard
Hmmm another thought . Wouldn't setting that value to 0.0 still force
the rudder to center , still overriding other systems ?
On Fri, Mar 9, 2012 at 1:39 PM, Anders Gidenstam
anders-...@gidenstam.org wrote:
On Fri, 9 Mar 2012, Torsten Dreyer wrote:
Currently the rudder is set to 0.5 * aileron
ah overlooked that , thanks
On Fri, Mar 9, 2012 at 2:07 PM, ThorstenB bre...@gmail.com wrote:
Am 09.03.2012 21:46, schrieb syd adams:
Hmmm another thought . Wouldn't setting that value to 0.0 still force
the rudder to center , still overriding other systems ?
No, since Torsten's suggested
On the subject of novices, would it be a good idea to have an idiot-startup
button or menu, which makes everything all systems go and ready to take off?
Alan
Mine already have such a button , in the menu called autostart'.
Hi folks,
Ran into a little problem just recently.
I was informed on IRC that auto-coordination broke autopilot behavior
and eventually it went out of control.
I admit I never thought about it before , I've never used it , even
with a mouse as my only controller .
I could add a check every time
On Thu, Mar 8, 2012 at 10:19 PM, Curtis Olson curtol...@gmail.com wrote:
Hi Syd,
That was a hack from the very early days of the project, so if it went away,
it wouldn't bother me. Fred might have a check box in the window launcher,
and there may be a command line option or property value
Aerostar 700:
* The airspeed indicator looks like to be a default one (With no colored
bars for velocities). is this due to the fact that it is as in the real
aircraft or just because nobody worked on it ?
Looks like an oversight on my part. The instruments for the Aerostar are in
its
Thanks for the input , they reflect my own feeling ... I'm more
comfortable using the WMS data.
I did contact NAV CANADA long go about using the aerodrome charts.The
response seemed to be that they would happy to discuss licencing fees
, but i think i was misunderstood .
That ended the subject for
This discussion about scenery reminded me of a few things , one of
them is me not understanding what Martin is working towards...I
probably should pay closer attention .Sorry Martin.
I've been very interested in seeing an improvement in scenery , but i
think covering it up with shaders is the
My source of info is here.
http://www.navcanada.ca/NavCanada.asp?Language=enContent=ContentDefinitionFiles%5CPublications%5CAeronauticalInfoProducts%5CCanadianAirportCharts%5Cdefault.xml
I also own the Canadian Flight Supplimental book purchased during
flight training, which contains all the
For what its worth , I see several of my aircraft in this hangar and I
wasn't asked permission for that so sounds like a ridiculous
argument from the start . This team should others as they wish to be
treated .Good place to end the discussion.
yes my mistake i misread a name. My point was that the whole argument
was about getting permission , and it seemed a little one-sided.
All the aircraft in that hangar are someone else original work.And I
dont have a problem with that, just the basis of the argument.
Yes the 'its GPL so i can do
This is exaclty the kind of BS i was hoping we wouldnt see !
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Clément ,Not trying to start a flame war , but you modified someone
else's work , so this sounds a bit odd , but i do understand your
point .Ive seen a lot of things Ive modelled end up in other's
'original' work , but i've also borrowed nasal scripts and ideas from
others so I can't complain .I
no its a bug , Im still trying to tune that . GS hold is still pretty
unstable , but Im hoping to have it better soon , I just get pulled
off to other projects too easily.
On Tue, Jan 3, 2012 at 12:33 PM, Heiko Schulz aeitsch...@yahoo.de wrote:
Hello,
I updated my FGdata today, and wow- the
* dhc6: Nice to see more details in the cockpit. Just, how the hell do I
switch all the warning signs off? After starting the engines, the whole
warning panel lit up (which I know from some other aircraft as a test
mode), but the lights never went out. Plane was flying fine though.
Look at the
* dhc6: Nice to see more details in the cockpit. Just, how the hell do I
switch all the warning signs off? After starting the engines, the whole
warning panel lit up (which I know from some other aircraft as a test
mode), but the lights never went out. Plane was flying fine though.
I dont see
I'd suggest converting the sound files the s76c is fixed here ,
just not commited yet due to some other half finished changes. Most
files seem to just get copied from aircraft to aircraft , so the
problem will probably continue to grow.
As stated in Docs/README.xmlsound ,
The volume calculation due to distance and orientation of the
sounds source ONLY work on mono samples!
I imagine that hasn't change over the years , and a stereo sound
originating from a point in 3d space
doesn't make much sense anyway . More care just
oops , another case of me opening mouth and inserting foot ... all the
sound clips in /fgdata/Sound are correct ... turns out to be my own
sounds causing the problem ;)
On Tue, Dec 6, 2011 at 5:46 PM, syd adams adams@gmail.com wrote:
As stated in Docs/README.xmlsound ,
The volume
Im on linux , not windows . Im about to try again , and since i know
nothing about Cmake files i may be hand editing it wrong ... or
possibly putting the variables in the wrong place ... I'll post if Im
successful.
Cheers
On Wed, Nov 9, 2011 at 7:47 AM, James Turner zakal...@mac.com wrote:
On 9
editing.Thanks for the tips guys.
Cheers
On Wed, Nov 9, 2011 at 2:44 PM, syd adams adams@gmail.com wrote:
Im on linux , not windows . Im about to try again , and since i know
nothing about Cmake files i may be hand editing it wrong ... or
possibly putting the variables in the wrong place ... I'll post
Oops , spoke too soon :)
/home/syd/FG/flightgear/src/Scenery/tilemgr.cxx: In member function
‘virtual osg::Node* FGTileMgr::loadTileModel(const std::string,
bool)’:
/home/syd/FG/flightgear/src/Scenery/tilemgr.cxx:279:17: error:
‘loadDeferedModel’ is not a member of ‘simgear::SGModelLib’
make[2
linking to directory /home/syd/FG/lib.
Targets may link only to libraries. CMake is dropping the item.
WARNING: Target metar requests linking to directory /home/syd/FG/lib.
Targets may link only to libraries. CMake is dropping the item.
WARNING: Target fgviewer requests linking to directory
thought it out too deeply , but
maybe in this format :
Aircraft: Citation-X
Author: Syd
Licence: GPL
URL: git clone or download url
Splash: path/url to thumbnail
It would be up to the aircraft developers to fill it in and maintain
it, and possibly a nice little GUI could be created to automate
Oh good. I figured someone would be way ahead of me :)
Cheers
On Tue, Oct 25, 2011 at 11:32 AM, James Turner zakal...@mac.com wrote:
On 25 Oct 2011, at 14:30, syd adams wrote:
I haven't thought it out too deeply , but
maybe in this format :
Aircraft: Citation-X
Author: Syd
Licence: GPL
Just to add my own 2 cents while the central repository is a fine
idea , after the move to git , I lost any commit rights to my own
work, so after a time i gave up on the idea of maintaining them and
started my own repositories . I would have happily continued to
maintain/upgrade them , and
Im still not sleeping , so thanks for clearing things up. I for one
like the aircraft split , just awaiting the require permissions.Will
be nice to get my own work up to date without risking breaking
something elsewhere in fgdata .
Cheers
On Wed, Oct 19, 2011 at 5:42 AM, James Turner
Me too , with ATIMobility Radeon HD 4250
On Fri, Oct 7, 2011 at 11:55 AM, emili...@gmail.com wrote:
On Friday 07 October 2011 19:38:54 Durk Talsma wrote:
On 07 Oct 2011, at 19:01, Frederic Bouvier wrote:
Me too on the black clouds now ... nvidia graphics card + latest git.
It's the
Ok , i didnt realize autothrottle was taking over... and yes the
CitationX has no autothrottle .Im in the process of fixing these
issues.I probably borrowed an autopilot file to adapt for the Citation
and didnt clean it up. I dont think I understood how the FLC mode
worked at the time either , but
I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others
that i never did commit , but have to admit I'm not sure what you mean
by decoupling the throttle ... is there a controller in the autopilot
file that's taking control of the throttle at the same time ?My
apologies if this
Another plus is I can work on my projects without risking other parts
... I already have several repositories on the go , I can set up the
rest if that will help the process, but may need coaching if it means
I need to do some extra things to 'link' them to fgdata/Aircraft...
Thanks for tackling
, and reducing the approach speed to 25
helped a little.I've also had this problem with ultralights Ive
modelled , and applying brake made it worse. I,m still working on the
gear problem , if i find a solution , I'll commit an update and let
you know.
Cheers
On 8/10/2011 8:05 PM, syd adams wrote:
Hi
Hi ,
It's been ages since i looked at this one again , I see it's in
serious need of an update (still uses panel style hotspots)!
and fuel management needs to be brought up to date anyway ,
Going back over the files , i see i used controls/electric/key to
manage the magnetos / starter .
I'm
Oh good, then I didn't break it :)
Cheers
2011/8/8 Mathias Fröhlich mathias.froehl...@gmx.net:
Hi,
On Tuesday, August 09, 2011 02:30:18 syd adams wrote:
After a git pull and recompile of fgdata , flightgear and simgear
today , it seems that fly-by view is broken . Were there any recent
Its in the property tree , you can open the property browser and
change the value there , or you could add it to the -set.xml file like
i do:
sim
allow-toggle-cockpittrue/allow-toggle-cockpit
/sim
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After a git pull and recompile of fgdata , flightgear and simgear
today , it seems that fly-by view is broken . Were there any recent
changes to the nasal geo.* functions ? Just guessing here , I cant
tell if the camera viewpoint is really high or low ... . Anyone else
seeing this or did i break
Set /sim/allow-toggle-cockpit to 'true' , then press 'c'
2011/8/7 金承德 jinchen...@gmail.com:
Does Flightgear have any view like that? I have reference some one press c
to turn off the panel, but it is not effect in default cessna
-邮件原件-
发件人: Martin Spott
Sounds logical to me ...the double weather systems are a bit of
nuisance , would be nicer, in my opinion , if they could be combined
in a single dialog but not sure if that's possible.I use real
world weather anyway , so i never use those settings.
Cheers
On Sat, Jul 9, 2011 at 12:57 PM,
Try this:
var myTempNode = props.globals.initNode(/sim/temp/TempNode, 50,INT);
myTempNode.setValue(getprop(instrumentation[0]/altimeter/indicated-altitude-ft));
The code i am using
var myTempNode = props.globals.getNode(/sim/temp/TempNode, 1,);
remove comma at the end.
My more simple understanding was the actionpoint was the point where
thrust was applied relative to the engine mass , like the
documentation states.
an actionpt subelement
to place the action point of the thrust at a different
position than the mass of the engine.
Works for
On the other hand, YASim does not take into the wing downwash
or the propwash while computing the tail incidence (while they are
first order contributors) so I would not use the word 'fidelity'.
Does jsbsim ? I've just begun to look into it , so I don't really know
jsbsim's capabilities.
Interesting ideas , i personally like the fact that terrasync can be
enabled from the menu since i always run it from a separate terminal
anyway but did i hear the words 'add it to a launcher ???
'shudder' ok , iv'e been a linux user too long ;)
Oh - and Syd, which crop texture is offending you in particular?
Vivian
not the crop textures ... the forest1a , b and c . I dont remember who
did the previous terrain textures , but he/they did a great job ...
especially the look of irregular terrain type as it faded in the
distance. Now we
Wasn't 'blaming' your work , I just don't like the current texture, it
doesn't seem to fit the rest of the terrain textures at all. But that
IS just my point of view , others may like it.
As for the terrain bump mapping , i think it would look much better if
the surface was roughed up a bit on a
I'll have to agree here . There's also some pretty gaudy terrain
textures too , whatever happened to a general vote on commits ?
On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
vivian.mea...@lineone.net wrote:
Can we please have the old airport textures back: the new ones wreck some
very fine
Great photos , thanks for sharing !
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to help
Not sure if its possible to do easily , but it would be nicer to be
able to link an aircraft from a personal hangar directly to FG's
aircraft download page...
On Thu, Apr 21, 2011 at 3:18 AM, Scott scott.hamil...@popplanet.biz wrote:
Just thinking out load,what would be nice, is it can be
Syd, about the fuselage contact points: they are internally
represented as a gear object, only without the compression stuff
and with hardcoded values for static and dynamic friction. I think
using fake gears directly would give a little better tweaking
precision, wouldn't it?
Cheers
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