Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-03-03 Thread Bertrand Coconnier
2012/2/23 Martin Spott martin.sp...@mgras.net:

 Apparently I've been too ambitious and idealistic.  I know that
 voluntary OpenSource development is primarily ego-driven, but there's a
 strong indication that I've still under-estimated the average Scenery-
 developers narcism: Scenery development is nowadays diverging into more
 different (and contradicting) branches than ever before - and almost no
 one cares.

2012/3/2 Martin Spott martin.sp...@mgras.net:

 The one and only 'random' item in the entire
 discussion seems to be your misguided comment.

Martin,

Sorry but I can't help myself to make a connection between these 2
statements. You can't have it both ways : you can't expect others to
be collaborative and helpful while giving the hell to those who are
making errors or misunderstandings.

Project management is as much about having social skills as it is
about having technical skills. And the Open Source world is no
exception. I am not saying that the difficulties you mentioned about
scenery development are linked but I am certain that such behaviours
do not help.

Bertrand.

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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-03-03 Thread Martin Spott
Salut Bertrand,
thanks for your balanced statement.  There's a lot I could explain and
you deserve a proper response, if you like.  Anyhow I've been with this
project for long enough to know that I'm not going to change anything,
not matter what I'd be resond (and how).  Therefore I'm inclined to
simply close this chapter, if you agree.

Cheers,
Martin.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-03-02 Thread Martin Spott
Ron Jensen wrote:
 On Monday 27 February 2012 13:15:39 Martin Spott wrote:
 Martin Spott wrote:
  I don't have an idea, why - maybe that's been the default in PPE, AC3D
  or whichever tool.  Jon made me aware of this issue many years ago
  (when we started filling the scenery objects database) and, as far as I
  remeber, I found evidence that Jon is right.

 BTW, from my perspective AC3D orientation in FlightGear is another
 issue worth fixing, but I'm uncertain wether it's clever to do both at
 the same time.  There might be reasons to leave the AC3D oriantation
 the way it is, reasons which I'm completely unaware of.

 Please don't randomly change things. The model orientation, +X aft, +Z left 
 and +Y up is a very common aerodynamic orientation.

You probably haven't read my and/or the other postings in this thread
before replying, therefore I'll repeat the context for you:
The discussion is about model orientation in .stg-files, which, as most
of us are aware of, are part of the FlightGear scenery, thus they
relate to constructions on the ground. In the same context - of
.stg-files - I was referring to the orientation of AC3D models.

I agree that the schema you describe above is actually being used in
aircraft manufacturing, but it's just one of several, contradictory
schemes.  Even the term aerodynamic orientation is generalizing
because the choice depends on the use case (academic vs. industry,
engineering, design, drawing vs. simulation, ) and, last but not
least, on the manufacturer.

But all this is irrelevant here, because we're talking about Scenery
models on the ground.  The one and only 'random' item in the entire
discussion seems to be your misguided comment.

Cheers,
Martin.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-03-02 Thread Martin Spott
Martin Spott wrote:

 But all this is irrelevant here, because we're talking about Scenery
 models on the ground.

BTW, as a simple illustration for those who are unfamiliar with the
topic, this is what you get by loading FlightGear's native orientation
into OpenSceneGraph:

  http://foxtrot.mgras.net/bitmap/FGFS/ggb-ive.png

In order to make things look well-behaved, all the Scenery models are
getting rotated accordingly - a requirement which doesn't have much of
a positive effect on streamlining Scenery distribution.

Cheers,
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind direction

2012-02-29 Thread Gijs de Rooy

Whatever you do to fix it, please note that there is more than one windturbine 
model ;)
E.g. this one I created recently: 
http://scenemodels.flightgear.org/modeledit.php?id=2418

IIRC it has the same animation setup, just different numbers.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind direction

2012-02-29 Thread Jon Stockill
On 29/02/12 17:06, Gijs de Rooy wrote:
 Whatever you do to fix it, please note that there is more than one
 windturbine model ;)
 E.g. this one I created recently:
 http://scenemodels.flightgear.org/modeledit.php?id=2418

 IIRC it has the same animation setup, just different numbers.

It seems there was some weirdness in the db:

landcover= select count(*),ob_heading from fgs_objects where 
ob_model=33 group by ob_heading;
  count | ob_heading
---+
  1 | 200.00
  2 | 210.00
  1 | 230.00
  1 | 240.00
789 | 180.00
  24262 |   0.00
(6 rows)

So I've updated it, and we now have:

landcover= select count(*),ob_heading from fgs_objects where 
ob_model=33 group by ob_heading;
  count | ob_heading
---+
  25056 |   0.00
(1 row)

I'll do the same for model 2418 - then once everything is consistent we 
can see if any changes need to be made (they certainly used to work 
properly).

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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-29 Thread Ron Jensen
On Monday 27 February 2012 13:15:39 Martin Spott wrote:
 Martin Spott wrote:
  I don't have an idea, why - maybe that's been the default in PPE, AC3D
  or whichever tool.  Jon made me aware of this issue many years ago
  (when we started filling the scenery objects database) and, as far as I
  remeber, I found evidence that Jon is right.

 BTW, from my perspective AC3D orientation in FlightGear is another
 issue worth fixing, but I'm uncertain wether it's clever to do both at
 the same time.  There might be reasons to leave the AC3D oriantation
 the way it is, reasons which I'm completely unaware of.

 Cheers,
   Martin.

Please don't randomly change things. The model orientation, +X aft, +Z left 
and +Y up is a very common aerodynamic orientation.

Ron

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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind direction

2012-02-27 Thread Curtis Olson
Hi Martin and Olivier,

I thought that windturbine orientation was correct in the past -- so please
use due diligence to identify if the problem is just a misorientaiton of
the base model, or if one of the components of the wind vector was reversed
(or the code that takes the wind(east) and wind(north) components and
derives the heading is correct.)

If only east/west component is reversed, I don't think changing the base
model orientation will actually fix the problem for all wind directions.

Regards,

Curt.


On Sun, Feb 26, 2012 at 10:47 AM, Olivier  wrote:

   --
 *De :* Martin Spott martin.sp...@mgras.net
 *À :* flightgear-devel@lists.sourceforge.net
 *Envoyé le :* Dimanche 26 février 2012 13h48
 *Objet :* Re: [Flightgear-devel] Windturbines facing in wrong wind
 direction

  To make them work properly the orientation has to be changed to 0!

 That's rather strange. I thought the model would correct this by itself.


  If anybody verifies and tells me the ID of the affected model in
  Scenemodels, I'd fix the orientation of all of them - that's just a
  very simple one-liner in SQL,

 I don't have FG under the hand - should put it on a USB key. However, the
 model number is 33 : http://scenemodels.flightgear.org/modeledit.php?id=33

 Olivier.


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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Martin Spott
Curtis Olson wrote:

 I thought that windturbine orientation was correct in the past -- so please
 use due diligence to identify if the problem is just a misorientaiton of
 the base model, or if one of the components of the wind vector was reversed
 (or the code that takes the wind(east) and wind(north) components and
 derives the heading is correct.)

Indeed, I was a bit surprised as well by the anonymous claim.  But,
anyway, I'm not going to make any decision myself, just offering
technical assistance.

Cheers,
Martin.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind direction

2012-02-27 Thread Jon Stockill
On Mon, 27 Feb 2012 09:54:40 -0600, Curtis Olson wrote:
 Hi Martin and Olivier,

 I thought that windturbine orientation was correct in the past -- so
 please use due diligence to identify if the problem is just a
 misorientaiton of the base model, or if one of the components of the
 wind vector was reversed (or the code that takes the wind(east) and
 wind(north) components and derives the heading is correct.)

 If only east/west component is reversed, I dont think changing the
 base model orientation will actually fix the problem for all wind
 directions.

It may be from people submitting positions with an incorrect heading 
set. Since the model obviously turns into wind the heading should be 0 
in the database, though this appears as 180 in the stg file. If 
someone's submitted a hand crafted stg file with all the headings set to 
0 by mistake then it could explain the problem. I'll have a look when I 
get home from work.

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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Martin Spott
Jon Stockill wrote:

 It may be from people submitting positions with an incorrect heading 
 set. Since the model obviously turns into wind the heading should be 0 
 in the database, though this appears as 180 in the stg file. If 
 someone's submitted a hand crafted stg file with all the headings set to 
 0 by mistake then it could explain the problem.

What about introducing .ttg as a new file format in FlightGear - t
as *t*rue heading   and because t is the successor to s  :-)
This would get rid of a big of annoyance in FG Scenery land.

Cheers,
Martin.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Curtis Olson
On Mon, Feb 27, 2012 at 11:37 AM, Martin Spott martin.sp...@mgras.netwrote:

 Jon Stockill wrote:

  It may be from people submitting positions with an incorrect heading
  set. Since the model obviously turns into wind the heading should be 0
  in the database, though this appears as 180 in the stg file. If
  someone's submitted a hand crafted stg file with all the headings set to
  0 by mistake then it could explain the problem.

 What about introducing .ttg as a new file format in FlightGear - t
 as *t*rue heading   and because t is the successor to s  :-)
 This would get rid of a big of annoyance in FG Scenery land.


What's the annoyance and why would changing the file extension name address
it?

Curt.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Martin Spott
Curtis Olson wrote:
 On Mon, Feb 27, 2012 at 11:37 AM, Martin Spott martin.sp...@mgras.netwrote:

 What about introducing .ttg as a new file format in FlightGear - t
 as *t*rue heading   and because t is the successor to s  :-)
 This would get rid of a big of annoyance in FG Scenery land.
 
 
 What's the annoyance and why would changing the file extension name address
 it?

The annoyance is the current orientation of objects in .stg-files. 
Defining 0 degrees in the south and turning anti-clockwise is not too
appropriate in aviation land.  A different filename extension would
permit a smooth transition, thus introducing true heading and counting
clockwise for Scenery objects, without breaking backwards
compatibility.

Cheers,
Martin.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Curtis Olson
Really?  Originally this was setup to be true heading -- I wonder when that
got changed and if it was an intentional change or a mistake that wasn't
caught at the time?

Curt.


On Mon, Feb 27, 2012 at 12:35 PM, Martin Spott  wrote:

 Curtis Olson wrote:
  On Mon, Feb 27, 2012 at 11:37 AM, Martin Spott wrote:

  What about introducing .ttg as a new file format in FlightGear - t
  as *t*rue heading   and because t is the successor to s  :-)
  This would get rid of a big of annoyance in FG Scenery land.
 
 
  What's the annoyance and why would changing the file extension name
 address
  it?

 The annoyance is the current orientation of objects in .stg-files.
 Defining 0 degrees in the south and turning anti-clockwise is not too
 appropriate in aviation land.  A different filename extension would
 permit a smooth transition, thus introducing true heading and counting
 clockwise for Scenery objects, without breaking backwards
 compatibility.

 Cheers,
Martin.
 --
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Martin Spott
Curtis Olson wrote:

 Really?  Originally this was setup to be true heading -- I wonder when that
 got changed and if it was an intentional change or a mistake that wasn't
 caught at the time?

I don't have an idea, why - maybe that's been the default in PPE, AC3D
or whichever tool.  Jon made me aware of this issue many years ago
(when we started filling the scenery objects database) and, as far as I
remeber, I found evidence that Jon is right.

Cheers,
Martin.
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Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-02-27 Thread Martin Spott
Martin Spott wrote:

 I don't have an idea, why - maybe that's been the default in PPE, AC3D
 or whichever tool.  Jon made me aware of this issue many years ago
 (when we started filling the scenery objects database) and, as far as I
 remeber, I found evidence that Jon is right.

BTW, from my perspective AC3D orientation in FlightGear is another
issue worth fixing, but I'm uncertain wether it's clever to do both at
the same time.  There might be reasons to leave the AC3D oriantation
the way it is, reasons which I'm completely unaware of.

Cheers,
Martin.
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