On Sat, 2008-02-02 at 22:11 -0700, Hans Fugal wrote:
> Goggles with full head tracking would be even cooler, but it seems
> like this definitely has the potential to be cheaper. Wiis aren't
> overly cheap, but something could be constructed for quite cheap by a
> DIY enthusiast with too much time
In agreement with that here. I was impressed by the video and I think
it would definitely be very effective to implement this depth
perception, but it would not magically give you side windows. The
monitor is a fixed viewport (window) into the virtual world, and
moving your head around only lets yo
Hi Joacher,
a very interesting and promising idea. Is the needed hardware available
separately? If yes: how much does it cost?
Maik
[EMAIL PROTECTED] schrieb am 01.02.2008 20:59:
> I think I have to emphasize this:
>
> There are two heads: Your real one in front of the monitor and the virtual
I think I have to emphasize this:
There are two heads: Your real one in front of the monitor and the virtual one
inside the planes cockpit (aka camera position).
The idea is, to translate the virtual head according to the translations of
your real head in front of your monitor, thus leading to
--- Frederic Bouvier <[EMAIL PROTECTED]> schrieb:
> Quoting Heiko Schulz :
> > I have to disagree. Look at Detelef's Albatross -
> you
> > can walk inside the aircraft- it is very easy to
> do,
> > so this depth perception would be a very cool
> feature
> > against X-Plane and MSFS!
>
> Do you m
Quoting Heiko Schulz :
> I have to disagree. Look at Detelef's Albatross - you
> can walk inside the aircraft- it is very easy to do,
> so this depth perception would be a very cool feature
> against X-Plane and MSFS!
Do you mean you are going to build a replica of the Albatross cabin, and put a
L
--- Frederic Bouvier <[EMAIL PROTECTED]> schrieb:
> Selon joe:
>
> > Hi!
> >
> > Again me with a proposal! ;)
> >
> > Some time ago this video was quite popular:
> >
> > http://www.youtube.com/watch?v=Jd3-eiid-Uw
> >
> > It shows a simple headtracking system which
> creates an impressive depth
>
Frederic Bouvier wrote:
> Selon joe:
>
> > Hi!
> >
> > Again me with a proposal! ;)
> >
> > Some time ago this video was quite popular:
> >
> > http://www.youtube.com/watch?v=Jd3-eiid-Uw
> >
> > It shows a simple headtracking system which creates an impressive
> > depth perception with a common fl
Selon joe:
> Hi!
>
> Again me with a proposal! ;)
>
> Some time ago this video was quite popular:
>
> http://www.youtube.com/watch?v=Jd3-eiid-Uw
>
> It shows a simple headtracking system which creates an impressive depth
> perception with a common flat screen.
>
> Since most cockpits of FGFS are r
On Thu, 31 Jan 2008, [EMAIL PROTECTED] wrote:
> http://www.youtube.com/watch?v=Jd3-eiid-Uw
>
> It shows a simple headtracking system which creates an impressive depth
> perception with a common flat screen.
Wow, I'd never thought you'd get that much depth perception just from a
flat screen with
Hi!
Again me with a proposal! ;)
Some time ago this video was quite popular:
http://www.youtube.com/watch?v=Jd3-eiid-Uw
It shows a simple headtracking system which creates an impressive depth
perception with a common flat screen.
Since most cockpits of FGFS are real 3D, I am quite excited abo
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