Re: [Flightgear-devel] Graphics load

2006-04-08 Thread Ralf Gerlich
Hi, Ralf Gerlich schrieb: In the custom scenery I can only fly with 800x600 or with random objects deactivated at 1280x1024. In the latter case I get around 12-18fps, in the former case it drops down to 6fps at times. I noticed that the customised scenery tends to produce not only more - whi

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ampere K. Hardraade
For starter, I think it would be best to switch to a more mature rendering engine. Ampere --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webc

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 15:37, Ralf Gerlich wrote: > The point with blurring in MSFS is that they draw their roads onto a > ground texture, which of course has limited resolution only. This also > makes smooth river backs etc. easier, but also introduces a lot of > possibly unwanted blurriness. Cu

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ralf Gerlich
Hi, Christian Mayer schrieb: Stefan Seifert schrieb: A little blurriness would not hurt in many areas. I still have to find a river in reality with as sharp edges as in FlightGear ;) When generating textures, one could do real curves and low resolution is a cheap way to make banks smooth. F

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stefan Seifert schrieb: > A little blurriness would not hurt in many areas. I still have to find a > river in reality with as sharp edges as in FlightGear ;) When generating > textures, one could do real curves and low resolution is a cheap way to > ma

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Stefan Seifert
Ralf Gerlich wrote: Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a contradictio

Re: [Flightgear-devel] Graphics load

2006-04-03 Thread James Turner
On 3 Apr 2006, at 09:26, Ralf Gerlich wrote:thinking more about the issue and trying to get some distance to the "whohoo!"-attitude of some of the CLOD-papers I read in the last weeks, I'm more and more coming back to the conclusion "simple is beautiful". Perhaps we'd be best off slicing our tiles

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ralf Gerlich
Hi, thinking more about the issue and trying to get some distance to the "whohoo!"-attitude of some of the CLOD-papers I read in the last weeks, I'm more and more coming back to the conclusion "simple is beautiful". Perhaps we'd be best off slicing our tiles into subtiles - without essential

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-02 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: Well I think the best bang for the buck would be via some sort of terrain LOD mechanism. Using primitives to draw every single feature just isn't going to scale well. Terrain LOD and primitives for every feature is not necessarily a contradiction. At least there's p

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-01 Thread Paul Surgeon
On Saturday 01 April 2006 15:55, Ralf Gerlich wrote: > Hi, > > Nigel Atkinson schrieb: > >> If the graphics load is too much then perhaps the answer is more > >> agressive use of LOD and simpler models. > >> > >> Josh > > > > What sort of FPS does everyone get? I get about 10-15 on a fairly > > gr

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-01 Thread Ralf Gerlich
Hi, Nigel Atkinson schrieb: If the graphics load is too much then perhaps the answer is more agressive use of LOD and simpler models. Josh What sort of FPS does everyone get? I get about 10-15 on a fairly grunty laptop with 0.9.9 windows version and at 7 - 11fps with the CVS version comp

[Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-01 Thread Nigel Atkinson
If the graphics load is too much then perhaps the answer is more agressive use of LOD and simpler models. Josh What sort of FPS does everyone get? I get about 10-15 on a fairly grunty laptop with 0.9.9 windows version and at 7 - 11fps with the CVS version compiled with Cygwin. I can run M