Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
[...]
Hello, Heiko
Thanks
That is a nice demonstration, and with it, you open the door to a lot of
questions about osg model format.
I dare one :)
=How to have Internal animations within the model triggered by SG/FG
(aileron,
On lun 1 octobre 2007, Detlef Faber wrote:
Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
[...]
This works just the same as now. If you have seperate Objects within
the .osg file they can be animated using every animation OSG can offer.
I've tested this with a model exported by
On lun 1 octobre 2007, gh.robin wrote:
On lun 1 octobre 2007, Detlef Faber wrote:
Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
[...]
This works just the same as now. If you have seperate Objects within
the .osg file they can be animated using every animation OSG can offer.
Hi,
Great!
Btw: yesterday I uploaded the wrong file with the
reflect effect. I fixed it now, so it should work now.
www.hoerbird.net/osg-reflect-effect-example.tar.gz
Greetings
HHS
--- gh.robin [EMAIL PROTECTED] schrieb:
On lun 1 octobre 2007, gh.robin wrote:
On lun 1 octobre 2007,
Hi,
I found a way to have a quite realistic looking
reflect-effect on aircraft skins.
The trick is to use multitexture. It is in principale
the same technique like seen in MSFS without any hits
on fps.
Unfortunately I did not found yet a comfortable way to
controll it- so I modified the
On dim 30 septembre 2007, Heiko Schulz wrote:
Hi,
I found a way to have a quite realistic looking
reflect-effect on aircraft skins.
The trick is to use multitexture. It is in principale
the same technique like seen in MSFS without any hits
on fps.
Unfortunately I did not found yet a
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