Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: [...]
> > > Hello, Heiko > Thanks > That is a nice demonstration, and with it, you open the door to a lot of > questions about osg model format. > I dare one :) > =>How to have Internal animations within the model triggered by SG/FG > (aileron, elevators, ......) ? > > This works just the same as now. If you have seperate Objects within the .osg file they can be animated using every animation OSG can offer. I've tested this with a model exported by blender with this script: https://projects.blender.org/projects/osgexport/ The Material settings need some adjustment though. Special features require hand editing of the .osg file. > Cheers > Greetings -- Detlef Faber http://www.sol2500.net/flightgear ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel