Hi,
On Saturday, March 24, 2012 09:29:41 James Turner wrote:
> Tangental, but, yes please!
>
> This and a few other similar options, like generating a low-detail terrain
> node 'automatically' for distant tiles, were some ideas I considered last
> year to allow further draw distances.
Yes, the s
On 24 Mar 2012, at 08:54, Mathias Fröhlich wrote:
> This question is motivated by the scenegraph structure we currently generate.
> I can imagine improovements to scenery paging with this kind of change. What
> I
> want to try is not put individual model files into own level of detail nodes
>
Hi,
I had a busy week, so sorry for the delay.
On Saturday, March 17, 2012 10:07:07 Anders Gidenstam wrote:
> I have not had time to consider the proposal carefully, but I agree that
> the ocean tiles are problematic in the old (old) scheme if you have
> object directories with overlapping objec
Hi Jon,
On Tuesday, March 20, 2012 17:27:52 Jon Stockill wrote:
> Except a bunch of scenery developers pointing out it completely breaks
> their method of working.
>
> Merging the work into an existing tree isn't really an option - the
> ability to completely erase a tree and rebuild by script d
On Thu, 15 Mar 2012 18:38:34 +0100, Mathias Fröhlich wrote:
> Good Evening,
>
> Ok, no feedback to my comments here except Martin who tells me that
> the
> current checked in version behaves as expected.
Except a bunch of scenery developers pointing out it completely breaks
their method of worki
I fully agree with Jacob. I thought that is why we have seperate
Terrain/Object/Airport folders in the first place...
Eric
On 03/17/2012 11:15 PM, Jacob Burbach wrote:
> On Sat, Mar 17, 2012 at 4:57 PM, Martin Spott wrote:
>
>> Anders Gidenstam wrote:
>>
>>
>>> While the (old) new beh
On Sat, Mar 17, 2012 at 4:57 PM, Martin Spott wrote:
> Anders Gidenstam wrote:
>
>> While the (old) new behaviour is as Martin expects it is not what most
>> that has read Docs/README.scenery would expect (I'd think). However, I
>> would not consider Docs/README.scenery a normative source (i.e. no
Anders Gidenstam wrote:
> While the (old) new behaviour is as Martin expects it is not what most
> that has read Docs/README.scenery would expect (I'd think). However, I
> would not consider Docs/README.scenery a normative source (i.e. not how
> it should be but rather how it was) - but Martin'
On Thu, 15 Mar 2012, Mathias Fröhlich wrote:
Good Evening,
Ok, no feedback to my comments here except Martin who tells me that the
current checked in version behaves as expected.
Hi,
I have not had time to consider the proposal carefully, but I agree that
the ocean tiles are problematic in
Good Evening,
Ok, no feedback to my comments here except Martin who tells me that the
current checked in version behaves as expected.
I personally can understand that people want to have a local seperated
directory for their own personal additions. Let it be additions to the scenery
that are
Hi,
On Sunday, March 11, 2012 21:07:37 Martin Spott wrote:
> Mathias Fröhlich wrote:
> > The problem is that these sea tiles (Objects/e000n60/e001n61/2975201.stg
> > for example) with models never contain a base tile line where we could
> > know when to stop seraching the FG_SCENERY directory seq
Mathias Fröhlich wrote:
> The problem is that these sea tiles (Objects/e000n60/e001n61/2975201.stg for
> example) with models never contain a base tile line where we could know when
> to stop seraching the FG_SCENERY directory sequence.
> So for this kind of tiles we could probably place sometin
Anders Gidenstam wrote:
> This change breaks my setup. I consider it a feature that FG used
> to load objects from all scenery directories visited up until the first
> one that contains terrain for the tile.
The current item in the scenery path may be defined either by having
the requested terr
Hi Mathias,
I know a lot of users who use this kind of organisation about scenery folder,
and these users aren't "scenery developpers". I think your change will breaks a
lot of users configuration with the next release (2.8.0)
I'm convinced that your change is a good improvement (if I understan
Hi Jon,
On Friday, March 09, 2012 10:43:55 Jon Stockill wrote:
> Can you explain exactly how the loading now works, and if it's still
> possible to use extra local objects trees in the way I describe?
Thanks for the response.
Well, I guess this hits the same problem that I try to solve now with
Hi,
On Thursday, March 08, 2012 23:13:56 Clement de l'Hamaide wrote:
> Without this little tweaks the tile can't be loaded. In conclusion, with
> your change we need to associate Object AND Terrain folder. It's just a
> feedback of my experience, don't take it as a critics ;)
That's fine.
Have w
Hi,
On Friday, March 09, 2012 21:37:32 Anders Gidenstam wrote:
> This change breaks my setup. I consider it a feature that FG used
> to load objects from all scenery directories visited up until the first
> one that contains terrain for the tile. It made it possible to have
> scenery object direc
On Thu, 8 Mar 2012, Mathias Fröhlich wrote:
Hi,
Also for the breginning of the development cycle, I started working on
improoving fgviewer and cleanup scenery/model loading.
I have now checked in a change that should fix some long standing
problems with modelss that appear to have z-fighting
On Thu, 8 Mar 2012 23:13:56 +0100, Clement de l'Hamaide wrote:
> I've encountered a problem about this change but I fixed it. Some
> explanation :
> I use 5 sceneries folders and some of them add some data to the
> precedent scenery folder.
> I use this argument :
>
> --fg-scenery=/home/clement/S
> Hi,
>
> Also for the breginning of the development cycle, I started working on
> improoving fgviewer and cleanup scenery/model loading.
>
> I have now checked in a change that should fix some long standing problems
> with
> modelss that appear to have z-fighting. This change should not harm a
Hi,
Also for the breginning of the development cycle, I started working on
improoving fgviewer and cleanup scenery/model loading.
I have now checked in a change that should fix some long standing problems with
modelss that appear to have z-fighting. This change should not harm and works
so fa
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