Re: [Flightgear-devel] scenery loading cleanup

2012-03-24 Thread Mathias Fröhlich
Hi, On Saturday, March 24, 2012 09:29:41 James Turner wrote: > Tangental, but, yes please! > > This and a few other similar options, like generating a low-detail terrain > node 'automatically' for distant tiles, were some ideas I considered last > year to allow further draw distances. Yes, the s

Re: [Flightgear-devel] scenery loading cleanup

2012-03-24 Thread James Turner
On 24 Mar 2012, at 08:54, Mathias Fröhlich wrote: > This question is motivated by the scenegraph structure we currently generate. > I can imagine improovements to scenery paging with this kind of change. What > I > want to try is not put individual model files into own level of detail nodes >

Re: [Flightgear-devel] scenery loading cleanup

2012-03-24 Thread Mathias Fröhlich
Hi, I had a busy week, so sorry for the delay. On Saturday, March 17, 2012 10:07:07 Anders Gidenstam wrote: > I have not had time to consider the proposal carefully, but I agree that > the ocean tiles are problematic in the old (old) scheme if you have > object directories with overlapping objec

Re: [Flightgear-devel] scenery loading cleanup

2012-03-20 Thread Mathias Fröhlich
Hi Jon, On Tuesday, March 20, 2012 17:27:52 Jon Stockill wrote: > Except a bunch of scenery developers pointing out it completely breaks > their method of working. > > Merging the work into an existing tree isn't really an option - the > ability to completely erase a tree and rebuild by script d

Re: [Flightgear-devel] scenery loading cleanup

2012-03-20 Thread Jon Stockill
On Thu, 15 Mar 2012 18:38:34 +0100, Mathias Fröhlich wrote: > Good Evening, > > Ok, no feedback to my comments here except Martin who tells me that > the > current checked in version behaves as expected. Except a bunch of scenery developers pointing out it completely breaks their method of worki

Re: [Flightgear-devel] scenery loading cleanup

2012-03-18 Thread Eric van den Berg
I fully agree with Jacob. I thought that is why we have seperate Terrain/Object/Airport folders in the first place... Eric On 03/17/2012 11:15 PM, Jacob Burbach wrote: > On Sat, Mar 17, 2012 at 4:57 PM, Martin Spott wrote: > >> Anders Gidenstam wrote: >> >> >>> While the (old) new beh

Re: [Flightgear-devel] scenery loading cleanup

2012-03-17 Thread Jacob Burbach
On Sat, Mar 17, 2012 at 4:57 PM, Martin Spott wrote: > Anders Gidenstam wrote: > >> While the (old) new behaviour is as Martin expects it is not what most >> that has read Docs/README.scenery would expect (I'd think). However, I >> would not consider Docs/README.scenery a normative source (i.e. no

Re: [Flightgear-devel] scenery loading cleanup

2012-03-17 Thread Martin Spott
Anders Gidenstam wrote: > While the (old) new behaviour is as Martin expects it is not what most > that has read Docs/README.scenery would expect (I'd think). However, I > would not consider Docs/README.scenery a normative source (i.e. not how > it should be but rather how it was) - but Martin'

Re: [Flightgear-devel] scenery loading cleanup

2012-03-17 Thread Anders Gidenstam
On Thu, 15 Mar 2012, Mathias Fröhlich wrote: Good Evening, Ok, no feedback to my comments here except Martin who tells me that the current checked in version behaves as expected. Hi, I have not had time to consider the proposal carefully, but I agree that the ocean tiles are problematic in

Re: [Flightgear-devel] scenery loading cleanup

2012-03-15 Thread Mathias Fröhlich
Good Evening, Ok, no feedback to my comments here except Martin who tells me that the current checked in version behaves as expected. I personally can understand that people want to have a local seperated directory for their own personal additions. Let it be additions to the scenery that are

Re: [Flightgear-devel] scenery loading cleanup

2012-03-11 Thread Mathias Fröhlich
Hi, On Sunday, March 11, 2012 21:07:37 Martin Spott wrote: > Mathias Fröhlich wrote: > > The problem is that these sea tiles (Objects/e000n60/e001n61/2975201.stg > > for example) with models never contain a base tile line where we could > > know when to stop seraching the FG_SCENERY directory seq

Re: [Flightgear-devel] scenery loading cleanup

2012-03-11 Thread Martin Spott
Mathias Fröhlich wrote: > The problem is that these sea tiles (Objects/e000n60/e001n61/2975201.stg for > example) with models never contain a base tile line where we could know when > to stop seraching the FG_SCENERY directory sequence. > So for this kind of tiles we could probably place sometin

Re: [Flightgear-devel] scenery loading cleanup

2012-03-10 Thread Martin Spott
Anders Gidenstam wrote: > This change breaks my setup. I consider it a feature that FG used > to load objects from all scenery directories visited up until the first > one that contains terrain for the tile. The current item in the scenery path may be defined either by having the requested terr

Re: [Flightgear-devel] scenery loading cleanup

2012-03-10 Thread Clement de l'Hamaide
Hi Mathias, I know a lot of users who use this kind of organisation about scenery folder, and these users aren't "scenery developpers". I think your change will breaks a lot of users configuration with the next release (2.8.0) I'm convinced that your change is a good improvement (if I understan

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Mathias Fröhlich
Hi Jon, On Friday, March 09, 2012 10:43:55 Jon Stockill wrote: > Can you explain exactly how the loading now works, and if it's still > possible to use extra local objects trees in the way I describe? Thanks for the response. Well, I guess this hits the same problem that I try to solve now with

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Mathias Fröhlich
Hi, On Thursday, March 08, 2012 23:13:56 Clement de l'Hamaide wrote: > Without this little tweaks the tile can't be loaded. In conclusion, with > your change we need to associate Object AND Terrain folder. It's just a > feedback of my experience, don't take it as a critics ;) That's fine. Have w

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Mathias Fröhlich
Hi, On Friday, March 09, 2012 21:37:32 Anders Gidenstam wrote: > This change breaks my setup. I consider it a feature that FG used > to load objects from all scenery directories visited up until the first > one that contains terrain for the tile. It made it possible to have > scenery object direc

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Anders Gidenstam
On Thu, 8 Mar 2012, Mathias Fröhlich wrote: Hi, Also for the breginning of the development cycle, I started working on improoving fgviewer and cleanup scenery/model loading. I have now checked in a change that should fix some long standing problems with modelss that appear to have z-fighting

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Jon Stockill
On Thu, 8 Mar 2012 23:13:56 +0100, Clement de l'Hamaide wrote: > I've encountered a problem about this change but I fixed it. Some > explanation : > I use 5 sceneries folders and some of them add some data to the > precedent scenery folder. > I use this argument : > > --fg-scenery=/home/clement/S

Re: [Flightgear-devel] scenery loading cleanup

2012-03-08 Thread Clement de l'Hamaide
> Hi, > > Also for the breginning of the development cycle, I started working on > improoving fgviewer and cleanup scenery/model loading. > > I have now checked in a change that should fix some long standing problems > with > modelss that appear to have z-fighting. This change should not harm a

[Flightgear-devel] scenery loading cleanup

2012-03-07 Thread Mathias Fröhlich
Hi, Also for the breginning of the development cycle, I started working on improoving fgviewer and cleanup scenery/model loading. I have now checked in a change that should fix some long standing problems with modelss that appear to have z-fighting. This change should not harm and works so fa