Ampere K. Hardraade wrote:
When I am modelling airliners, I always put the engines in a seperated model
file. This way, I can swap out the engines without touching the main model.
My question is: what should I do in order to have one animation code that
works for all engines? For example: I ha
On Thursday 23 December 2004 02:48, Innis Cunningham wrote:
> Does this work with Atlas now?.The last time I went to build the maps
> using Atlas I had to get the old default.nav files to get Atlas to work.
The navaids parsing in Atlas was fixed (CVS) very recently. I guess that now
the airport p
Hi All
Erik Hofman writes
Ampere K. Hardraade wrote:
When I am modelling airliners, I always put the engines in a seperated
model file. This way, I can swap out the engines without touching the
main model.
My question is: what should I do in order to have one animation code that
works for all
"Curtis L. Olson" writes:
> Innis Cunningham wrote:
>
> > Does this work with Atlas now?.The last time I went to build the maps
> > using Atlas I had to get the old default.nav files to get Atlas to work.
>
Hmm - I fixed this for Atlas itself (in CVS), but since I don't build the
symbols on th
"Curtis L. Olson" wrote:
> I just commited a change to cvs that replaces the old basic.dat.gz and
> runways.dat.gz files (which were in an old depricated/unsupported
> format) with apt.dat.gz which is in the X-Plane format.
I take this as a Christmas gift ;-)
Thanks very much,
Martin.
On Thursday 23 December 2004 05:01, Ampere K. Hardraade wrote:
> When I am modelling airliners, I always put the engines in a seperated
> model file. This way, I can swap out the engines without touching the main
> model.
>
> My question is: what should I do in order to have one animation code tha
On 12/22/04 at 6:00 PM Curtis L. Olson wrote:
>I just commited a change to cvs that replaces the old basic.dat.gz and
>runways.dat.gz files (which were in an old depricated/unsupported
>format) with apt.dat.gz which is in the X-Plane format. This is the
>format we now officially support. Ha
David Luff wrote:
I've been keeping the Atlas CVS up-to-date with FlightGear's changes, since Per Liedman (the author) no longer has regular net access. I'll do the latest airport change, and see if I can make a release. It probably won't be until after Christmas now though.
Some sample code f
"Curtis L. Olson" <[EMAIL PROTECTED]> writes:
> David Luff wrote:
>
> >I've been keeping the Atlas CVS up-to-date with FlightGear's changes, since
> >Per Liedman (the author) no longer has regular net access. I'll do the
> >latest airport change, and see if I can make a release. It probably w
* Melchior FRANZ -- Wednesday 22 December 2004 15:10:
> getString is only made virtual in puList() and AirportList(), but it's
> not virtual in puObject. copy_from_pui(), however, uses the getStringValue()
> method on a puObject, assuming that it will get AirportList()'s. Of course,
> this doesn't
"Curtis L. Olson" wrote:
> The first prerelease of FlightGear-0.9.8 and SimGear-0.3.8 are available
> for download. Please see their respective web sites for details:
Strange errors over here and I currently don't know the reason. Two
possibilities:
1.) pre1 doesn't work with the current base pa
Martin Spott wrote:
"Curtis L. Olson" wrote:
The first prerelease of FlightGear-0.9.8 and SimGear-0.3.8 are available
for download. Please see their respective web sites for details:
Strange errors over here and I currently don't know the reason. Two
possibilities:
1.) pre1 doesn't work w
On Thu, 23 Dec 2004 10:28:23 -0600
Curtis L. Olson wrote:
>
> I'm sure I'm using plib-1.8.3 here without problems. Anyone else seeing
>
> a problem?
I'm currently dloading, to see what the status is of CVS bugs discussed
here recently . . .
-c
--
Chris Metzler [EMAIL PROTECT
http://www.blender3d.org/
Why so soon after the last release? 2.35 had some major bugs and was very
quickly replaced by 2.35a, and then 2.35b. Because bigger changes are
now on the TODO list, it was desirable to have one more major *bugfree*
(cough) version, because it'll take a while until 2.37 i
On December 23, 2004 07:14 am, Roy Vegard Ovesen wrote:
> > When I am modelling airliners, I always put the engines in a seperated
> > model file. This way, I can swap out the engines without touching the
> > main model.
> >
> > My question is: what should I do in order to have one animation code
On December 23, 2004 03:54 am, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > When I am modelling airliners, I always put the engines in a seperated
> > model file. This way, I can swap out the engines without touching the
> > main model.
> >
> > My question is: what should I do in order to h
Title: Frame rates and Win32 builds
Hullo the list!
I've got a quick question with regards to win32 builds of flight gear, specifically builds with Visual Studio 2003 .NET.
For the project I'm working right now, I need to be able to mod flight gear, which of course means I need to do my ow
"Curtis L. Olson" wrote:
> Yah, pre1 needs the pre1 base package since I changed the apt.dat.gz
> stuff afterwards.
O.k., I assume this will be the reason - I didn't expect you to make
such a change _after_ the pre-release ;-)
Cheers,
Martin.
P.S.: Any Windows-binary out there ?
--
U
With the latest CVS of Simgear, FlightGear and base package, comm radios are
completely broken, both attempting to set through the panel, and through the
property tree. It would be good to get this fixed before the release, but I
won't have time to look at it for a few days. What is our releas
David Luff wrote:
With the latest CVS of Simgear, FlightGear and base package, comm radios are completely broken, both attempting to set through the panel, and through the property tree. It would be good to get this fixed before the release, but I won't have time to look at it for a few days. Wha
On Thu, 23 Dec 2004 23:18:33 +
David Luff wrote:
>
> With the latest CVS of Simgear, FlightGear and base package, comm radios
> are completely broken, both attempting to set through the panel,
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/032990.html
> and
> through th
On the website glut or freeglut is not listed as a "prerequisite". It is not
a prerequisite for plib. So it might be worth mentioning a requirement for
glut 3.7 or freeglut on the main source release page (I realize this is
discussed in the docs somewhere).
Best,
Jim
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