[Flightgear-devel] website problem

2005-11-19 Thread Ioan Suciu
The screenshot gallery does not work. There is a broken link, i think. IS Not Found The requested URL /Gallery/ was not found on this server. Apache/1.3.34 Server at www.flightgear.org Port 80 ___ Flightgear-devel mailing list

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-19 Thread James Turner
On 19 Nov 2005, at 01:49, Arthur Wiebe wrote:I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll

Re: [Flightgear-devel] Compiling CVS on SuSE 10.0

2005-11-19 Thread Curtis L. Olson
This looks very much like you do not have the matching version of simgear compiled/installed, or you have multiple versions on your system and the compiler is finding the wrong one. Regards, Curt. Steve Knoblock wrote: I checked out the CVS base lat night and tried to compile with an

Re: [Flightgear-devel] website problem

2005-11-19 Thread George Patterson
Curt, the link is on the front page... I just checked and go the same 404 error. Broken link is http://flightgear.org/Gallery/ on http://flightgear.org/ I'm sure it is something simple. George Patterson On Sat, 2005-11-19 at 05:59 -0600, Curtis L. Olson wrote: Hi Ioan, Try reloading the

[Flightgear-devel] Re: website problem

2005-11-19 Thread Pigeon
Curt, the link is on the front page... I just checked and go the same 404 error. To be a bit more precise, it's the screenshots link at the bottom of the page. The one on the left is fine, which points to http://flightgear.org/Gallery-v0.9.9/ Pigeon.

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Georg Vollnhals
Curtis L. Olson schrieb: Ampere K. Hardraade wrote: Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Sounds like a great idea. ... Curt. ... Ok, I want to win the prize and stop working :-):

[Flightgear-devel] publicity

2005-11-19 Thread Thorben
hey all... i have only contributed by just trying out new stuff in cvs, but i am nontheless proud of what *we* did and i feel that we should try to give this release a bit more publicity. anyone feeling responsible for alerting major anouncement sites (such as happypenguin.org) about the new

[Flightgear-devel] Beaver instrument error

2005-11-19 Thread Georg Vollnhals
Hi, I recognized instrument display errors with the Beaver (a really wonderful FG plane!!!). Have a look at the screenshots, pics can explain more than words: http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0002.jpg http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0003.jpg

Re: [Flightgear-devel] Re: website problem

2005-11-19 Thread Curtis L. Olson
Pigeon wrote: Curt, the link is on the front page... I just checked and go the same 404 error. To be a bit more precise, it's the screenshots link at the bottom of the page. The one on the left is fine, which points to http://flightgear.org/Gallery-v0.9.9/ Ok, I got the one in

[Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Melchior FRANZ
* Erik Hofman -- Friday 18 November 2005 18:36: After this release we'll only accept bug-fixes to the code, except for the new JSBSim version. Any major code changes that are not intended to fix one or more bugs will have to wait. One new feature *must* go in. Otherwise the 1.0.0 release

RE: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Jon Berndt
And if none of this is possible, then I'm afraid I don't have a TODO list and this will be the most boring release cycle ever. m. Heh. Maybe. Maybe not. I hope that from your point of view it turns out to be a boring release cycle. In one respect, it should not be very noticeable to users

[Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Melchior FRANZ
I also hoped that a few Nasal improvements could be committed, such as file I/O. That's hardly dangerous for overall fgfs stability, and would allow to implement some nice features in Nasal scripts. (Not that this had to be in 1.0.0, but I wouldn't like to wait some months for it. :-) m.

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Stefan Seifert
Melchior FRANZ wrote: * Erik Hofman -- Friday 18 November 2005 18:36: After this release we'll only accept bug-fixes to the code, except for the new JSBSim version. Any major code changes that are not intended to fix one or more bugs will have to wait. One new feature *must* go in.

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Erik Hofman
Melchior FRANZ wrote: And finally, this is my TODO list: * try to get rid of a few more hardcoded dialogs, or at least make them accept gui colors Not that I explicitly stated no major updates to the *source* *code*. Removing code would be no problem (and neither would be putting an

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Erik Hofman
Stefan Seifert wrote: Another thing that's really missing (and was mentioned in the linux-user.de review) is handling of any cases other than normal flight. Redout and Blackout are a good start, but everything from structural failures to things like skid sounds if you turn too quick on ground

RE: [Flightgear-devel] error:Unknown exception in the main loop

2005-11-19 Thread Jon Berndt
I'm now working on the unsafe throws/catches in the SimGear/FlightGear/Atlas/fgrun codebase. A hefty amount of things to change is in the scope of the JSBsim code. What should I do --- ignore them and hope for JSB doing a correct cleanup upstream, or patch these as well? Vassilii If you

[Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-19 Thread Rodrigo Flores
Hi, I have 3D clouds, but can´t see the shadows. I also noticed that FG 0.9.9 don´t work with full screen mode because using this feature FG starts with a strange green colour and very slow fps. Finally, the old fonts in the FG 0.9.8 format are still there, couldn´t see the fonts showed in the

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Oliver C.
On Saturday 19 November 2005 15:30, Erik Hofman wrote: Melchior FRANZ wrote: And finally, this is my TODO list: * try to get rid of a few more hardcoded dialogs, or at least make them accept gui colors Not that I explicitly stated no major updates to the *source* *code*. Removing

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-19 Thread Arthur Wiebe
I'll experiment as well - I had some strange issues earlier in the year building FG with my own X-Code projects; I was being more ambitious, and building PLIB and SimGear as frameworks, but on reflection that's not such a great idea. One change I have made is to use a 'copy files' stage for

[Flightgear-devel] Re: FG 0.9.9 shadows and stuff

2005-11-19 Thread Melchior FRANZ
* Rodrigo Flores -- Saturday 19 November 2005 16:18: Finally, the old fonts in the FG 0.9.8 format are still there, couldn´t see the fonts showed in the Concorde screenshot. You have to switch the GUI style with Shift-F10, or put this into your ~/.fgfsrc or use it on the command line or in

RE: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Jon Berndt
I agree with Franz Melchior. And my question is, why it is so essential to call the next version release 1.0? What's wrong with version numbers like 0.9.10, 0.9.11, 0.9.12 etc. until the above issues are fixed? That's what's been getting done for years. The question now is, why not? Curt's

Re: [Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-19 Thread Rodrigo Flores
My video is set to 32 bit color, is this a FG config issue? About new fonts is working fine now, thanks to Melchior. - Original Message - From: Oliver C. [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Saturday, November 19, 2005 1:49 PM

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Oliver C.
On Saturday 19 November 2005 16:35, Jon Berndt wrote: To turn the argument around, there's nothing to fear from calling it 1.0, either. I don't think so, in my opinion the status of version 1.0 will decide how many new contributers and public interest this project will get. In other words, my

Re: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Curtis L. Olson
Oliver C. wrote: I don't think so, in my opinion the status of version 1.0 will decide how many new contributers and public interest this project will get. In other words, my estimation is (when i look into my crystal ball :) ), that we will get more people that start contributing to FlighGear

Re: [Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-19 Thread Rodrigo Flores
Just a small update... I discovered the key for 32bit color on FG, and now is set to 32 color, but still no shadow. I wonder could be my old 64mg video? Thanks! - Original Message - From: Rodrigo Flores [EMAIL PROTECTED] To: FlightGear developers discussions

[Flightgear-devel] dhc2 instruments...

2005-11-19 Thread syd
Hi, I recognized instrument display errors with the Beaver (a really wonderful FG plane!!!). Have a look at the screenshots, pics can explain more than words: http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0002.jpg http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0003.jpg

Re: [Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-19 Thread Ampere K. Hardraade
On November 19, 2005 10:18 am, Rodrigo Flores wrote: Hi, I have 3D clouds, but can´t see the shadows. I also noticed that FG 0.9.9 don´t work with full screen mode because using this feature FG starts with a strange green colour and very slow fps. Finally, the old fonts in the FG 0.9.8

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Ampere K. Hardraade
On November 18, 2005 09:11 pm, Curtis L. Olson wrote: Ampere K. Hardraade wrote: Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Sounds like a great idea. Are you volunteering to manage it? :-) Curt. On

Re: [Flightgear-devel] Unresolved externals MSVC

2005-11-19 Thread bass pumped
On 11/16/05, Ethan D. Schur [EMAIL PROTECTED] wrote: So I'm getting about 4273 unresolved externals when linking flightgear in MSVC7. I build simgear and all the dependencies. The errors look something like this FlightGear error LNK2001: unresolved external symbol bool __cdecl

[Flightgear-devel] new bug?

2005-11-19 Thread Rodrigo Flores
Hello again.. Trying to load FG it comes this message: opening file: C:/Arquivos de programas/FlightGear/data/Navaids/carrier_nav.dat C:/Arquivos de programas/FlightGear/data/Navaids/TACAN_freq.dat Unknown exception in the main loop. Aborting... Possible cause: No error Thanks! -- No

Re: [Flightgear-devel] Aircraft for v0.9.9

2005-11-19 Thread Bohnert Paul
I can work on aircraft thumbnails for the download page. What is the best way to submit them? Regards, Paul Bohnert "Curtis L. Olson" [EMAIL PROTECTED] wrote: Aircraft authors (or other interested parties.)Take a look at the latest aircraft download

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Ralf Gerlich
Hi, Georg Vollnhals schrieb: http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0005.jpg http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0006.jpg can I trust my eyes? This must be from the lake-constance scenery...near Bregenz...cool! ;-) Ralf

Re: [Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-19 Thread Joacim Persson
Well I'm not seeing any cloud shadows either. Hardware/libGL thing? (Or are shadows drawn underground for some of us?) I have: Nvidia GeForce FX 5200 with 256M, X-server at 24 bpp, fgfs with --bpp=24 with or without --enable-fullscreen. libGL is nvidias No 7676 driver (latest) I've been spying

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Georg Vollnhals
Ralf Gerlich schrieb: can I trust my eyes? This must be from the lake-constance scenery...near Bregenz...cool! ;-) Hi Ralf, you must know better than I :-). To be honest, I started from EDNY to combine your very detailled scenery together with the Citation Bravo aircraft on a screenshot.

[Flightgear-devel] Need help debugging some Nasal scripts

2005-11-19 Thread Ampere K. Hardraade
Hello all, Since I can't get my copy of FlightGear to run, I can't test these scripts myself. Therefore, if you could play around with the two scripts in http://www.cs.yorku.ca/~cs233144/ and tell me about any error that you may receive, that would be great. The two scripts are