[Flightgear-devel] Autopilot update

2002-03-03 Thread Jim Wilson
Hi Curt, Wanted to make sure I was familiar with all the functions in the autopilot code before making a lot of changes. So to that end I did some work on the gui interface to the waypoint stuff and checked out the waypoint following to make sure it is still working. Description of changes: Th

[Flightgear-devel] Prop picker patch (say that 3 times fast)

2002-03-03 Thread Jim Wilson
Hi Curt, Minor patch to prop picker. Description of change: Property sort now leaves "." and ".." at top of subdirectory list in their expected sequence. Tar file of changed module (current with CVS as of 03-03-2002 13:18): http://www.spiderbark.com/fgfs/proppicker-20020303.tar.gz Best, Jim

Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > > > We have a lot to thank Bill Gates for, including the way he > > (especially) and others got under Richard Stallman's (and others) > > skin with their shrink-wrap revolution.

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Jim Wilson
Alex Perry <[EMAIL PROTECTED]> said: > As far as I'm concerned, the outside view is purely for entertainment > since there is nothing realistic about hanging a couple dozen feet behind > the aircraft in the open air, operating the controls remotely. Hmmm "purely" is one of those tricky words. T

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Jim Wilson
Alex Perry <[EMAIL PROTECTED]> said: > the instrument panel, dubious maneuvers apply a brown overlay to > the passenger seats ... hehe...what's the property for that? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightge

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main main.cxx,1.245,1.246

2002-03-05 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > > I don't think this is an easy option, at least not with a true 3D > model wrapped around the viewer. We'll have to find a more robust > solution. To start, I can make the depth buffer 0.1 only when the > interior model view is enabled, so no one lo

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main main.cxx,1.245,1.246

2002-03-05 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > > David, > > Assuming all of this is being drawn via plib/ssg then you could put > all the geometry in a separate ssgRoot node and call ssgCullandDraw() > on this root after everything else has been rendered. We have a > couple ssgRoot's already so

Re: [Flightgear-devel] FlightGear on TechTV

2002-03-05 Thread Jim Wilson
Tony Peden <[EMAIL PROTECTED]> said: > > Well it turned out to be more of a piece on open source gaming in > general and they didn't do much more than show the website. They did, > however, have good things to say about FG and the exposure was really > cool. > Oh well. One of my websites appe

Re: [Flightgear-devel] CVS question

2002-03-06 Thread Jim Wilson
Hi Mark, What I do is update occaisonally (once or twice a week sometimes more) and keep an eye on the logs (the web based ViewCVS is handy too) in order to know what others are working on. Before sending in code I'll update to current CVS again and make sure things still work. It is much easie

[Flightgear-devel] Runway plow

2002-03-06 Thread Jim Wilson
Noticed that the c310 has its wheels below pavement. Is it ok to readjust the models for a recent change or is this a temporary? Or am I the only one :-)? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailm

Re: [Flightgear-devel] Runway plow

2002-03-07 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > Noticed that the c310 has its wheels below pavement. Is it ok to > > readjust the models for a recent change or is this a temporary? Or am > > I the only one > > Which FDM? There are three (cou

Re: [Flightgear-devel] c310u3a

2002-03-07 Thread Jim Wilson
Hi Curt, Actually it was me. Glad you like it :-D John and I did some testing and tweaking into the wee hours last night. The original model was built by Chris Lampard and released to GPL with his permission. I basically did quite a bit of hacking on the geometry mostly to get animated parts

Re: [Flightgear-devel] c310u3a

2002-03-07 Thread Jim Wilson
Oops forgot the screenshot: http://www.spiderbark.com/fgfs/bluecanoe-takeoff.png ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] c310u3a

2002-03-07 Thread Jim Wilson
Cameron Moore <[EMAIL PROTECTED]> said: > > Chris has done some other[1] great work as well. Any chance he'd be > willing to relicense any other models? ;-) His King Air C90A model > looks[2] really great. > > Anyway, be sure to send Chris an extra 'Thank You' note. This is > excellent stuf

[Flightgear-devel] U-3A panel

2002-03-08 Thread Jim Wilson
This is a start on the U-3A panel. Without a picture to go by, I'm just winging it with some older style 310 panel pics. If anyone has any ideas I need them. Good pics of instruments from the era or better yet the instruments themselves would be great :-) File: http://www.spiderbark.com/fgfs

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Jim Wilson
Sounds like it'd be useful for debugging aircraft and autopilot configs too. Best, Jim "Curtis L. Olson" <[EMAIL PROTECTED]> said: > Tony Peden writes: > > In my day job, my own experience has been that > > real-time plotting is useful when you know exactly > > what you are looking for and you

[Flightgear-devel] Problem with sounds...

2002-03-08 Thread Jim Wilson
To fully support this there is a new fucntion call: FGSimpleSound *sample = new FGSimpleSound("filename"); mgr->add(sample, "name"); should be replaced by: FGSimpleSound *sample = mgr->add("name", "filename"); But the old behaviour is still supported with one minor change, sou

[Flightgear-devel] Virtual cockpit notes

2002-03-08 Thread Jim Wilson
FWIW thought I'd make a few comments on the new 3D view stuff, realizing that it is still being worked on. While the commercial sims give a 3D feel to the cockpit they aren't always attempting to be true models. In this screenshot from fs2k, note that while the perspective (eye to panel) is ok,

Re: [Flightgear-devel] Problem with sounds...

2002-03-08 Thread Jim Wilson
when they should. Which means they'll now play when needed a second time. This file contains a patched fg_sounds.cxx file: http://www.spiderbark.com/fgfs/fg_sound-patch-20020309.tar.gz Best, Jim Jim Wilson <[EMAIL PROTECTED]> said: > >>>> > To fully support this there

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Jim Wilson
Wolfram Kuss <[EMAIL PROTECTED]> said: > I agree, full 3D is the way new sims work and FGFS should have that as > well and not implement now a feature that was state of the art some > years ago. Fly! is a 3D cockpit. I was talking about usability, and IMHO it is a more usable panel because of i

Re: [Flightgear-devel] Rationalizing view

2002-03-09 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > As far as I can figure out, there are only three situations we need to > deal with in the viewer code: > > 1. Looking away from a known position. > 2. Looking towards a known position from a known distance and >angle(s). > 3. Looking from one known

Re: [Flightgear-devel] Rationalizing view

2002-03-10 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > > In every case, we want to be able to specify offsets for all six > degrees of freedom. I think that it makes sense to put all of this in > a single, configurable viewer class, rather than having separater > viewer_lookat, viewer_rph, and (eventually

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Fly! uses a 3D cockpit. They use 2D for most of the > > instrumentation, switches and knobs, and 3D models for the things > > that really need it like levers. > > I have no experi

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Jim Wilson
Jonathan Polley <[EMAIL PROTECTED]> said: > > The preferences file is not FDM specific at all. The contents of > > preferences.xml in the base package are for the most part self > > explanatory, > > I have to beg to differ on this one. For those few command line arguments > that I have used,

re: [Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > David Megginson writes: > > > 3. The orientation is incorrect when the view is not straight forward > > and the plane is not flying level (waiting for a fix from me, but I > > don't understand matrix math well enough) -- that means that when you >

Re: [Flightgear-devel] ANN: Property Logging

2002-03-12 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > FlightGear now has the ability to produce multiple logs, each > recording the value of user-selected properties at a user-defined > interval. Details are available in docs-mini/README.logging; Here's > a simple example that logs the rudder and aileron

re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-12 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > This seems to pretty much correct the problem. Part of the problem > > is that rotations are occuring at the firewall (model origin) which > > seems a little un-natural inside the cockpit. T

Re: [Flightgear-devel] Simplifying the Property Code

2002-03-13 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > functions, and object methods. I think that I'm the only one using > variable pointers (panel.cxx) static functions (fg_props.cxx), and no If I'm reading this correctly...I am using them in the autopilot code and the pilot-offset-not-to-be-confused-wi

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > So I say lets take a little time and discuss or 'High Level' > conceptualization > and the possible ramifications of the possible way of doing things before we > just tear things apart just to fix the 'current crisis' > > Object derivation can help a LOT h

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > >Norman Vine <[EMAIL PROTECTED]> said: > > > >> So I say lets take a little time and discuss or 'High Level' > conceptualization > >> and the possible ramifications o

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > > It is not mutable by anything but the mouse code. I want a hat swtich > to change view direction. This is not even vaguely possible with the > current implementation (especially if you refuse to read properties > from the mouse code -- properties are all

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > David Megginson wrote: > > > Wolfram Kuss writes: > > > > Are r,p,h relative to the plane or the current view? > > > > I imagine two RPH vectors: the main vector (which would in some cases > > be the orientation of the plane) and the offset vector, which

Re: [Flightgear-devel] A viewer interface suggestion

2002-03-13 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > > - we have a pilot view point offset from the CG. Right now this is > > handled in the view code, but perhaps this would make more sense to > > move to some code specific to the instance of the current > > aircraft. >

Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-13 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I figured out how to tweak the view position in the (very rough) 3D > cockpit, so that the runway is now visible during taxiing and > takeoff. As before, use > > fgfs --aircraft=c172-3d > > to try it out. > Nice seats too :-) ___

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > > I'm just about to commit a massive series of changes that converts all > > the .xml files to more standard .ini files. Oh, shoot, I meant to > > save that announcement for 4/1/2002. :-) > > We have to coordinate bette

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jim Wilson
Jon S Berndt <[EMAIL PROTECTED]> said: > Don't laugh, yourself! ;-) I've used C++Builder since > v1.0 and it's an awesome tool. It is waaay RAD. I'm > excited that they ported Delphi to Linux, and the C++ > version is due soon. In a former job we used it for > developing a *major* gas measu

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread Jim Wilson
Marcio Shimoda writes: > Does anybody have a tutorial describing how to create the ac > models? Yes, here is one. http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html I've got Blender too but haven't tried using it yet for anything "real" yet. It is possible to convert work back and

[Flightgear-devel] Blinking model lights

2002-03-16 Thread Jim Wilson
If I was going to add blinking lights to the model animation code, how would I do the timing? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

re: [Flightgear-devel] Blinking model lights

2002-03-17 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > If I was going to add blinking lights to the model animation code, > > how would I do the timing? > > This is still on my TODO list, together with LOD and other conditional > hiding a

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
Michael Selig <[EMAIL PROTECTED]> said: > That would be nice, but even something simple that puts the viewpoint 200 > ft above the runway behind the aircraft would be great to start with. That > view is a help when building and testing the new aircraft models. It also > makes the sim well-p

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Michael Selig writes: > > > That would be nice, but even something simple that puts the viewpoint 200 > > ft above the runway behind the aircraft would be great to start with. That > > view is a help when building and testing the new aircraft mod

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > Talking about views. > Currently when looking around in the cockpit you turn around a single > point (if I recall it correctly). Wouldn't it be nessercary to actually > incoorporate the eye distance from the middle of the head into that > action (and

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > If something doesn't make sense, or seems out of place, there's no > harm in asking ... perhaps the author will look at the 'cruft' and say > oh yea, nothing valuable there, we can axe it. But perhaps the code > is there is for valid reasons and it's

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > I realize that this is a 'religous' issue and a 'tough' problem but IMHO > it is a major obstacle to FGFS code evolution > It is a tough problem to solve, but I haven't found it to be much of a problem reading fgfs code (have seen much worse). Maybe I'm

Re: [Flightgear-devel] Re: OT: SuSE new release ad page

2002-03-17 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > * Jim Wilson -- Sunday 17 March 2002 19:09: > > Interesting note, the top item on the list, "Racer" is not GPL or anything > > close to opensource ( see http://www.racer.nl/legal.htm ). It also uses the > > fmod l

RE: [Flightgear-devel] New subject? was: ARGGHHH !

2002-03-17 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > positive... we really go no where when we are busy flaming each other > and there has been really too much of that going on lately. > On that note I propose we dump this thread (known as: ARGG!) now and continue the discussion under different hea

Re: [Flightgear-devel] Getting settled in my new "home" / Mars Scenery

2002-03-18 Thread Jim Wilson
Both projects look very interesting. I've got only have one decidedly irrelevant question. Phillip, I always thought that was you in these pictures: http://www.flightgear.org/Projects/ALTAIR/ . But now I see: http://www.aber.ac.uk/~dcswww/Admin/staff/HTML/prs94.html . So who is the guy in the

Re: [Flightgear-devel] Inlined code harmful?

2002-03-18 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Here are some tests I just ran, for 100,000,000 accesses of a double > property (I ran each on a few times then picked the most typical user > time; there was little variation anyway): > > Tied to object methods: 5.880 sec > Internal (access only):

Re: [Flightgear-devel] Inlined code harmful?

2002-03-18 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > David Megginson wrote: > > Tony reported back to the list on a more organic test -- he un-inlined > > the most common inline methods in JSBSim, and discovered a slight (but > > not exciting) speed *increase*. > > Actually, my interest would be in a differ

RE: [Flightgear-devel] Re: Obvious Speedups

2002-03-19 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > FWIW for vertical virtual panel > added 3 lines to Panel.cxx to get and multiply panel matrix by > gui_quat_ matrix > added 5 lines to viewer.cxx < add gui_quat_matrix and a get function > > removed line from viewer_rph.cxx and viewer_lookat.cxx t

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-20 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Erik Hofman wrote: > > While I don't see a direct improvement in framerate I notice a real > > effect on the screen update. The old behaviour had a small bump in the > > update every second or so, while the new code elliminates that. > > This doesn't make

Re: [Flightgear-devel] segfault on mini-panels

2002-03-20 Thread Jim Wilson
Here's a backtrace on this. Best, Jim #0 0x82ddfba in SGPropertyNode::clear_value (this=0x9747f90) at props.cxx:464 464 delete _value.string_val; #1 0x82de8e0 in SGPropertyNode::~SGPropertyNode (this=0x9747f90, __in_chrg=3) at props.cxx:672 #2 0x806c0e0 in FGComparisonCondition::

[Flightgear-devel] c310 lawn dart

2002-03-20 Thread Jim Wilson
With the newly accessible JSBSim properties I was able to gleen this data when the c310 does its supersonic lawn dart thing. Not sure exactly what the numbers mean, but 30983 lbsft sounds like a lot in a light twin. fbx-prop-lbs = 40.363084 fby-prop-lbs = 0.00 fbz-prop-lbs = 0.00 l-pro

RE: [Flightgear-devel] c310 lawn dart

2002-03-21 Thread Jim Wilson
Jon Berndt <[EMAIL PROTECTED]> said: engines/engine[0]/rpm = 2700 engines/engine[1]/rpm = 2700 > What was the RPM reading? > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Jim Wilson > > Sent: Wedne

RE: [Flightgear-devel] inlining

2002-03-21 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I'm suggesting that we start with > nothing (or almost nothing) inlined, then inline only what can be > proven to help through profiling and timing tests -- uninlined until > proven necessary, rather than inlined until proven unnecessary. This Sounds

Re: [Flightgear-devel] segfault on mini-panels

2002-03-21 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Here's a backtrace on this. > > I've just checked in some minor fixes to props.cxx in SimGear, and > swapping panels (with 's') in FlightGear is working again. Thanks. >

[Flightgear-devel] (no subject)

2002-03-21 Thread Jim Wilson
Here it is John. Description: Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet. The shape and layout is fairly close and looks ok. Also linked to c310 default sound.xml and changed model so the props aren't so syncrhonous to look weird. File: http://www.spiderbark.co

Re: [Flightgear-devel] framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > The changes from yesterday turned my framerate at KSFO from about > 10 to 1 per second. Ten is already painful enough, and that with > clouds and panel turned off. But one is a bit weak and makes fgfs > virtually unflyable. (I've only got a 266MHz proces

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > * Jim Wilson -- Friday 22 March 2002 13:23: > > Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz > > processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps > > a

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
Alex Perry <[EMAIL PROTECTED]> said: > It's working fine for me, in terms of framerate. Still getting a bunch > of segfaults with teleport and attempts to change the loaded panel. > Update SimGear rebuild/install it. Then do a complete rebuild of flightgear. This will fix it. I tried to shor

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Alex Perry writes: > > > It's working fine for me, in terms of framerate. Still getting a bunch > > of segfaults with teleport and attempts to change the loaded panel. > > When did you last update? I check in a fix for changing the panel > yesterd

Re: [Flightgear-devel] Airport lighting around KSFO

2002-03-22 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I've put together a quick scenery overlay for the entire w130n30 chunk > around the Bay area, with runway lighting for all the airports. You > can download it here (temporarily): > Just did a quick test, I can see Hayward but Oakland is very dark. M

Re: [Flightgear-devel] using cvs diff

2002-03-22 Thread Jim Wilson
There should be backup files in each folder (prefixed with .#). Best, Jim Keith Wiley <[EMAIL PROTECTED]> said: > I want to keep my flightgear project up to date, but I also want to be > able to undo a cvs update if I decide I don't want to be using the version > I end up with after a cvs upda

Re: [Flightgear-devel] New Files

2002-03-24 Thread Jim Wilson
Norm, Your viewer/model work looks great. I've been doing some major work in there myself the last few days and what you've done will fit in well. If it's ok with you, I'd like to merge them in with what I've got over the next couple days. Currently where I am at is I've removed a ton of junk a

RE: [Flightgear-devel] New Files

2002-03-24 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Since these routines only run once or twice per iteration of the loop > They really don't have to be 'super optimized' and I think my method > of handling them as 3x3 and just filling in the 4th row and column > by 'inspection' is probably good enough. >

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > One problem I saw is that if you pitch up/down the view from the > 'inside the cockpit' view and then switch to an external view, the > aircraft model itself is left at the 'view' pitch offset which is > incorrect. > Strange, I didn't notice that on

[Flightgear-devel] more viewer and model

2002-03-25 Thread Jim Wilson
Hi David, Tonight I'll be looking adding in Norman's new patches and working on a couple minor glitches in the viewer. I'd also like to make the change I mentioned earlier of getting the reference position data (from a property path) that is set in viewmanager. For example: Now it does this:

Re: [Flightgear-devel] compile error in latest cvs

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > David, > > I'm getting a compile error in model.cxx with the latest cvs. There Curt, Same thing here. I sent the same message to David about an hour ago. If you roll back the very last change in just model.cxx you can build and it works. Best,

Re: [Flightgear-devel] compile error in latest cvs

2002-03-25 Thread Jim Wilson
Let me clarify what I just said. The bug is still there, but the program otherwise builds and works :-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Geoff McLane writes: > > Also have noted a few changes of, like - > > 318 !> if ( fgGetString("/sim/startup/units") == "meters") { > > to > > 318 > but am i missing something here? To compare 2 > > different strings will always be non-zero

Re: [Flightgear-devel] next problem ... :-(

2002-03-25 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > I hacked model.hxx to make the compiler happy. David, I think you > must have just missed committing your changed version of model.hxx. > > Ok, everything compiles and links, but now when I try to run I die in > metakit trying to look at the runways

Re: [Flightgear-devel] 3d cockpit

2002-03-26 Thread Jim Wilson
Alex Perry <[EMAIL PROTECTED]> said: > PS. > 5. On the non-3D panel, the transparent instrument panel is still doing > the viewport incorrectly. Oddly, the non-instrument panel viewport is fine. > A few mini-panels were screwed up after a bug fix a couple weeks ago. The default transparent m

[Flightgear-devel] RFC: View Properties structure Proposal

2002-03-26 Thread Jim Wilson
Hi Eveybody, The text document linked below outlines a format for view configuration using the new viewer. The interface and backend that could support this is pretty much done. The only thing left is to finish the viewmanager, hence this document. Overview: The "config" branches should be set

Re: [Flightgear-devel] RFC: View Properties structure Proposal

2002-03-26 Thread Jim Wilson
Jon S Berndt <[EMAIL PROTECTED]> said: > Something I've thought would be useful (but don't know how > feasible it is to implement) would be for a user to be > able to configure where [s]he looks while "in the > pattern". It would be nice to enable some kind of > "auto-look" kind of feature th

Re: [Flightgear-devel] RFC: View Properties structure Proposal

2002-03-26 Thread Jim Wilson
Wolfram Kuss <[EMAIL PROTECTED]> said: > I indeed think it is very important while landing to be able to look > ahead or look at the landing spot with the press of a key. In RL, my > head swivels between those two views, especially while in base. Don't > know whether some AI or much user defined

Re: [Flightgear-devel] C172 3D Model Progress

2002-03-27 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I've started texturing the interior of the C172 3D model. Here are > some shots: > > http://www.megginson.com/flightsim/interior-1.png > http://www.megginson.com/flightsim/interior-2.png > > To get the latest, update the base package from CVS the

Re: [Flightgear-devel] Normans changes

2002-03-27 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > > Hi, > > Do Normans changes get applied automatically, or do I have to do it > myself? There seem to be some nice features and it would be a pitty to > have them left out. > > Erik Which ones? I did a lot of work on the viewer around the time he

Re: [Flightgear-devel] Normans changes

2002-03-27 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > I think I just got the conformation from both you and David. > It's a bit hard to tell if they get applied, when the patches are sent > to the list and nobody responds. > > Erik cvs logs? Best, Jim ___ Flig

Re: [Flightgear-devel] C172 3D Model Progress

2002-03-27 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > Yeah, but they don't move ... > Sounds like an "easy" animation. :-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Cockpit scene graph

2002-03-27 Thread Jim Wilson
This patch creates a seperate scene graph for the cockpit. The near plane is only moved up when in the interior (pilot) view. This is because with rounding (I presume) it the visible ground is a bit up higher than it is with the older nearplane setting. Not much, but it is enough to bury the wh

[Flightgear-devel] Panel locking to z-offset

2002-03-27 Thread Jim Wilson
It looks like somehow the panel is locking the the offset adjustments. So that if you move into the back seat the panel comes with you. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightge

Re: [Flightgear-devel] Cockpit scene graph

2002-03-27 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > This patch creates a seperate scene graph for the cockpit. The near plane is > only moved up when in the interior (pilot) view. This is because with > rounding (I presume) it the visible ground is a bit up higher than it is with > t

RE: [Flightgear-devel] Cockpit scene graph

2002-03-28 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > >This patch creates a seperate scene graph for the cockpit. The near plane > is > >only moved up when in the interior (pilot) view. This is because with > >rounding (I presume) it the visible ground is a bit up higher than it is > with > >the older nearpl

Re: [Flightgear-devel] Panel locking to z-offset

2002-03-28 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Your changes to put the panel in a scene graph are the big part of the > solution. Really, the panel should be drawn immediately after the > aircraft model, with the same matrix environment. If you can get this > put together (forgive me if you already have

[Flightgear-devel] Near and Far

2002-03-28 Thread Jim Wilson
Would it be ok with everyone to add the values for the two near and far plane settings to preferences.xml? I'd like to be able to use them in makeing eyepoint and model origin translation adjustments. Norm, where did you get that "magic" number? I know its got something to do with the near valu

Re: [Flightgear-devel] Panel locking to z-offset

2002-03-28 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > Andy Ross <[EMAIL PROTECTED]> said: > > > Your changes to put the panel in a scene graph are the big part of the > > solution. Really, the panel should be drawn immediately after the > > aircraft model, with the same

RE: [Flightgear-devel] Configurable mouse ready to go

2002-03-28 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > > The default use to be wrap in horizontal and not be able to go pass > straight-up or down. I am assuming that this behaviour was generally > acceptable as there was VERY little < or none > discussion as to it's > short comings on the list > Yes, actua

RE: [Flightgear-devel] Near and Far

2002-03-28 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > >Norm, where did you get that "magic" number? I know its got > >something to do > >with the near value, or length of depth vector, but if you can > >give me the &g

Re: [Flightgear-devel] Clip plane problems

2002-03-28 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > > fgfs --aircraft=c172-3d > > the use the mouse to scroll the view downwards. At first I thought > that the model was just sitting too low on the runway, but the problem > vanishes when I make the 3D model clip plane the same as the scenery > one.

RE: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-28 Thread Jim Wilson
Norman Vine <[EMAIL PROTECTED]> said: > > I could care less about those folks running FGFS in a window > this is a FlightSIM and the operative word is FRAMERATE > which any windowing system KILLS. > If you got a real operating system ;-) that runs X you'll find there's a very small difference

re: [Flightgear-devel] Near and Far

2002-03-28 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I have no problem with adding them to the property tree, but I suspect > that they will be both model- and view-specific, Well I hope not. I've got an idea, hang on a bit. Best, Jim ___ Flightgear-devel

[Flightgear-devel] depth buffer fix

2002-03-28 Thread Jim Wilson
Ok this did the trick. Thanks Andy for setting me straight :-) Description: Clear frame buffer and render model after rest of 3D scene. This has a small frame rate cost (YMV). But who thought 3D cockpit would be cheap? If anyone has a better idea, have at it! Files: http://www.spiderbark.com/f

[Flightgear-devel] cockpit frame rate

2002-03-28 Thread Jim Wilson
David, Just did some more careful testing and I see little or no frame rate loss with the depth buffer clear. Also you can change the near plane to 0.1 and get rid of the "sunroof" (so I don't have to make up another set of patches. Thanks, Jim http://www.spiderbark.com/fgfs/cockpitsg-updat

Re: [Flightgear-devel] c310-vfr-panel: textures missing

2002-03-29 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > c310-vfr-panel.xml says: > ... > Aircraft/c310/c310-panel-11.rgb > Aircraft/c310/c310-panel-12.rgb > ... > > but there are no such textures. Have they been forgotten to upload, > or are they simply not done yet? > They are in cvs now. Best, Jim

Re: [Flightgear-devel] PLIB kludge for smoothing AC3D models

2002-03-29 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I have come up with a kludge (not a proper fix) for the lack of > smoothing in AC3D models in PLIB. The AC3D loader is the only one > Very nice! Just patched it to plib-1.4.1 here and it worked great. Best, Jim

re: [Flightgear-devel] Throttle movement squared

2002-03-30 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > > The thing is that the default bindings have to be for something. If > you're rebinding anyway, then changing the 'squared' feature isn't a > lot of extra work. I find that the squared feature makes an enormous > difference in usability for regular

re: [Flightgear-devel] Throttle movement squared

2002-03-30 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > David Megginson <[EMAIL PROTECTED]> said: > > > > > The thing is that the default bindings have to be for something. If > > you're rebinding anyway, then changing the 'squared' feature isn't a >

Re: [Flightgear-devel] Panel locking to z-offset

2002-03-31 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > Well I haven't done that. Ideally (perhaps not a good word :)) the > > panel code would get the orientation from the FGModel class and a > > panel XYZ from the model's xml file. We really don&#x

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > > Sure we do (but implicitly; see below). That's the whole point of a > > > scene graph -- objects draw themselves into their own coordinate > > > system, and their &quo

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Nope; just the matrices. The panel knows that if it runs an airframe > coordinate through teh modelview and projection matrices, it'll get > screen coordinates in the range [-1:1]. Just invert that matrix and > we can go from screen coordinates to airframe,

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