Re: [Flightgear-devel] Property Picker

2001-11-13 Thread Jim Wilson
___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main Street Milbridge, ME 04658 207-546-7989 - FAX 207-546-2791 http

[Flightgear-devel] c310 Panel

2001-12-06 Thread Jim Wilson
Anyone working on an airspeed dial? If not I'll make one, probably tomorrow. Also have made a tiny bit of progress on a 3D panel model...but it's at the point where it could be either a c310 or c172 with a little stretching here and there (given my 'experience' with AC3D there's a good chance

Re: [Flightgear-devel] external view

2001-12-09 Thread Jim Wilson
Cameron Moore [EMAIL PROTECTED] said: We probably do need some sane defaults, but it looks to me like more of a viewpoint calc error to me. Start off on the ground with the external view. It works perfectly until you get airborne, and then the model disappears. -- I'm not seeing this,

Re: [Flightgear-devel] asi.xml

2001-12-09 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: The new c310/asi.xml file tries to load Textures/{airsp260,bezel1}.rgb. These, however, have been forgotten to upload from http://www.spiderbark.com/fgfs/c310asi.tar.gz, no? m. :-) They are in that tarball (path ./Instruments/Textures). Also now

[Flightgear-devel] property bindings for chase view offset

2001-12-09 Thread Jim Wilson
That was easy. I finally put the property bindings in the correct place and it works fine. You can now set a default for pilot view offset aka chase view offset. The fix is here: http://www.spiderbark.com/fgfs/chaseviewoffset.tar.gz Contains: sgVec3Slider.cxx and sgVec3Slider.hxx Extract

Re: [Flightgear-devel] Observations

2001-12-09 Thread Jim Wilson
Ross Golder [EMAIL PROTECTED] said: Also, if you got into a plane and the first thing you saw was the following, what would you do? http://www.golder.org/~rossg/tmp/2001_12_09_170213_shot.png a) Request clearance to takeoff. b) Go over the pre-flight checks again. c) Call ahead to say

re: [Flightgear-devel] Parse order of configs?

2001-12-09 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: John Check writes: Can somebody clue me on the order in which the config files are parsed? First preferences.xml, which picks up joystick.xml and keyboard.xml by inclusion, then whatever is specified on the command-line in the order it's

Re: [Flightgear-devel] external view

2001-12-09 Thread Jim Wilson
Martin Olveyra [EMAIL PROTECTED] said: How can be adjusted the camera offset? I can only adjust the FOV and the camera direction. Look at the menu for pilot offset...it'll let you adjust the position from any angle and the radius from the plane. Also if you look at an earlier message

Re: [Flightgear-devel] Rudder trim

2001-12-12 Thread Jim Wilson
PROTECTED] said: Jim Wilson wrote: Is there any support for rudder trim...partially done or otherwise? The property is there, but it's not mapped to any input keystrokes or buttons in the default configuration. Add something like this to the keyboard.xml file to map rudder trim

Re: [7] Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
just have to take pics off the monitor with my digital. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main Street

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: 3) How should I determine the size to make the cockpit? Is there any rule of thumb for scaling? I've just redone the model (for the third or forth time :-)) and right now is a good point to settle on size/scaling. So long as the proportions

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
Wolfram Kuss [EMAIL PROTECTED] said: Starting small, but being extensible is a good idea. Often, the 3D cockpit model is much more complex than the exteriour model. For example, for BoBs Spitfire: - Cockpit as 3D Studio ascii file: 324 k without the instruments. This melts down to a 45 k

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
These are the reference pictures I'm using right now (for the panel): http://www.vickivt.com/vicki/planes/cessna%20t310q%201974_3.jpg http://www.vickivt.com/vicki/planes/cessna%20t310r%201980_3.jpg The 1980 model looks better IMHO. Yeah I agree. Besides it doesn't have an empty

[Flightgear-devel] 3d cockpit dimmensions

2001-12-14 Thread Jim Wilson
From what I understand the c310r is 48.5 door to door width. So I'd guess the panel itself is about 47.5 to 48 wide at its widest dimension. From what I understand radios are 6.25 wide...so while the panel in the picture below looks like its 3 equal sections, the comm panel in the center would

Re: [Flightgear-devel] ANN: Yaw and Roll Trim

2001-12-17 Thread Jim Wilson
/mailman/listinfo/flightgear-devel -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main Street Milbridge, ME 04658 207-546-7989 - FAX 207-546-2791 http://www.kelcomaine.com ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

[Flightgear-devel] 3D panel c310 - so far

2001-12-19 Thread Jim Wilson
If anyone is interested, here is the work on the c310 3d panel so far. Sorry, I couldn't get xwd to take a pic of it. Might be something with my X setup...not sure. It can be viewed in ppe and of course ac3d. http://www.spiderbark.com/fgfs/3dpanelpreview1.ac It's pretty basic right now, just

Re: Including instrumenst was: Re: [Flightgear-devel] c310 Panel

2001-12-22 Thread Jim Wilson
Cameron Moore [EMAIL PROTECTED] said: Speaking of which, when I hit 's' to switch panel, it looks like we're reading the XML file each time. It funny that loading scenery doesn't cause any hiccups in performance but switching panels does. Yep, I just used the panel-load that was/is bound to

Re: [Flightgear-devel] [OT] Babies

2001-12-29 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Famous artists ... (but maybe Elvis isn't the best name to chose) ... like Jake and Elwood ... Man, I love that movie. :-) Erik We got our son's name from David Bowie's guitarist, not that he's a famous or an incredibly talented guitarist, we

RE: [Flightgear-devel] Which Panel is current

2002-01-14 Thread Jim Wilson
Norman, The current panel is at /sim/panel/path. You can change it by modifying that path and reloading (panel-load command). Jim Norman Vine [EMAIL PROTECTED] said: Norman Vine wrote: Can someone please tell me how I can determine which panel is the active panel I think by

[Flightgear-devel] altitude hold fix

2002-01-16 Thread Jim Wilson
I've got some values that seem to work in the current autopilot code with the c310. They are: min_climb = 85.0 kts best_climb = 107.0 kts TargetClimbRate = 1500 fpm Also there is this adjustment factor (code snippet from newauto.cxx aprox line 697): // calculate proportional error prop_error

[Flightgear-devel] ummm...anyone read this?

2002-01-17 Thread Jim Wilson
, Jim Jim Wilson [EMAIL PROTECTED] said: I've got some values that seem to work in the current autopilot code with the c310. They are: min_climb = 85.0 kts best_climb = 107.0 kts TargetClimbRate = 1500 fpm Also there is this adjustment factor (code snippet from newauto.cxx aprox line 697

Re: [Flightgear-devel] ummm...anyone read this?

2002-01-17 Thread Jim Wilson
What I was looking for right now was the simple autopilot that is already in FG...ie something to keep the plane in the air when I let go of the yoke (besides pause :)). I agree it should be done right, but I can get the existing one (which is very basic) working for both c172 and c310 with

Re: [Flightgear-devel] Remote control of flight parameters

2002-01-18 Thread Jim Wilson
Try telneting in to manipulate properties. That'll do what you are talking about. I think you can shut off the engine by setting the RPM to 0. Of course changes can be made using scripts and/or a simple gui program that sends strings out to that same port. Best, Jim Sergio [EMAIL PROTECTED]

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Norman Vine writes: Again I don't see any compelling reason to move to SDL As an outsider, I'll mention that one advantage is the fact that so many other high-end games seem to be using SDL now. I like PLib, but it hasn't seemed to catch on in

Re: [Flightgear-devel] Configurable Auto pilot

2002-01-19 Thread Jim Wilson
oops. fixed! John Check [EMAIL PROTECTED] said: it's 404 On Saturday 19 January 2002 05:09 pm, you wrote: This makes the current autopilot at least configurable on the verticle for different aircraft. There are two configs included, one for c172 and the other for the c310:

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Hmm -- maybe you could set up a Python script to refill the tanks every few hours. Note that the FGRocket engine model used by the X-15 was already consuming fuel -- proper fuel consumption just hadn't been implemented for FGPiston yet. In flight

Re: [Flightgear-devel] DC3 3D Model

2002-01-23 Thread Jim Wilson
Jeff [EMAIL PROTECTED] said: If I could find some outline drawings of the 172 310 I could plug away at that also. Jeff, Check this out: http://aviation.sosu.edu/aircraft/c310.html and these http://aviation.sosu.edu/aircraft/aircraft.html Best, Jim

Re: [Flightgear-devel] Crash on linux with latest CVS code

2002-01-23 Thread Jim Wilson
James, I rebuilt again from CVS tonight (2nd time this week) and no problems. When I do it I do a full rebuild including all the config and makefiles (even if I think it might not be necessary). This is a gcc2.95.2/glibc2.1 system for what thats worth. Ran default just as you did and it loads

Re: [Flightgear-devel] msvc6-win32-0.7.9 (minus)

2002-01-25 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Geoff McLane wrote: JSBSim stops after the QNAN's, and now YASim c172 seems unable to get speed to lift off ... Just one of those days ... Odd. Jim Wilson also reported a not enough power situation (with the YASim 747) that I couldn't reproduce

Re: [Flightgear-devel] GeForce4 announced at nVidia

2002-02-06 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: My previous card was a Voodoo-3 ... this was a 16 bit card, 16 bit textures, 16 bit depth buffer, etc. At the time the mesa based linux drivers had some bugs which led to annoying visual artifacts, and jumpy/jerky motion. Well in defense of a great

[Flightgear-devel] APR button for autopilot

2002-02-06 Thread Jim Wilson
Hi John, This file contains the xml and updated rgb for an APR button on the autopilot. It can be used to lock on to the glide slope on an ILS aproach: http://www.spiderbark.com/fgfs/autopilot_with_apr.tar.gz As it stands now the NAV locks onto the NAV1 localizer and the APR locks on to the

Re: [Flightgear-devel] Re: Re: Nits

2002-02-07 Thread Jim Wilson
I noticed on mine that the runways come up textured and then turn white. This happens very quickly but you can definately see it, lines and all. Why would that happen? Jim Curtis L. Olson [EMAIL PROTECTED] said: Jon S. Berndt writes: I'm confused. Then why did Melchior say he had no

Re: [Flightgear-devel] X-15 rumble sound

2002-02-08 Thread Jim Wilson
[EMAIL PROTECTED] said: I'd really like to have a good XLR-99 rumble sound. Right now I don't recall there being any audio indication that the engine is burning. Is there? What is Seems like the wheel rumble could be modified (amplified?) to sound kind of like a rocket rumble. Best, Jim

re: [Flightgear-devel] [BUG] JSBSim: sudden plane crashes

2002-02-12 Thread Jim Wilson
[EMAIL PROTECTED] said: I believe that these are lingering problems with the propeller models. Is this still present with the newer JSBSim code/files? Strange. It's hard to picture why, when everything has been at equilibrium for a while, why the propeller should suddenly spin out of

Re: [Flightgear-devel] YASim DC3 startup problems

2002-02-12 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Are you talking about the newer 3D model or newer xml? I'm not sure exactly what affects the position of the model, but using Yasim-DC3 any model including the glider is sideways. Now, that's interesting. I'd just assumed

[Flightgear-devel] tiled panel background

2002-02-12 Thread Jim Wilson
It turned out to be quite easy to add multiple tiles for a panel background. This simple one could be enhanced to have more detail but it does look quite a bit better than a single 256x256 stretched accross the window. http://www.spiderbark.com/fgfs/c310-tiled-panel.png The code for this

Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread Jim Wilson
David Findlay [EMAIL PROTECTED] said: On Wed, 13 Feb 2002 15:02, you wrote: Definately. I hope this will go into 0.7.9 so it can be thoroughly tested for the 0.8 stable release. It's probably too late for that. In any case I'd like to revisit the syntax of the xml (take a look at it)

[Flightgear-devel] fix for autopilot gui

2002-02-13 Thread Jim Wilson
Hi Curt, This is a three line fix for some inconsistancies between the gui dialogs and the panel controls for the autopilot. The heading dialog would only show the last setting you did through it, even if it was later tweaked with the bug on the hsi. The altitude dialog did a similar thing.

Re: [Flightgear-devel] Re: C310

2002-02-13 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: * David Megginson -- Wednesday 13 February 2002 21:15: It's OK, but I haven't tried a lot of long cross-countries. I haven't put much work into the prop model for the C310 compared to the C172 or C182, so I wouldn't be surprised if it's spinning out

[Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Jim Wilson
Just wondering if we should comment out the binding for this since it still doesn't work with the default FDM. Best, JIm ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even Is there a way to set the parking brake at startup so that the plane doesn't roll down (or off) the runway as soon

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: On Wed, 2002-02-13 at 14:59, David Megginson wrote: Interesting. I have no objection to removing the binding completely, but it is showing up a more serious problem with JSBSim's ground trimming (it tries to trim to the ground on reset even when the

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: The way its set up right now, it should trim in-air if the speed is above 10 knots. From FGJSBSim::do_trim(): if(fgic-GetVcalibratedKtsIC() 10 ) { fgic-SetVcalibratedKtsIC(0.0); fgtrim=new FGTrim(fdmex,fgic,tGround); }

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread Jim Wilson
John Check [EMAIL PROTECTED] said: I could bind a toggle for the brakes to the indicator. I think it's fairly likely somebody might click on it Yep great idea. Is the at-startup-parking-brake working? I couldn't seem to make it work last night. Best, Jim

[Flightgear-devel] Crashes if no scenery file at startup location

2002-02-14 Thread Jim Wilson
Just wondering if this is a necessary JSBsim feature. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Wind confusion.

2002-02-16 Thread Jim Wilson
Martin van Beilen [EMAIL PROTECTED] said: I have been playing around with the wind some more, and it seems that JSBSim doesn't only have the up/down winds inverted, but the north and east winds as well. Hmmm...doesn't look like it to me. Just rolling down the runway I applied a 200knot

Re: [Flightgear-devel] Wind confusion.

2002-02-17 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: I'd be happier if we kept it as is. Wouldn't be the first time engineers have traded correctness for pragmatism. Ah pragmatism! Is that the excuse engineers use when they get their vectors math bass-ackwards? ;-) Best, Jim

Re: [Flightgear-devel] Wind confusion.

2002-02-18 Thread Jim Wilson
Jon S. Berndt [EMAIL PROTECTED] said: Was there a properties way to do it that is opposite to the above? Perhaps we are given too much power! ;-) In the /environment path there are variables for wind direction that specify a force value as fps from east and/or north, the sum of which

Re: [Flightgear-devel] Tiled panel progress

2002-02-18 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: http://www.spiderbark.com/fgfs/c172r-tiled-panel.png http://www.spiderbark.com/fgfs/c310-tiled-panel.png Very nice. Do you do enough texture re-use that it'll run well on low-texture-memory machines ? I'm doing a demo on Wednesday 8-) Other than

[Flightgear-devel] Problem with panel code

2002-02-19 Thread Jim Wilson
There's an issue that needs group input. Currently there's a property value called y-offset (there's also an x-offset that isn't used much) and this parameter is used to initialize the panel position adjustment (shift F5 or shift F6). The default is 0. Some of the panel xmls define initial

Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: From: Alex Perry [EMAIL PROTECTED] 8MB + AGP in a RagePro chipset UTAH-Glx ? I wonder how you would get RagePro running with plain XFree86/DRI ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends ar This could be

Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: John Check writes: As for me I'd like to see 1)ground explosion when plane crash the ground (I have a lot explosion textures) Hmm, I'm not sure I see a reason for this one. I'd move it down the list, but it would be a crowd

Re: [Flightgear-devel] Wind confusion.

2002-02-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: No, that's not right after all. Following a message from Jon Berndt, I took a peek at the property browser, and the wind-{north|east}-fps is the to- direction, not the from- direction. JSBSim was using the from- direction already, while the other

[Flightgear-devel] tiled panel code

2002-02-19 Thread Jim Wilson
Here's the code and textures. The code (panel*.?xx) goes into the src/Cockpit directory. The rest (c172 and c310 directories) go into their respective corresponding directories under $FGFSBase/Aircraft. Let me know how it works, especially with the lower video memory cards:

Re: [Flightgear-devel] Re: tiled panel code

2002-02-19 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: No wonder, the patch was not against the latest CVS, so it removed everything that was added later! Very nasty ... :-( m. Sorry about that...actually I was quite current, but usually I like to cvs update one last time before posting. Best, Jim

Re: [Flightgear-devel] Problem with panel code

2002-02-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: I have my own peeves about the panel coordinate conventions. I wrote the code after about two hours puzzling through examples in an OpenGL book, which was my first exposure to 3D programming. It works, but I agree that it's

Re: [Flightgear-devel] Problem with panel code

2002-02-20 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: This would work best if we put the panel into a different scene graph from everything else: setclipplanesforworld(); ssgCullAndDraw(world); setclipplanesforpanel(); ssgCullAndDraw(panel); Does this make sense? Setting up a seperate

re: [Flightgear-devel] RFC: Aircraft *-set.xml files reorg

2002-02-21 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: David Megginson writes: My proposed solution is to add a layer of abstraction to every *-set.xml file. It will be annoying for John and me, but will make things simpler for everyone else. Hmm. On further reflection, this might cause

Re: [Flightgear-devel] Problem with panel code

2002-02-21 Thread Jim Wilson
is outline where my thinking is going so that I can get this fairly right the first time. Mostly I'm interested in whether anyone else has ideas on organizing the scene graph tree. Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: David Megginson writes: Jim Wilson writes: And the question

RE: [Flightgear-devel] Problem report on release 0.7.9

2002-02-22 Thread Jim Wilson
BERNDT, JON S. (JON) (JSC-EX) (LM) [EMAIL PROTECTED] said: From: Michael Basler [mailto:[EMAIL PROTECTED]] Hi, I just received a problem report from a German user on the released version 0.7.9 which I - unfortunately - was able to confirm in part. 1. Start at CL77 Santa

RE: [Flightgear-devel] Problem report on release 0.7.9

2002-02-22 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: Did my 'fix' to fgFDMForceAltitude() get in to the 0.7.9 release? Not sure but I think it did. I'm testing with cvs (as of yesterday or so). Anything I can do to help? Best, Jim ___ Flightgear-devel

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-24 Thread Jim Wilson
John Wojnaroski [EMAIL PROTECTED] said: Certainly not, when it's gross weight is 800k lbs. :) The weight you quote is close to the zero-fuel weight, which is typical for landing. By default, YASim will top your tanks off at startup. The plane in this condition will indeed have a

Re: [Flightgear-devel] FG/Opengc Interface

2002-02-25 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: The effect is happening because the aircraft isn't consuming fuel. If you take off at full tanks, you never get any lighter. A real aircraft would have burned off a big chunk of its fuel store in the climb, and would have

Re: [Flightgear-devel] C 172 panel

2002-02-25 Thread Jim Wilson
Sergio Roth [EMAIL PROTECTED] said: Hi, I´ve found this panel and it seem to be very cool. What do you think ? http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg Yes, I saw that one not too long ago. Very nice vinyl texture. And the metal panel area itself is pretty darn near

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-25 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Instead, if the /sim/model/path property points to a file ending with .xml, the FGAircraftModel class reads a property file at that location to get information about the 3D model. Initially, the following properties are recognized: /path

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: David Megginson writes: That said, it might be possible to animate the X-15 model that we already have, assuming that the various objects in the model are named. I haven't looked at pretty-poly lately, but it might not be hard to load up the

Re: [Flightgear-devel] Broken Code

2002-02-26 Thread Jim Wilson
John Wojnaroski [EMAIL PROTECTED] said: Excuse me, but if you go back you will see that I allowed to the fact that I was unclear on the idea of the properties, but was willing to give it a go. If this is truely an open source project then other ideas and opinions need to be honored, not

[Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread Jim Wilson
The new model animation is very cool so far. One thing I did notice is that there seems to be significantly greater CPU overhead when running these models as opposed to some of the msfs models I've tried. When taking off in chase view there's a great deal of interuption in the sound. Also and

Re: [Flightgear-devel] Model Performance and dc3 donuts

2002-02-26 Thread Jim Wilson
John Check [EMAIL PROTECTED] said: I noticed that sometimes the dc3 will get into a rotation on the ground sometimes, especially after a reset. Maybe this is what he is seeing. TTYL J Yep. It does. Applying both brakes seems to stop it. The rudder to brakes binding doesn't seem to work

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Martin Dressler writes: There is a problem with propeller. With low frame rate I couldn't see diferents between low and high RPMs. Even with a fairly good framerate the prop doesn't look so good yet. What we need to do is switch to a

Re: [Flightgear-devel] Product Reviews [was: Model Performance and dc3 donuts]

2002-02-27 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: at all. Definitely recommended. One one caveat: it's USB response is slower than the spec allows, so the linux driver doesn't work out of the box. You need to enable the slow USB devices option when you compile your kernel. The default Red Hat kernels

Re: [Flightgear-devel] Product Reviews [was: Model Performance and dc3 donuts]

2002-02-27 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Andy Ross wrote: at all. Definitely recommended. One one caveat: it's USB response is slower than the spec allows, so the linux driver doesn't work out of the box. You need to enable the slow USB devices option when you

Re: [Flightgear-devel] DC-3 model now animated

2002-02-27 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: The DC-3 3D model now has the following surfaces animated: Looks really cool! I think right elevator and inner right flap might not be working. Or maybe I banged them up during my sloppy take off :-) Best, Jim

Re: [Flightgear-devel] Re: Problem in current CVS

2002-02-28 Thread Jim Wilson
Jon Stockill [EMAIL PROTECTED] said: Ah! That doesn't appear to be zapped by make clean Nope but make clean-deps does. Maybe we should include that in the cvs building instructions? Best, Jim ___ Flightgear-devel mailing list [EMAIL

re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Tony Peden writes: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is high in this case. I can change everything in FlightGear and the base package, but I'm worried

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: On Thu, Feb 28, 2002 at 10:25:36AM -0800, Andy Ross wrote: Tony Peden wrote: David Megginson wrote: Tony Peden wrote: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: To me, no units specified does not automatically imply non-dimensional. It means I still have to ask what the units are. I haven't had this problem in trying to understand these values, but maybe I've just been programming too long. :-) To me, items

Re: [Flightgear-devel] Cessna 310 flaps?

2002-02-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: Heh, bingo! First google site I tried: http://www.photovault.com/Link/Technology/Aviation_General/TAGVolume04/TAGV04P03_09.jpg Perfect -- that's just what I needed. So the flap will not be visible at all from the top of

Re: [Flightgear-devel] Flightgear first impression

2002-03-03 Thread Jim Wilson
Danie Heath [EMAIL PROTECTED] said: forward to some nice developments. As a fan of anti-Microsoft bans, I can't wait to screw Bill Gates and his company with this amazing piece of software. OT We have a lot to thank Bill Gates for, including the way he (especially) and others got under

[Flightgear-devel] Autopilot update

2002-03-03 Thread Jim Wilson
Hi Curt, Wanted to make sure I was familiar with all the functions in the autopilot code before making a lot of changes. So to that end I did some work on the gui interface to the waypoint stuff and checked out the waypoint following to make sure it is still working. Description of changes:

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: As far as I'm concerned, the outside view is purely for entertainment since there is nothing realistic about hanging a couple dozen feet behind the aircraft in the open air, operating the controls remotely. Hmmm purely is one of those tricky words. There's

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: the instrument panel, dubious maneuvers apply a brown overlay to the passenger seats ... hehe...what's the property for that? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main main.cxx,1.245,1.246

2002-03-05 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I don't think this is an easy option, at least not with a true 3D model wrapped around the viewer. We'll have to find a more robust solution. To start, I can make the depth buffer 0.1 only when the interior model view is enabled, so no one loses

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main main.cxx,1.245,1.246

2002-03-05 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: David, Assuming all of this is being drawn via plib/ssg then you could put all the geometry in a separate ssgRoot node and call ssgCullandDraw() on this root after everything else has been rendered. We have a couple ssgRoot's already so we can

Re: [Flightgear-devel] FlightGear on TechTV

2002-03-05 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: Well it turned out to be more of a piece on open source gaming in general and they didn't do much more than show the website. They did, however, have good things to say about FG and the exposure was really cool. Oh well. One of my websites appeared on

Re: [Flightgear-devel] CVS question

2002-03-06 Thread Jim Wilson
Hi Mark, What I do is update occaisonally (once or twice a week sometimes more) and keep an eye on the logs (the web based ViewCVS is handy too) in order to know what others are working on. Before sending in code I'll update to current CVS again and make sure things still work. It is much

[Flightgear-devel] Runway plow

2002-03-06 Thread Jim Wilson
Noticed that the c310 has its wheels below pavement. Is it ok to readjust the models for a recent change or is this a temporary? Or am I the only one :-)? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] c310u3a

2002-03-07 Thread Jim Wilson
Oops forgot the screenshot: http://www.spiderbark.com/fgfs/bluecanoe-takeoff.png ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] idea ... (?)

2002-03-08 Thread Jim Wilson
Sounds like it'd be useful for debugging aircraft and autopilot configs too. Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: Tony Peden writes: In my day job, my own experience has been that real-time plotting is useful when you know exactly what you are looking for and you only need

[Flightgear-devel] Virtual cockpit notes

2002-03-08 Thread Jim Wilson
FWIW thought I'd make a few comments on the new 3D view stuff, realizing that it is still being worked on. While the commercial sims give a 3D feel to the cockpit they aren't always attempting to be true models. In this screenshot from fs2k, note that while the perspective (eye to panel) is ok,

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Jim Wilson
Wolfram Kuss [EMAIL PROTECTED] said: I agree, full 3D is the way new sims work and FGFS should have that as well and not implement now a feature that was state of the art some years ago. Fly! is a 3D cockpit. I was talking about usability, and IMHO it is a more usable panel because of its

Re: [Flightgear-devel] Rationalizing view

2002-03-09 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: As far as I can figure out, there are only three situations we need to deal with in the viewer code: 1. Looking away from a known position. 2. Looking towards a known position from a known distance and angle(s). 3. Looking from one known

Re: [Flightgear-devel] Rationalizing view

2002-03-10 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: In every case, we want to be able to specify offsets for all six degrees of freedom. I think that it makes sense to put all of this in a single, configurable viewer class, rather than having separater viewer_lookat, viewer_rph, and (eventually)

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Jim Wilson
Jonathan Polley [EMAIL PROTECTED] said: The preferences file is not FDM specific at all. The contents of preferences.xml in the base package are for the most part self explanatory, I have to beg to differ on this one. For those few command line arguments that I have used, I can

re: [Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: David Megginson writes: 3. The orientation is incorrect when the view is not straight forward and the plane is not flying level (waiting for a fix from me, but I don't understand matrix math well enough) -- that means that when you look out

Re: [Flightgear-devel] ANN: Property Logging

2002-03-12 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: FlightGear now has the ability to produce multiple logs, each recording the value of user-selected properties at a user-defined interval. Details are available in docs-mini/README.logging; Here's a simple example that logs the rudder and aileron

re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-12 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: This seems to pretty much correct the problem. Part of the problem is that rotations are occuring at the firewall (model origin) which seems a little un-natural inside the cockpit. The rest of the problem is I am just

Re: [Flightgear-devel] Simplifying the Property Code

2002-03-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: functions, and object methods. I think that I'm the only one using variable pointers (panel.cxx) static functions (fg_props.cxx), and no If I'm reading this correctly...I am using them in the autopilot code and the

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: So I say lets take a little time and discuss or 'High Level' conceptualization and the possible ramifications of the possible way of doing things before we just tear things apart just to fix

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: It is not mutable by anything but the mouse code. I want a hat swtich to change view direction. This is not even vaguely possible with the current implementation (especially if you refuse to read properties from the mouse code -- properties are all the

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