Re: [Flightgear-devel] Some general questions
MD11MainBranch MD-11.3ds 0 -25 -0.5 CockpitMainBranch Aircraft/MD11/Models/cockpit/cockpit.xml ... CockpitMainBranch MD11MainBranch ... It doesn't work. The XML parsing failed and I got the stupid glider. =( I believe I have failed to understand your example. What did I do wrong? Thanks in advance, Ampere On June 27, 2004 03:39 am, Frederic Bouvier wrote: > > > > MainBranchOfCockpit > MainBranchOfMD-11 > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
Ampere K. Hardraade wrote: > I meant, if in such XML file: > > > > > > MD-11.3ds > >0 >-25 >-0.5 > > > > > Aircraft/MD11/Models/cockpit/cockpit.xml > > > ... > MainBranchOfCockpit MainBranchOfMD-11 > > > How do I change the ordering of MD11.3ds and the mesh that was referenced in > cockpit.xml? -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
I meant, if in such XML file: MD-11.3ds 0 -25 -0.5 Aircraft/MD11/Models/cockpit/cockpit.xml ... How do I change the ordering of MD11.3ds and the mesh that was referenced in cockpit.xml? Thanks in advance, Ampere On June 26, 2004 06:30 pm, Frederic Bouvier wrote: > Ampere K. Hardraade wrote: > > That example shows how to re-order the objects if they are in the same > > mesh > > > file. What should I do if the objects that I want to re-order are in two > > different mesh files? > > > > Thanks in advance, > > Ampere > > > > On June 26, 2004 06:16 am, Frederic Bouvier wrote: > > > alpha-test really works well for fully transparent object because it > > avoid > > > > blending by discarding fragments that have alpha below a clamp value. > > > I also described a method for sorting objects in the animation file : > > http://baron.flightgear.org/pipermail/flightgear-devel/2004-June/028631.htm >l > > In the end, it is a scenegraph in memory, so it doesn't matter if the > geometry > is in 1 or more files. Animation works on objects loaded in memory. > When you add a submodel ( for instance, an instrument ) to your main model, > it ends up as a branch of the main model. > > -Fred > > > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
Ampere K. Hardraade wrote: > That example shows how to re-order the objects if they are in the same mesh > file. What should I do if the objects that I want to re-order are in two > different mesh files? > > Thanks in advance, > Ampere > > On June 26, 2004 06:16 am, Frederic Bouvier wrote: > > alpha-test really works well for fully transparent object because it avoid > > blending by discarding fragments that have alpha below a clamp value. > > I also described a method for sorting objects in the animation file : > > http://baron.flightgear.org/pipermail/flightgear-devel/2004-June/028631.html In the end, it is a scenegraph in memory, so it doesn't matter if the geometry is in 1 or more files. Animation works on objects loaded in memory. When you add a submodel ( for instance, an instrument ) to your main model, it ends up as a branch of the main model. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
That example shows how to re-order the objects if they are in the same mesh file. What should I do if the objects that I want to re-order are in two different mesh files? Thanks in advance, Ampere On June 26, 2004 06:16 am, Frederic Bouvier wrote: > alpha-test really works well for fully transparent object because it avoid > blending by discarding fragments that have alpha below a clamp value. > I also described a method for sorting objects in the animation file : > http://baron.flightgear.org/pipermail/flightgear-devel/2004-June/028631.htm >l > > HTH > > -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
Erik Hofman wrote: > Ampere K. Hardraade wrote: > > I have found another thing that is quite interesting. May be this have > > something to do with the fact that the opacity of my objects is 98%, but > > FlightGear seem to have trouble displaying multiple partially transparent > > objects that are overlapping one another. > > Yes, but that's really an OpenGL problem rather than a FlightGear problem. > > > For example, if I have a plane with a transparent circle in the middile, and > > behind it is another plane with a transparent circle in the middle, you won't > > be able to see the second plane at all through the transparent portion in the > > first plane. > > (Semi) transparent objects should be sorted by distance from back to > front. In some cases it is possible to determine the order beforehand In > case of a HUD for example, it is best to define the canopy before the > HUD because in the pilot seat every thing looks like it should be (yes > knoe the F-16 has this problem right now) and from the outside few one > barely would notice the difference. > > I believe Frederic has written an animation that does this automatically > which is called alpha-test. alpha-test really works well for fully transparent object because it avoid blending by discarding fragments that have alpha below a clamp value. I also described a method for sorting objects in the animation file : http://baron.flightgear.org/pipermail/flightgear-devel/2004-June/028631.html HTH -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
Ampere K. Hardraade wrote: I have found another thing that is quite interesting. May be this have something to do with the fact that the opacity of my objects is 98%, but FlightGear seem to have trouble displaying multiple partially transparent objects that are overlapping one another. Yes, but that's really an OpenGL problem rather than a FlightGear problem. For example, if I have a plane with a transparent circle in the middile, and behind it is another plane with a transparent circle in the middle, you won't be able to see the second plane at all through the transparent portion in the first plane. (Semi) transparent objects should be sorted by distance from back to front. In some cases it is possible to determine the order beforehand In case of a HUD for example, it is best to define the canopy before the HUD because in the pilot seat every thing looks like it should be (yes knoe the F-16 has this problem right now) and from the outside few one barely would notice the difference. I believe Frederic has written an animation that does this automatically which is called alpha-test. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
I have found another thing that is quite interesting. May be this have something to do with the fact that the opacity of my objects is 98%, but FlightGear seem to have trouble displaying multiple partially transparent objects that are overlapping one another. For example, if I have a plane with a transparent circle in the middile, and behind it is another plane with a transparent circle in the middle, you won't be able to see the second plane at all through the transparent portion in the first plane. Regards, Ampere On June 25, 2004 02:18 am, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > I think I have found out why the transparency is not displaying properly. > > > > The transparency only show up when the opacity of the object is set below > > 99%. This produces the side effect of being able to see through the > > aircraft -- not a lot, but it is noticeable if you look closely. > > > > Is this a bug or some sort in the 3ds module? > > I would expect so. Transparency can either be specified by the alpha > color of the texture, or by the opacity of the vertex. There should be > no need to specify both. > > Erik > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
Ampere K. Hardraade wrote: I think I have found out why the transparency is not displaying properly. The transparency only show up when the opacity of the object is set below 99%. This produces the side effect of being able to see through the aircraft -- not a lot, but it is noticeable if you look closely. Is this a bug or some sort in the 3ds module? I would expect so. Transparency can either be specified by the alpha color of the texture, or by the opacity of the vertex. There should be no need to specify both. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Some general questions
I think I have found out why the transparency is not displaying properly. The transparency only show up when the opacity of the object is set below 99%. This produces the side effect of being able to see through the aircraft -- not a lot, but it is noticeable if you look closely. Is this a bug or some sort in the 3ds module? Regards, Ampere On June 23, 2004 09:09 pm, Ampere K. Hardraade wrote: > Is there any prerequisite for transparency? I have been trying to make > certain parts of the MD-11 transparent, but the transparency only show up > when the aircraft is view from a certain angle. Does the mesh being in 3ds > format has anything to do with this problem? > > Also, how do I create illumination? > > Thanks in advance, > Ampere > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel