Curtis L. Olson writes:
I just committed a set of changes to move the hi res screen capture
feature back towards a useable state. The hires screenshot snapper now
uses the same render code as the normal res screen shot snapper which
uses the same render code as the main program. That
Norman Vine writes:
Curtis L. Olson writes:
I just committed a set of changes to move the hi res screen capture
feature back towards a useable state.
There are currently 2 issues that remain.
If you select hi-res screen shot from the menu, that means the menu is
active, and
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu is
active, and it is drawn on every tile (so if you are doing a 3x3 scheme,
you would get 9 instances on the menu.) This is probably easier to
figure out than my first problem, but
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu
is active, and it is drawn on every tile (so if you are doing a 3x3
scheme, you would get 9 instances on the menu.) This is probably
easier to figure out than my
Frederic Bouvier wrote:
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu
is active, and it is drawn on every tile (so if you are doing a 3x3
scheme, you would get 9 instances on the menu.) This is probably
Curtis L. Olson wrote :
Frederic Bouvier wrote:
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the
menu is active, and it is drawn on every tile (so if you are doing
a 3x3 scheme, you would get 9 instances on the menu.)
Curtis L. Olson wrote:
Frederic Bouvier wrote:
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu
is active, and it is drawn on every tile (so if you are doing a 3x3
scheme, you would get 9 instances on the menu.)
Boris Koenig wrote:
Maybe there's a FG plugin for photoshop I hadn't heard of before?
Curt, I appreciate it very much that my postings seem to be that
entertaining for you, you might have even more 'fun' by getting
back to one or two eMails that I sent you weeks ago ...
These last couple weeks
Curtis L. Olson wrote:
These last couple weeks and months I've been getting hammered at work
and at home. I've got a large and growing number of to-reply-to emails
in my inbox.
yes, you mentioned that some time ago - here on the mailing list
My hope is that someday I'll get caught up, but I'm
Curtis L. Olson writes
These last couple weeks and months I've been getting hammered at work
and at home. I've got a large and growing number of to-reply-to emails
in my inbox. My hope is that someday I'll get caught up, but I'm not
sure how that will ever happen. :-( The stuff that
Norman Vine wrote:
FWIW
I have the latest sources and this weekend I will try to find sometime
to look into the hires rendering glitch, but no promises :-)
I think I got the hires stuff working well enough for what I needed, so
there isn't any huge urgency now from my perspective. But it
Curtis L. Olson wrote:
I just committed a set of changes to move the hi res screen capture
feature back towards a useable state. The hires screenshot snapper now
uses the same render code as the normal res screen shot snapper which
uses the same render code as the main program. That should
12 matches
Mail list logo