RE: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Norman Vine
Curtis L. Olson writes: I just committed a set of changes to move the hi res screen capture feature back towards a useable state. The hires screenshot snapper now uses the same render code as the normal res screen shot snapper which uses the same render code as the main program. That

RE: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Norman Vine
Norman Vine writes: Curtis L. Olson writes: I just committed a set of changes to move the hi res screen capture feature back towards a useable state. There are currently 2 issues that remain. If you select hi-res screen shot from the menu, that means the menu is active, and

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Boris Koenig
Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Frederic Bouvier
Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Frederic Bouvier
Curtis L. Olson wrote : Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.)

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Boris Koenig
Curtis L. Olson wrote: Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.)

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Boris Koenig wrote: Maybe there's a FG plugin for photoshop I hadn't heard of before? Curt, I appreciate it very much that my postings seem to be that entertaining for you, you might have even more 'fun' by getting back to one or two eMails that I sent you weeks ago ... These last couple weeks

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Boris Koenig
Curtis L. Olson wrote: These last couple weeks and months I've been getting hammered at work and at home. I've got a large and growing number of to-reply-to emails in my inbox. yes, you mentioned that some time ago - here on the mailing list My hope is that someday I'll get caught up, but I'm

RE: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Norman Vine
Curtis L. Olson writes These last couple weeks and months I've been getting hammered at work and at home. I've got a large and growing number of to-reply-to emails in my inbox. My hope is that someday I'll get caught up, but I'm not sure how that will ever happen. :-( The stuff that

Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Norman Vine wrote: FWIW I have the latest sources and this weekend I will try to find sometime to look into the hires rendering glitch, but no promises :-) I think I got the hires stuff working well enough for what I needed, so there isn't any huge urgency now from my perspective. But it

Re: [Flightgear-devel] hi res screen shots

2004-10-06 Thread Erik Hofman
Curtis L. Olson wrote: I just committed a set of changes to move the hi res screen capture feature back towards a useable state. The hires screenshot snapper now uses the same render code as the normal res screen shot snapper which uses the same render code as the main program. That should